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Side by Side Diff: third_party/WebKit/Source/platform/graphics/gpu/SharedGpuContext.h

Issue 2335223004: Make SharedGpuContext recover automatically after a context loss (Closed)
Patch Set: fix flake for real Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "wtf/ThreadSpecific.h" 5 #include "wtf/ThreadSpecific.h"
6 6
7 #include <memory> 7 #include <memory>
8 8
9 namespace gpu { namespace gles2 { class GLES2Interface; } } 9 namespace gpu { namespace gles2 { class GLES2Interface; } }
10 class GrContext; 10 class GrContext;
11 11
12 namespace blink { 12 namespace blink {
13 13
14 class WaitableEvent; 14 class WaitableEvent;
15 class WebGraphicsContext3DProvider; 15 class WebGraphicsContext3DProvider;
16 16
17 // SharedGpuContext provides access to a thread-specific GPU context 17 // SharedGpuContext provides access to a thread-specific GPU context
18 // that is shared by many callsites throughout the thread. 18 // that is shared by many callsites throughout the thread.
19 // When on the main thread, provides access to the same context as 19 // When on the main thread, provides access to the same context as
20 // Platform::createSharedOffscreenGraphicsContext3DProvider 20 // Platform::createSharedOffscreenGraphicsContext3DProvider
21 class SharedGpuContext { 21 class SharedGpuContext {
xidachen 2016/09/15 18:53:35 I think you need to add PLATFORM_EXPORT in here, o
22 public: 22 public:
23 // The contextId is incremented each time a new underlying context 23 // The contextId is incremented each time a new underlying context
24 // is created. For example, when the context is lost, then restored. 24 // is created. For example, when the context is lost, then restored.
25 // User code can rely on this Id to determine whether long-lived 25 // User code can rely on this Id to determine whether long-lived
26 // gpu resources are still alive in the current context. 26 // gpu resources are still alive in the current context.
27 static unsigned contextId(); 27 static unsigned contextId();
28 static gpu::gles2::GLES2Interface* gl(); 28 static gpu::gles2::GLES2Interface* gl(); // May re-create context if context was lost
29 static GrContext* gr(); 29 static GrContext* gr(); // May re-create context if context was lost
30 static bool isValid(); 30 static bool isValid(); // May re-create context if context was lost
31 static bool restore(); 31 static bool isValidWithoutRestoring();
xidachen 2016/09/15 18:53:35 Is this method suppose to be called inside unit-te
danakj 2016/09/15 19:00:58 (or ForTesting suffix will enforce that).
32 typedef std::function<std::unique_ptr<WebGraphicsContext3DProvider>()> Conte xtProviderFactory;
33 static void setContextProviderFactoryForTesting(ContextProviderFactory);
32 34
33 enum { 35 enum {
34 kNoSharedContext = 0, 36 kNoSharedContext = 0,
35 }; 37 };
36 38
37 private: 39 private:
38 static SharedGpuContext* getInstanceForCurrentThread(); 40 static SharedGpuContext* getInstanceForCurrentThread();
39 41
40 SharedGpuContext(); 42 SharedGpuContext();
41 void createContextProviderOnMainThread(WaitableEvent*); 43 void createContextProviderOnMainThread(WaitableEvent*);
42 void createContextProvider(); 44 void createContextProviderIfNeeded();
43 45
46 ContextProviderFactory m_contextProviderFactory = nullptr;
44 std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider; 47 std::unique_ptr<WebGraphicsContext3DProvider> m_contextProvider;
45 unsigned m_contextId; 48 unsigned m_contextId;
46 friend class WTF::ThreadSpecific<SharedGpuContext>; 49 friend class WTF::ThreadSpecific<SharedGpuContext>;
47 }; 50 };
48 51
49 } // blink 52 } // blink
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