Chromium Code Reviews| OLD | NEW |
|---|---|
| (Empty) | |
| 1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "chrome/browser/android/vr_shell/ui_elements.h" | |
| 6 | |
| 7 #include "base/macros.h" | |
| 8 #include "base/strings/stringprintf.h" | |
| 9 #include "chrome/browser/android/vr_shell/animation.h" | |
| 10 #include "chrome/browser/android/vr_shell/easing.h" | |
| 11 #include "testing/gtest/include/gtest/gtest.h" | |
| 12 | |
| 13 #define EXPECT_VEC3F_EQ(a, b) \ | |
| 14 EXPECT_FLOAT_EQ(a.x, b.x); \ | |
| 15 EXPECT_FLOAT_EQ(a.y, b.y); \ | |
| 16 EXPECT_FLOAT_EQ(a.z, b.z); | |
| 17 | |
| 18 #define EXPECT_RECTF_EQ(a, b) \ | |
| 19 EXPECT_FLOAT_EQ(a.x, b.x); \ | |
| 20 EXPECT_FLOAT_EQ(a.y, b.y); \ | |
| 21 EXPECT_FLOAT_EQ(a.width, b.width); \ | |
| 22 EXPECT_FLOAT_EQ(a.height, b.height); | |
| 23 | |
| 24 #define EXPECT_VECTOR_FLOAT_4_EQ(a, b) \ | |
| 25 EXPECT_EQ(a.size(), 4u); \ | |
| 26 EXPECT_EQ(b.size(), 4u); \ | |
| 27 EXPECT_FLOAT_EQ(a[0], b[0]); \ | |
| 28 EXPECT_FLOAT_EQ(a[1], b[1]); \ | |
| 29 EXPECT_FLOAT_EQ(a[2], b[2]); \ | |
| 30 EXPECT_FLOAT_EQ(a[3], b[3]); | |
| 31 | |
| 32 namespace vr_shell { | |
| 33 | |
| 34 TEST(Animation, copy_rect) { | |
|
bshe
2016/09/12 15:38:26
nit: s/copy_rect/CopyRect
bshe
2016/09/12 15:38:27
Rename "Animation" to "UiElements" since this is u
cjgrant
2016/09/13 17:32:16
Done.
cjgrant
2016/09/13 17:32:16
Done.
| |
| 35 ContentRectangle rect; | |
| 36 rect.copy_rect = {10, 100, 1000, 10000}; | |
| 37 std::unique_ptr<Animation> animation(new Animation( | |
| 38 0, Animation::Property::COPYRECT, | |
| 39 std::unique_ptr<Easing>(new easing::Linear()), | |
|
bshe
2016/09/12 15:38:26
perhaps add test for other type of easing too?
cjgrant
2016/09/13 17:32:16
To exercise easing more extensively, I'd prefer a
bshe
2016/09/13 19:37:22
Separate change sounds good.
| |
| 40 {}, {20, 200, 2000, 20000}, 50000, 10000)); | |
| 41 rect.animations.emplace_back(std::move(animation)); | |
| 42 rect.Animate(50000); | |
| 43 EXPECT_RECTF_EQ(rect.copy_rect, Rectf({10, 100, 1000, 10000})); | |
| 44 rect.Animate(60000); | |
| 45 EXPECT_RECTF_EQ(rect.copy_rect, Rectf({20, 200, 2000, 20000})); | |
| 46 } | |
| 47 | |
| 48 TEST(Animation, Size) { | |
| 49 ContentRectangle rect; | |
| 50 rect.size = {10, 100, 1000}; | |
| 51 std::unique_ptr<Animation> animation(new Animation( | |
| 52 0, Animation::Property::SIZE, | |
| 53 std::unique_ptr<Easing>(new easing::Linear()), | |
| 54 {}, {20, 200, 2000}, 50000, 10000)); | |
| 55 rect.animations.emplace_back(std::move(animation)); | |
| 56 rect.Animate(50000); | |
| 57 EXPECT_VEC3F_EQ(rect.size, gvr::Vec3f({10, 100, 1000})); | |
| 58 rect.Animate(60000); | |
| 59 EXPECT_VEC3F_EQ(rect.size, gvr::Vec3f({20, 200, 2000})); | |
| 60 } | |
| 61 | |
| 62 TEST(Animation, Translation) { | |
| 63 ContentRectangle rect; | |
| 64 rect.translation = {10, 100, 1000}; | |
| 65 std::unique_ptr<Animation> animation(new Animation( | |
| 66 0, Animation::Property::TRANSLATION, | |
| 67 std::unique_ptr<Easing>(new easing::Linear()), | |
| 68 {}, {20, 200, 2000}, 50000, 10000)); | |
| 69 rect.animations.emplace_back(std::move(animation)); | |
| 70 rect.Animate(50000); | |
| 71 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000})); | |
| 72 rect.Animate(60000); | |
| 73 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({20, 200, 2000})); | |
| 74 } | |
| 75 | |
| 76 TEST(Animation, Rotation) { | |
| 77 ContentRectangle rect; | |
| 78 rect.rotation_axis_angle = {10, 100, 1000, 10000}; | |
| 79 std::unique_ptr<Animation> animation(new Animation( | |
| 80 0, Animation::Property::ROTATION, | |
| 81 std::unique_ptr<Easing>(new easing::Linear()), | |
| 82 {}, {20, 200, 2000, 20000}, 50000, 10000)); | |
| 83 rect.animations.emplace_back(std::move(animation)); | |
| 84 rect.Animate(50000); | |
| 85 EXPECT_VECTOR_FLOAT_4_EQ(rect.rotation_axis_angle, | |
