| Index: tests/SkSLGLSLTest.cpp | 
| diff --git a/tests/SkSLGLSLTest.cpp b/tests/SkSLGLSLTest.cpp | 
| index a589881aa4b05923c73442db97b9d3e921d74c58..3906f671152993e0540a6b5407a6202e22e0e858 100644 | 
| --- a/tests/SkSLGLSLTest.cpp | 
| +++ b/tests/SkSLGLSLTest.cpp | 
| @@ -26,52 +26,46 @@ | 
| } | 
| } | 
|  | 
| -static SkSL::GLCaps default_caps() { | 
| -    return { | 
| -             400, | 
| -             SkSL::GLCaps::kGL_Standard, | 
| -             false, // isCoreProfile | 
| -             false, // usesPrecisionModifiers; | 
| -             false, // mustDeclareFragmentShaderOutput | 
| -             true   // canUseMinAndAbsTogether | 
| -           }; | 
| -} | 
| - | 
| DEF_TEST(SkSLHelloWorld, r) { | 
| -    test(r, | 
| -         "void main() { sk_FragColor = vec4(0.75); }", | 
| -         default_caps(), | 
| -         "#version 400\n" | 
| -         "void main() {\n" | 
| -         "    gl_FragColor = vec4(0.75);\n" | 
| +    SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
| +    test(r, | 
| +         "out vec4 fragColor; void main() { fragColor = vec4(0.75); }", | 
| +         caps, | 
| +         "#version 400\n" | 
| +         "out vec4 fragColor;\n" | 
| +         "void main() {\n" | 
| +         "    fragColor = vec4(0.75);\n" | 
| "}\n"); | 
| } | 
|  | 
| DEF_TEST(SkSLControl, r) { | 
| -    test(r, | 
| -         "void main() {" | 
| -         "if (1 + 2 + 3 > 5) { sk_FragColor = vec4(0.75); } else { discard; }" | 
| +    SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
| +    test(r, | 
| +         "out vec4 fragColor;" | 
| +         "void main() {" | 
| +         "if (1 + 2 + 3 > 5) { fragColor = vec4(0.75); } else { discard; }" | 
| "int i = 0;" | 
| -         "while (i < 10) sk_FragColor *= 0.5;" | 
| -         "do { sk_FragColor += 0.01; } while (sk_FragColor.x < 0.7);" | 
| +         "while (i < 10) fragColor *= 0.5;" | 
| +         "do { fragColor += 0.01; } while (fragColor.x < 0.7);" | 
| "for (int i = 0; i < 10; i++) {" | 
| "if (i % 0 == 1) break; else continue;" | 
| "}" | 
| "return;" | 
| "}", | 
| -         default_caps(), | 
| -         "#version 400\n" | 
| +         caps, | 
| +         "#version 400\n" | 
| +         "out vec4 fragColor;\n" | 
| "void main() {\n" | 
| "    if ((1 + 2) + 3 > 5) {\n" | 
| -         "        gl_FragColor = vec4(0.75);\n" | 
| +         "        fragColor = vec4(0.75);\n" | 
| "    } else {\n" | 
| "        discard;\n" | 
| "    }\n" | 
| "    int i = 0;\n" | 
| -         "    while (i < 10) gl_FragColor *= 0.5;\n" | 
| +         "    while (i < 10) fragColor *= 0.5;\n" | 
| "    do {\n" | 
| -         "        gl_FragColor += 0.01;\n" | 
| -         "    } while (gl_FragColor.x < 0.7);\n" | 
| +         "        fragColor += 0.01;\n" | 
| +         "    } while (fragColor.x < 0.7);\n" | 
| "    for (int i = 0;i < 10; i++) {\n" | 
| "        if (i % 0 == 1) break; else continue;\n" | 
| "    }\n" | 
| @@ -80,30 +74,34 @@ | 
| } | 
|  | 
| DEF_TEST(SkSLFunctions, r) { | 
| -    test(r, | 
| +    SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
| +    test(r, | 
| +         "out vec4 fragColor;" | 
| "float foo(float v[2]) { return v[0] * v[1]; }" | 
| "void bar(inout float x) { float y[2], z; y[0] = x; y[1] = x * 2; z = foo(y); x = z; }" | 
| -         "void main() { float x = 10; bar(x); sk_FragColor = vec4(x); }", | 
| -         default_caps(), | 
| -         "#version 400\n" | 
