Index: cc/animation/element_animations.cc |
diff --git a/cc/animation/element_animations.cc b/cc/animation/element_animations.cc |
index b1bd59e03a808fee891acdf2864d5f87255a83bb..35de36725d0732d55d31f11a50e2434867524243 100644 |
--- a/cc/animation/element_animations.cc |
+++ b/cc/animation/element_animations.cc |
@@ -14,7 +14,6 @@ |
#include "cc/animation/animation_host.h" |
#include "cc/animation/animation_player.h" |
#include "cc/animation/keyframed_animation_curve.h" |
-#include "cc/animation/scroll_offset_animation_curve.h" |
#include "cc/output/filter_operations.h" |
#include "cc/trees/mutator_host_client.h" |
#include "ui/gfx/geometry/box_f.h" |
@@ -32,9 +31,10 @@ ElementAnimations::ElementAnimations() |
is_active_(false), |
has_element_in_active_list_(false), |
has_element_in_pending_list_(false), |
- needs_to_start_animations_(false), |
scroll_offset_animation_was_interrupted_(false), |
- needs_push_properties_(false) {} |
+ needs_push_properties_(false) { |
+ ClearNeedsUpdateImplClientState(); |
+} |
ElementAnimations::~ElementAnimations() {} |
@@ -50,7 +50,7 @@ void ElementAnimations::InitAffectedElementTypes() { |
DCHECK(element_id_); |
DCHECK(animation_host_); |
- UpdateActivation(FORCE_ACTIVATION); |
+ UpdateActivation(ActivationType::FORCE); |
DCHECK(animation_host_->mutator_host_client()); |
if (animation_host_->mutator_host_client()->IsElementInList( |
@@ -83,7 +83,7 @@ void ElementAnimations::ClearAffectedElementTypes() { |
set_has_element_in_pending_list(false); |
animation_host_->DidDeactivateElementAnimations(this); |
- UpdateActivation(FORCE_ACTIVATION); |
+ UpdateActivation(ActivationType::FORCE); |
} |
void ElementAnimations::ElementRegistered(ElementId element_id, |
@@ -91,7 +91,7 @@ void ElementAnimations::ElementRegistered(ElementId element_id, |
DCHECK_EQ(element_id_, element_id); |
if (!has_element_in_any_list()) |
- UpdateActivation(FORCE_ACTIVATION); |
+ UpdateActivation(ActivationType::FORCE); |
if (list_type == ElementListType::ACTIVE) |
set_has_element_in_active_list(true); |
@@ -135,39 +135,56 @@ void ElementAnimations::PushPropertiesTo( |
return; |
needs_push_properties_ = false; |
- if (!HasAnyAnimation() && !element_animations_impl->HasAnyAnimation()) |
- return; |
- MarkAbortedAnimationsForDeletion(element_animations_impl.get()); |
- PurgeAnimationsMarkedForDeletion(); |
- PushNewAnimationsToImplThread(element_animations_impl.get()); |
- |
- // Remove finished impl side animations only after pushing, |
- // and only after the animations are deleted on the main thread |
- // this insures we will never push an animation twice. |
- RemoveAnimationsCompletedOnMainThread(element_animations_impl.get()); |
- |
- PushPropertiesToImplThread(element_animations_impl.get()); |
- element_animations_impl->UpdateActivation(NORMAL_ACTIVATION); |
- UpdateActivation(NORMAL_ACTIVATION); |
+ element_animations_impl->scroll_offset_animation_was_interrupted_ = |
+ scroll_offset_animation_was_interrupted_; |
+ scroll_offset_animation_was_interrupted_ = false; |
+ |
+ // Update impl client state. |
+ element_animations_impl->UpdateClientAnimationState( |
+ needs_update_impl_client_state_transform_, |
+ needs_update_impl_client_state_opacity_, |
+ needs_update_impl_client_state_filter_); |
+ ClearNeedsUpdateImplClientState(); |
+ |
+ element_animations_impl->UpdateActivation(ActivationType::NORMAL); |
