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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ | 5 #ifndef CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ |
| 6 #define CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ | 6 #define CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ |
| 7 | 7 |
| 8 #include "content/common/content_export.h" | |
| 9 #include "content/public/common/screen_orientation_values.h" | 8 #include "content/public/common/screen_orientation_values.h" |
| 10 #include "ui/gfx/geometry/rect.h" | 9 #include "ui/gfx/geometry/rect.h" |
| 11 #include "ui/gfx/icc_profile.h" | |
| 12 | 10 |
| 13 namespace content { | 11 namespace content { |
| 14 | 12 |
| 15 // Information about the screen on which a RenderWidget is being displayed. This | 13 // Information about the screen on which a RenderWidget is being displayed. This |
| 16 // is the content counterpart to WebScreenInfo in blink. | 14 // is the content counterpart to WebScreenInfo in blink. |
| 17 struct CONTENT_EXPORT ScreenInfo { | 15 struct ScreenInfo { |
| 18 ScreenInfo(); | |
| 19 ScreenInfo(const ScreenInfo& other); | |
| 20 ~ScreenInfo(); | |
| 21 | |
| 22 // Device scale factor. Specifies the ratio between physical and logical | 16 // Device scale factor. Specifies the ratio between physical and logical |
| 23 // pixels. | 17 // pixels. |
| 24 float device_scale_factor = 1.f; | 18 float device_scale_factor = 1.f; |
| 25 | 19 |
| 26 // The ICC profile of the output display. | |
| 27 gfx::ICCProfile icc_profile; | |
| 28 | |
| 29 // The screen depth in bits per pixel | 20 // The screen depth in bits per pixel |
| 30 uint32_t depth = 0; | 21 uint32_t depth = 0; |
| 31 | 22 |
| 32 // The bits per colour component. This assumes that the colours are balanced | 23 // The bits per colour component. This assumes that the colours are balanced |
| 33 // equally. | 24 // equally. |
| 34 uint32_t depth_per_component = 0; | 25 uint32_t depth_per_component = 0; |
| 35 | 26 |
| 36 // This can be true for black and white printers | 27 // This can be true for black and white printers |
| 37 bool is_monochrome = false; | 28 bool is_monochrome = false; |
| 38 | 29 |
| (...skipping 12 matching lines...) Expand all Loading... |
| 51 // It is the opposite of the physical rotation. | 42 // It is the opposite of the physical rotation. |
| 52 uint16_t orientation_angle = 0; | 43 uint16_t orientation_angle = 0; |
| 53 | 44 |
| 54 bool operator==(const ScreenInfo& other) const; | 45 bool operator==(const ScreenInfo& other) const; |
| 55 bool operator!=(const ScreenInfo& other) const; | 46 bool operator!=(const ScreenInfo& other) const; |
| 56 }; | 47 }; |
| 57 | 48 |
| 58 } // namespace content | 49 } // namespace content |
| 59 | 50 |
| 60 #endif // CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ | 51 #endif // CONTENT_PUBLIC_COMMON_SCREEN_INFO_H_ |
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