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| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements.h" |
| 6 |
| 7 #include "base/macros.h" |
| 8 #include "base/strings/stringprintf.h" |
| 9 #include "chrome/browser/android/vr_shell/animation.h" |
| 10 #include "chrome/browser/android/vr_shell/easing.h" |
| 11 #include "testing/gtest/include/gtest/gtest.h" |
| 12 |
| 13 #define EXPECT_VEC3F_EQ(a, b) \ |
| 14 EXPECT_FLOAT_EQ(a.x, b.x); \ |
| 15 EXPECT_FLOAT_EQ(a.y, b.y); \ |
| 16 EXPECT_FLOAT_EQ(a.z, b.z); |
| 17 |
| 18 #define EXPECT_RECTF_EQ(a, b) \ |
| 19 EXPECT_FLOAT_EQ(a.x, b.x); \ |
| 20 EXPECT_FLOAT_EQ(a.y, b.y); \ |
| 21 EXPECT_FLOAT_EQ(a.width, b.width); \ |
| 22 EXPECT_FLOAT_EQ(a.height, b.height); |
| 23 |
| 24 #define EXPECT_VECTOR_FLOAT_4_EQ(a, b) \ |
| 25 EXPECT_EQ(a.size(), 4u); \ |
| 26 EXPECT_EQ(b.size(), 4u); \ |
| 27 EXPECT_FLOAT_EQ(a[0], b[0]); \ |
| 28 EXPECT_FLOAT_EQ(a[1], b[1]); \ |
| 29 EXPECT_FLOAT_EQ(a[2], b[2]); \ |
| 30 EXPECT_FLOAT_EQ(a[3], b[3]); |
| 31 |
| 32 namespace vr_shell { |
| 33 |
| 34 TEST(UiElements, AnimateCopyRect) { |
| 35 ContentRectangle rect; |
| 36 rect.copy_rect = {10, 100, 1000, 10000}; |
| 37 std::unique_ptr<Animation> animation(new Animation( |
| 38 0, Animation::Property::COPYRECT, |
| 39 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 40 {}, {20, 200, 2000, 20000}, 50000, 10000)); |
| 41 rect.animations.emplace_back(std::move(animation)); |
| 42 rect.Animate(50000); |
| 43 EXPECT_RECTF_EQ(rect.copy_rect, Rectf({10, 100, 1000, 10000})); |
| 44 rect.Animate(60000); |
| 45 EXPECT_RECTF_EQ(rect.copy_rect, Rectf({20, 200, 2000, 20000})); |
| 46 } |
| 47 |
| 48 TEST(UiElements, AnimateSize) { |
| 49 ContentRectangle rect; |
| 50 rect.size = {10, 100, 1000}; |
| 51 std::unique_ptr<Animation> animation(new Animation( |
| 52 0, Animation::Property::SIZE, |
| 53 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 54 {}, {20, 200, 2000}, 50000, 10000)); |
| 55 rect.animations.emplace_back(std::move(animation)); |
| 56 rect.Animate(50000); |
| 57 EXPECT_VEC3F_EQ(rect.size, gvr::Vec3f({10, 100, 1000})); |
| 58 rect.Animate(60000); |
| 59 EXPECT_VEC3F_EQ(rect.size, gvr::Vec3f({20, 200, 2000})); |
| 60 } |
| 61 |
| 62 TEST(UiElements, AnimateTranslation) { |
| 63 ContentRectangle rect; |
| 64 rect.translation = {10, 100, 1000}; |
| 65 std::unique_ptr<Animation> animation(new Animation( |
| 66 0, Animation::Property::TRANSLATION, |
| 67 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 68 {}, {20, 200, 2000}, 50000, 10000)); |
| 69 rect.animations.emplace_back(std::move(animation)); |
| 70 rect.Animate(50000); |
| 71 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000})); |
| 72 rect.Animate(60000); |
| 73 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({20, 200, 2000})); |
| 74 } |
| 75 |
| 76 TEST(UiElements, AnimateRotation) { |
| 77 ContentRectangle rect; |
| 78 rect.rotation_axis_angle = {10, 100, 1000, 10000}; |
| 79 std::unique_ptr<Animation> animation(new Animation( |
| 80 0, Animation::Property::ROTATION, |
| 81 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 82 {}, {20, 200, 2000, 20000}, 50000, 10000)); |
| 83 rect.animations.emplace_back(std::move(animation)); |
| 84 rect.Animate(50000); |
| 85 EXPECT_VECTOR_FLOAT_4_EQ(rect.rotation_axis_angle, |
| 86 std::vector<float>({10, 100, 1000, 10000})); |
| 87 rect.Animate(60000); |
| 88 EXPECT_VECTOR_FLOAT_4_EQ(rect.rotation_axis_angle, |
| 89 std::vector<float>({20, 200, 2000, 20000})); |
| 90 } |
| 91 |
