| Index: src/gpu/vk/GrVkGpuCommandBuffer.cpp
|
| diff --git a/src/gpu/vk/GrVkGpuCommandBuffer.cpp b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
|
| index e3c7cb77cc2692fd50464d93b14a358b4253330f..a9d8e68d0016b81ef282418d7a0d7d59cf8a94e7 100644
|
| --- a/src/gpu/vk/GrVkGpuCommandBuffer.cpp
|
| +++ b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
|
| @@ -57,7 +57,8 @@ GrVkGpuCommandBuffer::GrVkGpuCommandBuffer(GrVkGpu* gpu,
|
| const LoadAndStoreInfo& stencilInfo)
|
| : fGpu(gpu)
|
| , fRenderTarget(target)
|
| - , fIsEmpty(true) {
|
| + , fIsEmpty(true)
|
| + , fStartsWithClear(false) {
|
| VkAttachmentLoadOp vkLoadOp;
|
| VkAttachmentStoreOp vkStoreOp;
|
|
|
| @@ -101,6 +102,12 @@ void GrVkGpuCommandBuffer::end() {
|
| }
|
|
|
| void GrVkGpuCommandBuffer::onSubmit(const SkIRect& bounds) {
|
| + if (fIsEmpty && !fStartsWithClear) {
|
| + // We have sumbitted no actual draw commands to the command buffer and we are not using
|
| + // the render pass to do a clear so there is no need to submit anything.
|
| + return;
|
| + }
|
| +
|
| // Change layout of our render target so it can be used as the color attachment. Currently
|
| // we don't attach the resolve to the framebuffer so no need to change its layout.
|
| GrVkImage* targetImage = fRenderTarget->msaaImage() ? fRenderTarget->msaaImage()
|
| @@ -155,6 +162,7 @@ void GrVkGpuCommandBuffer::discard(GrRenderTarget* target) {
|
|
|
| SkASSERT(fRenderPass->isCompatible(*oldRP));
|
| oldRP->unref(fGpu);
|
| + fStartsWithClear = false;
|
| }
|
| }
|
|
|
| @@ -252,6 +260,7 @@ void GrVkGpuCommandBuffer::onClear(GrRenderTarget* target, const GrFixedClip& cl
|
| oldRP->unref(fGpu);
|
|
|
| GrColorToRGBAFloat(color, fColorClearValue.color.float32);
|
| + fStartsWithClear = true;
|
| return;
|
| }
|
|
|
|
|