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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/client/context_provider_command_buffer.h" | 5 #include "content/common/gpu/client/context_provider_command_buffer.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <memory> | 9 #include <memory> |
10 #include <set> | 10 #include <set> |
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112 | 112 |
113 uint32_t ContextProviderCommandBuffer::GetCopyTextureInternalFormat() { | 113 uint32_t ContextProviderCommandBuffer::GetCopyTextureInternalFormat() { |
114 if (attributes_.alpha_size > 0) | 114 if (attributes_.alpha_size > 0) |
115 return GL_RGBA; | 115 return GL_RGBA; |
116 DCHECK_NE(attributes_.red_size, 0); | 116 DCHECK_NE(attributes_.red_size, 0); |
117 DCHECK_NE(attributes_.green_size, 0); | 117 DCHECK_NE(attributes_.green_size, 0); |
118 DCHECK_NE(attributes_.blue_size, 0); | 118 DCHECK_NE(attributes_.blue_size, 0); |
119 return GL_RGB; | 119 return GL_RGB; |
120 } | 120 } |
121 | 121 |
122 void ContextProviderCommandBuffer::FreeUnusedSharedMemory() { | |
danakj
2016/09/13 22:44:58
Hm, idk about adding another way to free memory. W
| |
123 if (bind_succeeded_) | |
124 gles2_impl_->FreeUnusedSharedMemory(); | |
125 } | |
126 | |
122 bool ContextProviderCommandBuffer::BindToCurrentThread() { | 127 bool ContextProviderCommandBuffer::BindToCurrentThread() { |
123 // This is called on the thread the context will be used. | 128 // This is called on the thread the context will be used. |
124 DCHECK(context_thread_checker_.CalledOnValidThread()); | 129 DCHECK(context_thread_checker_.CalledOnValidThread()); |
125 | 130 |
126 if (bind_failed_) | 131 if (bind_failed_) |
127 return false; | 132 return false; |
128 if (bind_succeeded_) | 133 if (bind_succeeded_) |
129 return true; | 134 return true; |
130 | 135 |
131 // Early outs should report failure. | 136 // Early outs should report failure. |
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333 | 338 |
334 void ContextProviderCommandBuffer::SetLostContextCallback( | 339 void ContextProviderCommandBuffer::SetLostContextCallback( |
335 const LostContextCallback& lost_context_callback) { | 340 const LostContextCallback& lost_context_callback) { |
336 DCHECK(context_thread_checker_.CalledOnValidThread()); | 341 DCHECK(context_thread_checker_.CalledOnValidThread()); |
337 DCHECK(lost_context_callback_.is_null() || | 342 DCHECK(lost_context_callback_.is_null() || |
338 lost_context_callback.is_null()); | 343 lost_context_callback.is_null()); |
339 lost_context_callback_ = lost_context_callback; | 344 lost_context_callback_ = lost_context_callback; |
340 } | 345 } |
341 | 346 |
342 } // namespace content | 347 } // namespace content |
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