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Side by Side Diff: chrome/browser/android/vr_shell/vr_math.h

Issue 2335643002: Add VR Shell animation classes and unit test. (Closed)
Patch Set: Add VR Shell animation classes and unit test. Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_ 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_ 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_
7 7
8 #include <string> 8 #include <string>
9 9
10 #include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/g vr_types.h" 10 #include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/g vr_types.h"
11 #include "ui/gl/gl_bindings.h"
12 11
13 namespace vr_shell { 12 namespace vr_shell {
14 13
15 // 2D rectangles. Unlike gvr::Rectf and gvr::Recti, these have width and height 14 // 2D rectangles. Unlike gvr::Rectf and gvr::Recti, these have width and height
16 // rather than right and top. 15 // rather than right and top.
17 typedef struct Recti { 16 typedef struct Recti {
18 int x; 17 int x;
19 int y; 18 int y;
20 int width; 19 int width;
21 int height; 20 int height;
(...skipping 12 matching lines...) Expand all
34 void TranslateMRight(gvr::Mat4f& tmat, 33 void TranslateMRight(gvr::Mat4f& tmat,
35 gvr::Mat4f& mat, 34 gvr::Mat4f& mat,
36 float x, 35 float x,
37 float y, 36 float y,
38 float z); 37 float z);
39 38
40 void ScaleM(gvr::Mat4f& tmat, const gvr::Mat4f& mat, float x, float y, float z); 39 void ScaleM(gvr::Mat4f& tmat, const gvr::Mat4f& mat, float x, float y, float z);
41 void ScaleMRight(gvr::Mat4f& tmat, const gvr::Mat4f& mat, 40 void ScaleMRight(gvr::Mat4f& tmat, const gvr::Mat4f& mat,
42 float x, float y, float z); 41 float x, float y, float z);
43 42
44 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix);
45
46 // Util functions that are copied from the treasure_hunt NDK demo in 43 // Util functions that are copied from the treasure_hunt NDK demo in
47 // third_party/gvr-andoir-sdk/ folder. 44 // third_party/gvr-andoir-sdk/ folder.
48 gvr::Mat4f MatrixTranspose(const gvr::Mat4f& mat); 45 gvr::Mat4f MatrixTranspose(const gvr::Mat4f& mat);
49 std::array<float, 4> MatrixVectorMul(const gvr::Mat4f& matrix, 46 std::array<float, 4> MatrixVectorMul(const gvr::Mat4f& matrix,
50 const std::array<float, 4>& vec); 47 const std::array<float, 4>& vec);
51 std::array<float, 3> MatrixVectorMul(const gvr::Mat4f& matrix, 48 std::array<float, 3> MatrixVectorMul(const gvr::Mat4f& matrix,
52 const std::array<float, 3>& vec); 49 const std::array<float, 3>& vec);
53 gvr::Vec3f MatrixVectorMul(const gvr::Mat4f& m, const gvr::Vec3f& v); 50 gvr::Vec3f MatrixVectorMul(const gvr::Mat4f& m, const gvr::Vec3f& v);
54 gvr::Vec3f MatrixVectorRotate(const gvr::Mat4f& m, const gvr::Vec3f& v); 51 gvr::Vec3f MatrixVectorRotate(const gvr::Mat4f& m, const gvr::Vec3f& v);
55 gvr::Mat4f MatrixMul(const gvr::Mat4f& matrix1, const gvr::Mat4f& matrix2); 52 gvr::Mat4f MatrixMul(const gvr::Mat4f& matrix1, const gvr::Mat4f& matrix2);
56 gvr::Mat4f PerspectiveMatrixFromView(const gvr::Rectf& fov, 53 gvr::Mat4f PerspectiveMatrixFromView(const gvr::Rectf& fov,
57 float z_near, 54 float z_near,
58 float z_far); 55 float z_far);
59 gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height);
60 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size,
61 const gvr::Rectf& texture_rect);
62 56
63 // Provides the direction the head is looking towards as a 3x1 unit vector. 57 // Provides the direction the head is looking towards as a 3x1 unit vector.
64 gvr::Vec3f getForwardVector(const gvr::Mat4f& matrix); 58 gvr::Vec3f getForwardVector(const gvr::Mat4f& matrix);
65 59
66 // Provides the relative translation of the head as a 3x1 vector. 60 // Provides the relative translation of the head as a 3x1 vector.
67 gvr::Vec3f getTranslation(const gvr::Mat4f& matrix); 61 gvr::Vec3f getTranslation(const gvr::Mat4f& matrix);
68 62
69 // Compile a shader.
70 GLuint CompileShader(GLenum shader_type,
71 const GLchar* shader_source,
72 std::string& error);
73
74 // Compile and link a program.
75 GLuint CreateAndLinkProgram(GLuint vertex_shader_handle,
76 GLuint fragment_shader_handle,
77 int num_attributes,
78 const GLchar** attributes,
79 std::string& error);
80
81 gvr::Quatf QuatMultiply(const gvr::Quatf& a, const gvr::Quatf& b); 63 gvr::Quatf QuatMultiply(const gvr::Quatf& a, const gvr::Quatf& b);
82 64
83 gvr::Mat4f QuatToMatrix(const gvr::Quatf& quat); 65 gvr::Mat4f QuatToMatrix(const gvr::Quatf& quat);
84 66
85 float VectorLength(const gvr::Vec3f& vec); 67 float VectorLength(const gvr::Vec3f& vec);
86 68
87 void NormalizeVector(gvr::Vec3f& vec); 69 void NormalizeVector(gvr::Vec3f& vec);
88 70
89 float VectorDot(const gvr::Vec3f& a, const gvr::Vec3f& b); 71 float VectorDot(const gvr::Vec3f& a, const gvr::Vec3f& b);
90 72
91 void NormalizeQuat(gvr::Quatf& quat); 73 void NormalizeQuat(gvr::Quatf& quat);
92 74
93 gvr::Quatf QuatFromAxisAngle(float x, float y, float z, float angle); 75 gvr::Quatf QuatFromAxisAngle(float x, float y, float z, float angle);
94 76
95 } // namespace vr_shell 77 } // namespace vr_shell
96 78
97 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_UTIL_H_ 79 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_MATH_H_
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