Index: content/common/gpu/client/context_provider_command_buffer.h |
diff --git a/content/common/gpu/client/context_provider_command_buffer.h b/content/common/gpu/client/context_provider_command_buffer.h |
index edc279bbdd027c375d49f31d6a793793cec5e56f..f74d2216249b3188291912821138833c5b7a3623 100644 |
--- a/content/common/gpu/client/context_provider_command_buffer.h |
+++ b/content/common/gpu/client/context_provider_command_buffer.h |
@@ -64,6 +64,7 @@ class CONTENT_EXPORT ContextProviderCommandBuffer |
// Gives the GL internal format that should be used for calling CopyTexImage2D |
// on the default framebuffer. |
uint32_t GetCopyTextureInternalFormat(); |
+ void FreeUnusedSharedMemory(); |
danakj
2016/09/26 22:56:40
FWIW I think this should be part of ContextSupport
|
// cc::ContextProvider implementation. |
bool BindToCurrentThread() override; |