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Side by Side Diff: third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h

Issue 2335223004: Make SharedGpuContext recover automatically after a context loss (Closed)
Patch Set: build fix Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/PlatformExport.h"
5 #include "wtf/ThreadSpecific.h" 6 #include "wtf/ThreadSpecific.h"
6 7
7 #include <memory> 8 #include <memory>
8 9
9 namespace gpu { namespace gles2 { class GLES2Interface; } } 10 namespace gpu { namespace gles2 { class GLES2Interface; } }
10 class GrContext; 11 class GrContext;
11 12
12 namespace blink { 13 namespace blink {
13 14
14 class WaitableEvent; 15 class WaitableEvent;
15 class WebGraphicsContext3DProvider; 16 class WebGraphicsContext3DProvider;
16 17
17 // SharedGpuContext provides access to a thread-specific GPU context 18 // SharedGpuContext provides access to a thread-specific GPU context
18 // that is shared by many callsites throughout the thread. 19 // that is shared by many callsites throughout the thread.
19 // When on the main thread, provides access to the same context as 20 // When on the main thread, provides access to the same context as
20 // Platform::createSharedOffscreenGraphicsContext3DProvider 21 // Platform::createSharedOffscreenGraphicsContext3DProvider
21 class SharedGpuContext { 22 class PLATFORM_EXPORT SharedGpuContext {
22 public: 23 public:
23 // The contextId is incremented each time a new underlying context 24 // The contextId is incremented each time a new underlying context
24 // is created. For example, when the context is lost, then restored. 25 // is created. For example, when the context is lost, then restored.
25 // User code can rely on this Id to determine whether long-lived 26 // User code can rely on this Id to determine whether long-lived
26 // gpu resources are still alive in the current context. 27 // gpu resources are still alive in the current context.
27 static unsigned contextId(); 28 static unsigned contextId();
28 static gpu::gles2::GLES2Interface* gl(); 29 static gpu::gles2::GLES2Interface* gl(); // May re-create context if context was lost
29 static GrContext* gr(); 30 static GrContext* gr(); // May re-create context if context was lost
30 static bool isValid(); 31 static bool isValid(); // May re-create context if context was lost
31 static bool restore(); 32 static bool isValidWithoutRestoring();
33 typedef std::function<std::unique_ptr<WebGraphicsContext3DProvider>()> Conte xtProviderFactory;
34 static void setContextProviderFactoryForTesting(ContextProviderFactory);
32 35
33 enum { 36 enum {
34 kNoSharedContext = 0, 37 kNoSharedContext = 0,
35 }; 38 };
36 39
37 private: 40 private:
38 static SharedGpuContext* getInstanceForCurrentThread(); 41 static SharedGpuContext* getInstanceForCurrentThread();
39 42
40 SharedGpuContext(); 43 SharedGpuContext();
41 void createContextProviderOnMainThread(WaitableEvent*); 44 void createContextProviderOnMainThread(WaitableEvent*);
42 void createContextProvider(); 45 void createContextProviderIfNeeded();
43 46
47 ContextProviderFactory m_contextProviderFactory = nullptr;
44 std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider; 48 std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider;
45 unsigned m_contextId; 49 unsigned m_contextId;
46 friend class WTF::ThreadSpecific<SharedGpuContext>; 50 friend class WTF::ThreadSpecific<SharedGpuContext>;
47 }; 51 };
48 52
49 } // blink 53 } // blink
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