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Unified Diff: include/gpu/GrContextOptions.h

Issue 2335343008: Add optional sw generated path coverage mask caching (Closed)
Patch Set: comments Created 4 years, 3 months ago
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Index: include/gpu/GrContextOptions.h
diff --git a/include/gpu/GrContextOptions.h b/include/gpu/GrContextOptions.h
index a9c85615fea8571fd352bcf82bbdb9e09e1e001e..e2d71c3bd4850c4c5904659358bf81feb232c834 100644
--- a/include/gpu/GrContextOptions.h
+++ b/include/gpu/GrContextOptions.h
@@ -69,6 +69,19 @@ struct GrContextOptions {
/** Disables distance field rendering for paths. Distance field computation can be expensive
and yields no benefit if a path is not rendered multiple times with different transforms */
bool fDisableDistanceFieldPaths = false;
+
+ /**
+ * If true this allows path mask textures to be cached. This is only really useful if paths
robertphillips 2016/09/21 15:42:39 with at -> at ?
bsalomon 2016/09/21 16:01:09 Done.
+ * are commonly rendered with at the same scale and fractional translation.
+ */
+ bool fAllowPathMaskCaching = false;
+
+ /**
+ * Force all path draws to go through through the sw-rasterize-to-texture code path (assuming
+ * the path is not recognized as a simpler shape (e.g. a rrect). This is intended for testing
+ * purposes.
+ */
+ bool fForceSWPathMasks = false;
};
#endif

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