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Side by Side Diff: chrome/browser/android/vr_shell/vr_gl_util.cc

Issue 2335643002: Add VR Shell animation classes and unit test. (Closed)
Patch Set: Add VR Shell animation classes and unit test. Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/vr_gl_util.h"
6
7 #include <array>
8 #include <cmath>
9
10 namespace vr_shell {
11
12 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix) {
13 // Note that this performs a *transpose* to a column-major matrix array, as
14 // expected by GL. The input matrix has translation components at [i][3] for
15 // use with row vectors and premultiplied transforms. In the output, the
16 // translation elements are at the end at positions 3*4+i.
17 std::array<float, 16> result;
18 for (int i = 0; i < 4; ++i) {
19 for (int j = 0; j < 4; ++j) {
20 result[j * 4 + i] = matrix.m[i][j];
21 }
22 }
23 return result;
24 }
25
26 gvr::Rectf ModulateRect(const gvr::Rectf& rect, float width, float height) {
27 gvr::Rectf result = {rect.left * width, rect.right * width,
28 rect.bottom * height, rect.top * height};
29 return result;
30 }
31
32 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size,
33 const gvr::Rectf& texture_rect) {
34 float width = static_cast<float>(texture_size.width);
35 float height = static_cast<float>(texture_size.height);
36 gvr::Rectf rect = ModulateRect(texture_rect, width, height);
37 gvr::Recti result = {
38 static_cast<int>(rect.left), static_cast<int>(rect.right),
39 static_cast<int>(rect.bottom), static_cast<int>(rect.top)};
40 return result;
41 }
42
43 GLuint CompileShader(GLenum shader_type,
44 const GLchar* shader_source,
45 std::string& error) {
46 GLuint shader_handle = glCreateShader(shader_type);
47 if (shader_handle != 0) {
48 // Pass in the shader source.
49 int len = strlen(shader_source);
50 glShaderSource(shader_handle, 1, &shader_source, &len);
51 // Compile the shader.
52 glCompileShader(shader_handle);
53 // Get the compilation status.
54 GLint status;
55 glGetShaderiv(shader_handle, GL_COMPILE_STATUS, &status);
56 if (status == GL_FALSE) {
57 GLint info_log_length;
58 glGetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length);
59 GLchar* str_info_log = new GLchar[info_log_length + 1];
60 glGetShaderInfoLog(shader_handle, info_log_length, nullptr, str_info_log);
61 error = "Error compiling shader: ";
62 error += str_info_log;
63 delete[] str_info_log;
64 glDeleteShader(shader_handle);
65 shader_handle = 0;
66 }
67 }
68
69 return shader_handle;
70 }
71
72 GLuint CreateAndLinkProgram(GLuint vertext_shader_handle,
73 GLuint fragment_shader_handle,
74 int num_attributes,
75 const GLchar** attributes,
76 std::string& error) {
77 GLuint program_handle = glCreateProgram();
78
79 if (program_handle != 0) {
80 // Bind the vertex shader to the program.
81 glAttachShader(program_handle, vertext_shader_handle);
82
83 // Bind the fragment shader to the program.
84 glAttachShader(program_handle, fragment_shader_handle);
85
86 // Bind attributes. This is optional, no need to supply them if
87 // using glGetAttribLocation to look them up. Useful for a single
88 // vertex array object (VAO) that is used with multiple shaders.
89 if (attributes != nullptr) {
90 for (int i = 0; i < num_attributes; i++) {
91 glBindAttribLocation(program_handle, i, attributes[i]);
92 }
93 }
94
95 // Link the two shaders together into a program.
96 glLinkProgram(program_handle);
97
98 // Get the link status.
99 GLint link_status;
100 glGetProgramiv(program_handle, GL_LINK_STATUS, &link_status);
101
102 // If the link failed, delete the program.
103 if (link_status == GL_FALSE) {
104 GLint info_log_length;
105 glGetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length);
106
107 GLchar* str_info_log = new GLchar[info_log_length + 1];
108 glGetProgramInfoLog(program_handle, info_log_length, nullptr,
109 str_info_log);
110 error = "Error compiling program: ";
111 error += str_info_log;
112 delete[] str_info_log;
113 glDeleteProgram(program_handle);
114 program_handle = 0;
115 }
116 }
117
118 return program_handle;
119 }
120
121 } // namespace vr_shell
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