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Side by Side Diff: chrome/browser/android/vr_shell/vr_gl.cc

Issue 2335643002: Add VR Shell animation classes and unit test. (Closed)
Patch Set: Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/vr_gl.h"
6
7 #include <array>
8 #include <cmath>
9
10 #include "third_party/gvr-android-sdk/src/ndk-beta/include/vr/gvr/capi/include/g vr_types.h"
11
12 namespace vr_shell {
13
14 std::array<float, 16> MatrixToGLArray(const gvr::Mat4f& matrix) {
15 // Note that this performs a *transpose* to a column-major matrix array, as
16 // expected by GL. The input matrix has translation components at [i][3] for
17 // use with row vectors and premultiplied transforms. In the output, the
18 // translation elements are at the end at positions 3*4+i.
19 std::array<float, 16> result;
20 for (int i = 0; i < 4; ++i) {
21 for (int j = 0; j < 4; ++j) {
22 result[j * 4 + i] = matrix.m[i][j];
23 }
24 }
25 return result;
26 }
27
28 gvr::Recti CalculatePixelSpaceRect(const gvr::Sizei& texture_size,
29 const gvr::Rectf& texture_rect) {
30 float width = static_cast<float>(texture_size.width);
31 float height = static_cast<float>(texture_size.height);
32 gvr::Rectf rect = ModulateRect(texture_rect, width, height);
33 gvr::Recti result = {
34 static_cast<int>(rect.left), static_cast<int>(rect.right),
35 static_cast<int>(rect.bottom), static_cast<int>(rect.top)};
36 return result;
37 }
38
39 GLuint CompileShader(GLenum shader_type,
40 const GLchar* shader_source,
41 std::string& error) {
42 GLuint shader_handle = glCreateShader(shader_type);
43 if (shader_handle != 0) {
44 // Pass in the shader source.
45 int len = strlen(shader_source);
46 glShaderSource(shader_handle, 1, &shader_source, &len);
47 // Compile the shader.
48 glCompileShader(shader_handle);
49 // Get the compilation status.
50 GLint status;
51 glGetShaderiv(shader_handle, GL_COMPILE_STATUS, &status);
52 if (status == GL_FALSE) {
53 GLint info_log_length;
54 glGetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length);
55 GLchar* str_info_log = new GLchar[info_log_length + 1];
56 glGetShaderInfoLog(shader_handle, info_log_length, nullptr, str_info_log);
57 error = "Error compiling shader: ";
58 error += str_info_log;
59 delete[] str_info_log;
60 glDeleteShader(shader_handle);
61 shader_handle = 0;
62 }
63 }
64
65 return shader_handle;
66 }
67
68 GLuint CreateAndLinkProgram(GLuint vertext_shader_handle,
69 GLuint fragment_shader_handle,
70 int num_attributes,
71 const GLchar** attributes,
72 std::string& error) {
73 GLuint program_handle = glCreateProgram();
74
75 if (program_handle != 0) {
76 // Bind the vertex shader to the program.
77 glAttachShader(program_handle, vertext_shader_handle);
78
79 // Bind the fragment shader to the program.
80 glAttachShader(program_handle, fragment_shader_handle);
81
82 // Bind attributes. This is optional, no need to supply them if
83 // using glGetAttribLocation to look them up. Useful for a single
84 // vertex array object (VAO) that is used with multiple shaders.
85 if (attributes != nullptr) {
86 for (int i = 0; i < num_attributes; i++) {
87 glBindAttribLocation(program_handle, i, attributes[i]);
88 }
89 }
90
91 // Link the two shaders together into a program.
92 glLinkProgram(program_handle);
93
94 // Get the link status.
95 GLint link_status;
96 glGetProgramiv(program_handle, GL_LINK_STATUS, &link_status);
97
98 // If the link failed, delete the program.
99 if (link_status == GL_FALSE) {
100 GLint info_log_length;
101 glGetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length);
102
103 GLchar* str_info_log = new GLchar[info_log_length + 1];
104 glGetProgramInfoLog(program_handle, info_log_length, nullptr,
105 str_info_log);
106 error = "Error compiling program: ";
107 error += str_info_log;
108 delete[] str_info_log;
109 glDeleteProgram(program_handle);
110 program_handle = 0;
111 }
112 }
113
114 return program_handle;
115 }
116
117 } // namespace vr_shell
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