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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ | 5 #ifndef CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ |
6 #define CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ | 6 #define CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ |
7 | 7 |
8 #include "content/common/content_export.h" | |
9 #include "content/public/common/screen_orientation_values.h" | 8 #include "content/public/common/screen_orientation_values.h" |
10 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
11 #include "ui/gfx/icc_profile.h" | |
12 | 10 |
13 namespace content { | 11 namespace content { |
14 | 12 |
15 // Information about the screen on which a RenderWidget is being displayed. This | 13 // Information about the screen on which a RenderWidget is being displayed. This |
16 // is the content counterpart to WebScreenInfo in blink. | 14 // is the content counterpart to WebScreenInfo in blink. |
17 struct CONTENT_EXPORT ScreenInfo { | 15 struct ScreenInfo { |
18 ScreenInfo(); | |
19 ScreenInfo(const ScreenInfo& other); | |
20 ~ScreenInfo(); | |
21 | |
22 // Device scale factor. Specifies the ratio between physical and logical | 16 // Device scale factor. Specifies the ratio between physical and logical |
23 // pixels. | 17 // pixels. |
24 float device_scale_factor = 1.f; | 18 float device_scale_factor = 1.f; |
25 | 19 |
26 // The ICC profile of the output display. | |
27 gfx::ICCProfile icc_profile; | |
28 | |
29 // The screen depth in bits per pixel | 20 // The screen depth in bits per pixel |
30 uint32_t depth = 0; | 21 uint32_t depth = 0; |
31 | 22 |
32 // The bits per colour component. This assumes that the colours are balanced | 23 // The bits per colour component. This assumes that the colours are balanced |
33 // equally. | 24 // equally. |
34 uint32_t depth_per_component = 0; | 25 uint32_t depth_per_component = 0; |
35 | 26 |
36 // This can be true for black and white printers | 27 // This can be true for black and white printers |
37 bool is_monochrome = false; | 28 bool is_monochrome = false; |
38 | 29 |
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51 // It is the opposite of the physical rotation. | 42 // It is the opposite of the physical rotation. |
52 uint16_t orientation_angle = 0; | 43 uint16_t orientation_angle = 0; |
53 | 44 |
54 bool operator==(const ScreenInfo& other) const; | 45 bool operator==(const ScreenInfo& other) const; |
55 bool operator!=(const ScreenInfo& other) const; | 46 bool operator!=(const ScreenInfo& other) const; |
56 }; | 47 }; |
57 | 48 |
58 } // namespace content | 49 } // namespace content |
59 | 50 |
60 #endif // CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ | 51 #endif // CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ |
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