| +         "void main() { float x = 10; bar(x); fragColor = vec4(x); }", | 
| +         caps, | 
| +         "#version 400\n" | 
| +         "out vec4 fragColor;\n" | 
| "float foo(in float[2] v) {\n" | 
| "    return v[0] * v[1];\n" | 
| "}\n" | 
| "void bar(inout float x) {\n" | 
| "    float y[2], z;\n" | 
| "    y[0] = x;\n" | 
| -         "    y[1] = x * 2.0;\n" | 
| +         "    y[1] = x * 2;\n" | 
| "    z = foo(y);\n" | 
| "    x = z;\n" | 
| "}\n" | 
| "void main() {\n" | 
| -         "    float x = 10.0;\n" | 
| +         "    float x = 10;\n" | 
| "    bar(x);\n" | 
| -         "    gl_FragColor = vec4(x);\n" | 
| +         "    fragColor = vec4(x);\n" | 
| "}\n"); | 
| } | 
|  | 
| DEF_TEST(SkSLOperators, r) { | 
| +    SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
| test(r, | 
| "void main() {" | 
| "float x = 1, y = 2;" | 
| @@ -125,17 +123,17 @@ | 
| "z <<= 4;" | 
| "z %= 5;" | 
| "}", | 
| -         default_caps(), | 
| -         "#version 400\n" | 
| -         "void main() {\n" | 
| -         "    float x = 1.0, y = 2.0;\n" | 
| +         caps, | 
| +         "#version 400\n" | 
| +         "void main() {\n" | 
| +         "    float x = 1, y = 2;\n" | 
| "    int z = 3;\n" | 
| "    x = x + ((y * float(z)) * x) * (y - float(z));\n" | 
| "    y = (x / y) / float(z);\n" | 
| "    z = (((z / 2) % 3 << 4) >> 2) << 1;\n" | 
| -         "    bool b = x > 4.0 == x < 2.0 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" | 
| -         "    x += 12.0;\n" | 
| -         "    x -= 12.0;\n" | 
| +         "    bool b = x > 4 == x < 2 || (2 >= 5 && y <= float(z)) && 12 != 11;\n" | 
| +         "    x += 12;\n" | 
| +         "    x -= 12;\n" | 
| "    x *= (y /= float(z = 10));\n" | 
| "    b ||= false;\n" | 
| "    b &&= true;\n" | 
| @@ -150,6 +148,7 @@ | 
| } | 
|  | 
| DEF_TEST(SkSLMatrices, r) { | 
| +    SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
| test(r, | 
| "void main() {" | 
| "mat2x4 x = mat2x4(1);" | 
| @@ -158,18 +157,19 @@ | 
| "vec3 v1 = mat3(1) * vec3(1);" | 
| "vec3 v2 = vec3(1) * mat3(1);" | 
| "}", | 
| -         default_caps(), | 
| -         "#version 400\n" | 
| -         "void main() {\n" | 
| -         "    mat2x4 x = mat2x4(1.0);\n" | 
| -         "    mat3x2 y = mat3x2(1.0, 0.0, 0.0, 1.0, vec2(2.0, 2.0));\n" | 
| +         caps, | 
| +         "#version 400\n" | 
| +         "void main() {\n" | 
| +         "    mat2x4 x = mat2x4(1);\n" | 
| +         "    mat3x2 y = mat3x2(1, 0, 0, 1, vec2(2, 2));\n" | 
| "    mat3x4 z = x * y;\n" | 
| -         "    vec3 v1 = mat3(1.0) * vec3(1.0);\n" | 
| -         "    vec3 v2 = vec3(1.0) * mat3(1.0);\n" | 
| +         "    vec3 v1 = mat3(1) * vec3(1);\n" | 
| +         "    vec3 v2 = vec3(1) * mat3(1);\n" | 
| "}\n"); | 
| } | 
|  | 
| DEF_TEST(SkSLInterfaceBlock, r) { | 
| +    SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
| test(r, | 
| "uniform testBlock {" | 
| "float x;" | 
| @@ -179,12 +179,12 @@ | 
| "};" | 
| "void main() {" | 
| "}", | 
| -         default_caps(), | 
| +         caps, | 
| "#version 400\n" | 
| "uniform testBlock {\n" | 
| "    float x;\n" | 
| "    float[2] y;\n" | 
| -         "    layout (binding = 12) mat3x2 z;\n" | 
| +         "    layout (binding = 12)mat3x2 z;\n" | 
| "    bool w;\n" | 
| "};\n" | 
| "void main() {\n" | 
| @@ -192,6 +192,7 @@ | 
| } | 
|  | 
| DEF_TEST(SkSLStructs, r) { | 
| +    SkSL::GLCaps caps = { 400, SkSL::GLCaps::kGL_Standard }; | 