| 92 TEST(UiElements, AnimationHasNoEffectBeforeScheduledStart) { |
| 93 ContentRectangle rect; |
| 94 std::unique_ptr<Animation> animation(new Animation( |
| 95 0, Animation::Property::TRANSLATION, |
| 96 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 97 {10, 100, 1000}, {20, 200, 2000}, 50000, 10000)); |
| 98 rect.animations.emplace_back(std::move(animation)); |
| 99 rect.Animate(49999); |
| 100 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({0, 0, 0})); |
| 101 } |
| 102 |
| 103 TEST(UiElements, AnimationPurgedWhenDone) { |
| 104 ContentRectangle rect; |
| 105 std::unique_ptr<Animation> animation(new Animation( |
| 106 0, Animation::Property::TRANSLATION, |
| 107 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 108 {10, 100, 1000}, {20, 200, 2000}, 50000, 10000)); |
| 109 rect.animations.emplace_back(std::move(animation)); |
| 110 rect.Animate(60000); |
| 111 EXPECT_EQ(0u, rect.animations.size()); |
| 112 } |
| 113 |
| 114 TEST(UiElements, AnimationLinearEasing) { |
| 115 ContentRectangle rect; |
| 116 std::unique_ptr<Animation> animation(new Animation( |
| 117 0, Animation::Property::TRANSLATION, |
| 118 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 119 {10, 100, 1000}, {20, 200, 2000}, 50000, 10000)); |
| 120 rect.animations.emplace_back(std::move(animation)); |
| 121 rect.Animate(50000); |
| 122 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000})); |
| 123 rect.Animate(55000); |
| 124 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({15, 150, 1500})); |
| 125 rect.Animate(60000); |
| 126 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({20, 200, 2000})); |
| 127 } |
| 128 |
| 129 TEST(UiElements, AnimationStartFromSpecifiedLocation) { |
| 130 ContentRectangle rect; |
| 131 std::unique_ptr<Animation> animation(new Animation( |
| 132 0, Animation::Property::TRANSLATION, |
| 133 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 134 {10, 100, 1000}, {20, 200, 2000}, 50000, 10000)); |
| 135 rect.animations.emplace_back(std::move(animation)); |
| 136 rect.Animate(50000); |
| 137 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000})); |
| 138 rect.Animate(60000); |
| 139 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({20, 200, 2000})); |
| 140 } |
| 141 |
| 142 // Ensure that when a new animation overlaps another of the same type, the |
| 143 // newly added animation overrides the original. For example: |
| 144 // Animation 1: ? .......... 20 |
| 145 // Animation 2: ? .......... 50 |
| 146 // Result: 0 ... 10 ... 30 ... 50 |
| 147 TEST(UiElements, AnimationOverlap) { |
| 148 ContentRectangle rect; |
| 149 std::unique_ptr<Animation> animation(new Animation( |
| 150 0, Animation::Property::TRANSLATION, |
| 151 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 152 {}, {20, 200, 2000}, 50000, 10000)); |
| 153 std::unique_ptr<Animation> animation2(new Animation( |
| 154 0, Animation::Property::TRANSLATION, |
| 155 std::unique_ptr<easing::Easing>(new easing::Linear()), |
| 156 {}, {50, 500, 5000}, 55000, 10000)); |
| 157 rect.animations.emplace_back(std::move(animation)); |
| 158 rect.animations.emplace_back(std::move(animation2)); |
| 159 rect.Animate(55000); |
| 160 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000})); |
| 161 rect.Animate(60000); |
| 162 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({30, 300, 3000})); |
| 163 rect.Animate(65000); |
| 164 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({50, 500, 5000})); |
| 165 } |
| 166 |
| 167 } // namespace vr_shell |
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