| 86 std::vector<float>({10, 100, 1000, 10000})); | |
| 87 rect.Animate(60000); | |
| 88 EXPECT_VECTOR_FLOAT_4_EQ(rect.rotation_axis_angle, | |
| 89 std::vector<float>({20, 200, 2000, 20000})); | |
| 90 } | |
| 91 | |
| 92 TEST(Animation, NoEffectBeforeScheduledStart) { | |
| 93 ContentRectangle rect; | |
| 94 std::unique_ptr<Animation> animation(new Animation( | |
| 95 0, Animation::Property::TRANSLATION, | |
| 96 std::unique_ptr<Easing>(new easing::Linear()), | |
| 97 {10, 100, 1000}, {20, 200, 2000}, 50000, 10000)); | |
| 98 rect.animations.emplace_back(std::move(animation)); | |
| 99 rect.Animate(49999); | |
| 100 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({0, 0, 0})); | |
| 101 } | |
| 102 | |
| 103 TEST(Animation, PurgedWhenDone) { | |
| 104 ContentRectangle rect; | |
| 105 std::unique_ptr<Animation> animation(new Animation( | |
| 106 0, Animation::Property::TRANSLATION, | |
| 107 std::unique_ptr<Easing>(new easing::Linear()), | |
| 108 {10, 100, 1000}, {20, 200, 2000}, 50000, 10000)); | |
| 109 rect.animations.emplace_back(std::move(animation)); | |
| 110 rect.Animate(60000); | |
| 111 EXPECT_EQ(0u, rect.animations.size()); | |
| 112 } | |
| 113 | |
| 114 TEST(Animation, LinearEasing) { | |
| 115 ContentRectangle rect; | |
| 116 std::unique_ptr<Animation> animation(new Animation( | |
| 117 0, Animation::Property::TRANSLATION, | |
| 118 std::unique_ptr<Easing>(new easing::Linear()), | |
| 119 {10, 100, 1000}, {20, 200, 2000}, 50000, 10000)); | |
| 120 rect.animations.emplace_back(std::move(animation)); | |
| 121 rect.Animate(50000); | |
| 122 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000})); | |
| 123 rect.Animate(55000); | |
| 124 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({15, 150, 1500})); | |
| 125 rect.Animate(60000); | |
| 126 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({20, 200, 2000})); | |
| 127 } | |
| 128 | |
| 129 TEST(Animation, StartFromSpecifiedLocation) { | |
| 130 ContentRectangle rect; | |
| 131 std::unique_ptr<Animation> animation(new Animation( | |
| 132 0, Animation::Property::TRANSLATION, | |
| 133 std::unique_ptr<Easing>(new easing::Linear()), | |
| 134 {10, 100, 1000}, {20, 200, 2000}, 50000, 10000)); | |
| 135 rect.animations.emplace_back(std::move(animation)); | |
| 136 rect.Animate(50000); | |
| 137 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000})); | |
| 138 rect.Animate(60000); | |
| 139 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({20, 200, 2000})); | |
| 140 } | |
| 141 | |
| 142 // Ensure that when a new animation overlaps another of the same type, the | |
| 143 // newly added animation overrides the original. For example: | |
| 144 // Animation 1: ? .......... 20 | |
| 145 // Animation 2: ? .......... 50 | |
| 146 // Result: 0 ... 10 ... 30 ... 50 | |
| 147 TEST(Animation, Overlap) { | |
| 148 ContentRectangle rect; | |
| 149 std::unique_ptr<Animation> animation(new Animation( | |
| 150 0, Animation::Property::TRANSLATION, | |
| 151 std::unique_ptr<Easing>(new easing::Linear()), | |
| 152 {}, {20, 200, 2000}, 50000, 10000)); | |
| 153 std::unique_ptr<Animation> animation2(new Animation( | |
| 154 0, Animation::Property::TRANSLATION, | |
| 155 std::unique_ptr<Easing>(new easing::Linear()), | |
| 156 {}, {50, 500, 5000}, 55000, 10000)); | |
| 157 rect.animations.emplace_back(std::move(animation)); | |
| 158 rect.animations.emplace_back(std::move(animation2)); | |
| 159 rect.Animate(55000); | |
| 160 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000})); | |
| 161 rect.Animate(60000); | |
| 162 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({30, 300, 3000})); | |
| 163 rect.Animate(65000); | |
| 164 EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({50, 500, 5000})); | |
| 165 } | |
| 166 | |
| 167 } // namespace vr_shell | |
| OLD | NEW |