| test(r, | 
| "struct A {" | 
| "int x;" | 
| @@ -206,7 +207,7 @@ | 
| "B b1, b2, b3;" | 
| "void main() {" | 
| "}", | 
| -         default_caps(), | 
| +         caps, | 
| "#version 400\n" | 
| "struct A {\n" | 
| "    int x;\n" | 
| @@ -217,97 +218,10 @@ | 
| "struct B {\n" | 
| "    float x;\n" | 
| "    float[2] y;\n" | 
| -         "    layout (binding = 1) A z;\n" | 
| +         "    layout (binding = 1)A z;\n" | 
| "}\n" | 
| " b1, b2, b3;\n" | 
| "void main() {\n" | 
| "}\n"); | 
| -} | 
| - | 
| -DEF_TEST(SkSLVersion, r) { | 
| -    SkSL::GLCaps caps = default_caps(); | 
| -    caps.fVersion = 450; | 
| -    caps.fIsCoreProfile = true; | 
| -    test(r, | 
| -         "in float test; void main() { sk_FragColor = vec4(0.75); }", | 
| -         caps, | 
| -         "#version 450 core\n" | 
| -         "in float test;\n" | 
| -         "void main() {\n" | 
| -         "    gl_FragColor = vec4(0.75);\n" | 
| -         "}\n"); | 
| -    caps.fVersion = 110; | 
| -    caps.fIsCoreProfile = false; | 
| -    test(r, | 
| -         "in float test; void main() { sk_FragColor = vec4(0.75); }", | 
| -         caps, | 
| -         "#version 110\n" | 
| -         "varying float test;\n" | 
| -         "void main() {\n" | 
| -         "    gl_FragColor = vec4(0.75);\n" | 
| -         "}\n"); | 
| -} | 
| - | 
| -DEF_TEST(SkSLDeclareOutput, r) { | 
| -    SkSL::GLCaps caps = default_caps(); | 
| -    caps.fMustDeclareFragmentShaderOutput = true; | 
| -    test(r, | 
| -         "void main() { sk_FragColor = vec4(0.75); }", | 
| -         caps, | 
| -         "#version 400\n" | 
| -         "out vec4 sk_FragColor;\n" | 
| -         "void main() {\n" | 
| -         "    sk_FragColor = vec4(0.75);\n" | 
| -         "}\n"); | 
| -} | 
| - | 
| -DEF_TEST(SkSLUsesPrecisionModifiers, r) { | 
| -    SkSL::GLCaps caps = default_caps(); | 
| -    test(r, | 
| -         "void main() { float x = 0.75; highp float y = 1; }", | 
| -         caps, | 
| -         "#version 400\n" | 
| -         "void main() {\n" | 
| -         "    float x = 0.75;\n" | 
| -         "    float y = 1.0;\n" | 
| -         "}\n"); | 
| -    caps.fUsesPrecisionModifiers = true; | 
| -    test(r, | 
| -         "void main() { float x = 0.75; highp float y = 1; }", | 
| -         caps, | 
| -         "#version 400\n" | 
| -         "void main() {\n" | 
| -         "    mediump float x = 0.75;\n" | 
| -         "    highp float y = 1.0;\n" | 
| -         "}\n"); | 
| -} | 
| - | 
| - | 
| -DEF_TEST(SkSLMinAbs, r) { | 
| -    test(r, | 
| -         "void main() {" | 
| -         "float x = -5;" | 
| -         "x = min(abs(x), 6);" | 
| -         "}", | 
| -         default_caps(), | 
| -         "#version 400\n" | 
| -         "void main() {\n" | 
| -         "    float x = -5.0;\n" | 
| -         "    x = min(abs(x), 6.0);\n" | 
| -         "}\n"); | 
| - | 
| -    SkSL::GLCaps caps = default_caps(); | 
| -    caps.fCanUseMinAndAbsTogether = false; | 
| -    test(r, | 
| -         "void main() {" | 
| -         "float x = -5.0;" | 
| -         "x = min(abs(x), 6.0);" | 
| -         "}", | 
| -         caps, | 
| -         "#version 400\n" | 
| -         "void main() {\n" | 
| -         "    float minAbsHackVar0;\n" | 
| -         "    float x = -5.0;\n" | 
| -         "    x = (abs(x) > (minAbsHackVar0 = 6.0) ? minAbsHackVar0 : abs(x));\n" | 
| -         "}\n"); | 
| -} | 
| + | 
| +} | 
|  |