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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "wtf/ThreadSpecific.h" | 5 #include "wtf/ThreadSpecific.h" |
6 | 6 |
7 #include <memory> | 7 #include <memory> |
8 | 8 |
9 namespace gpu { namespace gles2 { class GLES2Interface; } } | 9 namespace gpu { namespace gles2 { class GLES2Interface; } } |
10 class GrContext; | 10 class GrContext; |
11 | 11 |
12 namespace blink { | 12 namespace blink { |
13 | 13 |
14 class WaitableEvent; | 14 class WaitableEvent; |
15 class WebGraphicsContext3DProvider; | 15 class WebGraphicsContext3DProvider; |
16 | 16 |
17 // SharedGpuContext provides access to a thread-specific GPU context | 17 // SharedGpuContext provides access to a thread-specific GPU context |
18 // that is shared by many callsites throughout the thread. | 18 // that is shared by many callsites throughout the thread. |
19 // When on the main thread, provides access to the same context as | 19 // When on the main thread, provides access to the same context as |
20 // Platform::createSharedOffscreenGraphicsContext3DProvider | 20 // Platform::createSharedOffscreenGraphicsContext3DProvider |
21 class SharedGpuContext { | 21 class SharedGpuContext { |
xidachen
2016/09/15 18:53:35
I think you need to add PLATFORM_EXPORT in here, o
| |
22 public: | 22 public: |
23 // The contextId is incremented each time a new underlying context | 23 // The contextId is incremented each time a new underlying context |
24 // is created. For example, when the context is lost, then restored. | 24 // is created. For example, when the context is lost, then restored. |
25 // User code can rely on this Id to determine whether long-lived | 25 // User code can rely on this Id to determine whether long-lived |
26 // gpu resources are still alive in the current context. | 26 // gpu resources are still alive in the current context. |
27 static unsigned contextId(); | 27 static unsigned contextId(); |
28 static gpu::gles2::GLES2Interface* gl(); | 28 static gpu::gles2::GLES2Interface* gl(); // May re-create context if context was lost |
29 static GrContext* gr(); | 29 static GrContext* gr(); // May re-create context if context was lost |
30 static bool isValid(); | 30 static bool isValid(); // May re-create context if context was lost |
31 static bool restore(); | 31 static bool isValidWithoutRestoring(); |
xidachen
2016/09/15 18:53:35
Is this method suppose to be called inside unit-te
danakj
2016/09/15 19:00:58
(or ForTesting suffix will enforce that).
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32 typedef std::function<std::unique_ptr<WebGraphicsContext3DProvider>()> Conte xtProviderFactory; | |
33 static void setContextProviderFactoryForTesting(ContextProviderFactory); | |
32 | 34 |
33 enum { | 35 enum { |
34 kNoSharedContext = 0, | 36 kNoSharedContext = 0, |
35 }; | 37 }; |
36 | 38 |
37 private: | 39 private: |
38 static SharedGpuContext* getInstanceForCurrentThread(); | 40 static SharedGpuContext* getInstanceForCurrentThread(); |
39 | 41 |
40 SharedGpuContext(); | 42 SharedGpuContext(); |
41 void createContextProviderOnMainThread(WaitableEvent*); | 43 void createContextProviderOnMainThread(WaitableEvent*); |
42 void createContextProvider(); | 44 void createContextProviderIfNeeded(); |
43 | 45 |
46 ContextProviderFactory m_contextProviderFactory = nullptr; | |
44 std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider; | 47 std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider; |
45 unsigned m_contextId; | 48 unsigned m_contextId; |
46 friend class WTF::ThreadSpecific<SharedGpuContext>; | 49 friend class WTF::ThreadSpecific<SharedGpuContext>; |
47 }; | 50 }; |
48 | 51 |
49 } // blink | 52 } // blink |
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