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1 // Copyright 2016 PDFium Authors. All rights reserved. | 1 // Copyright 2016 PDFium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com | 5 // Original code copyright 2014 Foxit Software Inc. http://www.foxitsoftware.com |
6 | 6 |
7 #include "core/fpdfdoc/include/cpdf_variabletext.h" | 7 #include "core/fpdfdoc/include/cpdf_variabletext.h" |
8 | 8 |
9 #include "core/fpdfapi/fpdf_font/include/cpdf_font.h" | 9 #include "core/fpdfapi/fpdf_font/include/cpdf_font.h" |
| 10 #include "core/fpdfdoc/cline.h" |
10 #include "core/fpdfdoc/cpvt_wordinfo.h" | 11 #include "core/fpdfdoc/cpvt_wordinfo.h" |
11 #include "core/fpdfdoc/cline.h" | |
12 #include "core/fpdfdoc/csection.h" | 12 #include "core/fpdfdoc/csection.h" |
13 #include "core/fpdfdoc/include/cpvt_section.h" | 13 #include "core/fpdfdoc/include/cpvt_section.h" |
14 #include "core/fpdfdoc/include/cpvt_word.h" | 14 #include "core/fpdfdoc/include/cpvt_word.h" |
15 #include "core/fpdfdoc/include/ipvt_fontmap.h" | 15 #include "core/fpdfdoc/include/ipvt_fontmap.h" |
16 | 16 |
17 namespace { | 17 namespace { |
18 | 18 |
19 const float kFontScale = 0.001f; | 19 const float kFontScale = 0.001f; |
20 const uint8_t kReturnLength = 1; | 20 const uint8_t kReturnLength = 1; |
21 const float kScalePercent = 0.01f; | 21 const float kScalePercent = 0.01f; |
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1136 ptLeftTop.y); | 1136 ptLeftTop.y); |
1137 } | 1137 } |
1138 | 1138 |
1139 CPVT_FloatRect CPDF_VariableText::OutToIn(const CFX_FloatRect& rect) const { | 1139 CPVT_FloatRect CPDF_VariableText::OutToIn(const CFX_FloatRect& rect) const { |
1140 CFX_FloatPoint ptLeftTop = OutToIn(CFX_FloatPoint(rect.left, rect.top)); | 1140 CFX_FloatPoint ptLeftTop = OutToIn(CFX_FloatPoint(rect.left, rect.top)); |
1141 CFX_FloatPoint ptRightBottom = | 1141 CFX_FloatPoint ptRightBottom = |
1142 OutToIn(CFX_FloatPoint(rect.right, rect.bottom)); | 1142 OutToIn(CFX_FloatPoint(rect.right, rect.bottom)); |
1143 return CPVT_FloatRect(ptLeftTop.x, ptLeftTop.y, ptRightBottom.x, | 1143 return CPVT_FloatRect(ptLeftTop.x, ptLeftTop.y, ptRightBottom.x, |
1144 ptRightBottom.y); | 1144 ptRightBottom.y); |
1145 } | 1145 } |
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