+ UpdateActivation(ActivationType::NORMAL); |
} |
-void ElementAnimations::AddAnimation(std::unique_ptr<Animation> animation) { |
- DCHECK(!animation->is_impl_only() || |
- animation->target_property() == TargetProperty::SCROLL_OFFSET); |
- TargetProperty::Type target_property = animation->target_property(); |
- animations_.push_back(std::move(animation)); |
- needs_to_start_animations_ = true; |
- UpdateActivation(NORMAL_ACTIVATION); |
+void ElementAnimations::UpdateClientAnimationState( |
+ TargetProperty::Type target_property) { |
switch (target_property) { |
case TargetProperty::TRANSFORM: |
case TargetProperty::OPACITY: |
case TargetProperty::FILTER: |
- UpdateClientAnimationState(target_property); |
+ UpdateClientAnimationStateInternal(target_property); |
break; |
default: |
+ // Do not update for other properties. |
break; |
} |
- SetNeedsPushProperties(); |
+} |
+ |
+void ElementAnimations::UpdateClientAnimationState(bool transform, |
+ bool opacity, |
+ bool filter) { |
+ if (transform) |
+ UpdateClientAnimationStateInternal(TargetProperty::TRANSFORM); |
+ if (opacity) |
+ UpdateClientAnimationStateInternal(TargetProperty::OPACITY); |
+ if (filter) |
+ UpdateClientAnimationStateInternal(TargetProperty::FILTER); |
+} |
+ |
+void ElementAnimations::AddAnimation(std::unique_ptr<Animation> animation) { |
+ // TODO(loyso): Erase this. Rewrite element_animations_unittest to use |
+ // AnimationPlayer::AddAnimation. |
+ |
+ // Add animation to the first player. |
+ DCHECK(players_list_->might_have_observers()); |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player = it.GetNext(); |
+ DCHECK(player); |
+ player->AddAnimation(std::move(animation)); |
} |
void ElementAnimations::Animate(base::TimeTicks monotonic_time) { |
@@ -175,13 +192,27 @@ void ElementAnimations::Animate(base::TimeTicks monotonic_time) { |
if (!has_element_in_active_list() && !has_element_in_pending_list()) |
return; |
- if (needs_to_start_animations_) |
- StartAnimations(monotonic_time); |
- TickAnimations(monotonic_time); |
+ { |
+ // TODO(crbug.com/634916): Shouldn't manually iterate through the list if |
+ // base::ObserverList has a callback mechanism. |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->needs_to_start_animations()) |
+ player->StartAnimations(monotonic_time); |
+ } |
+ } |
+ { |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) |
+ player->TickAnimations(monotonic_time); |
+ } |
last_tick_time_ = monotonic_time; |
- UpdateClientAnimationState(TargetProperty::OPACITY); |
- UpdateClientAnimationState(TargetProperty::TRANSFORM); |
- UpdateClientAnimationState(TargetProperty::FILTER); |
+ |
+ UpdateClientAnimationStateInternal(TargetProperty::OPACITY); |
+ UpdateClientAnimationStateInternal(TargetProperty::TRANSFORM); |
+ UpdateClientAnimationStateInternal(TargetProperty::FILTER); |
} |
void ElementAnimations::UpdateState(bool start_ready_animations, |
@@ -194,130 +225,106 @@ void ElementAnimations::UpdateState(bool start_ready_animations, |
if (last_tick_time_ == base::TimeTicks()) |
return; |
- if (start_ready_animations) |
- PromoteStartedAnimations(last_tick_time_, events); |
- |
- MarkFinishedAnimations(last_tick_time_); |
- MarkAnimationsForDeletion(last_tick_time_, events); |
- |
- if (needs_to_start_animations_ && start_ready_animations) { |
- StartAnimations(last_tick_time_); |
- PromoteStartedAnimations(last_tick_time_, events); |
+ if (start_ready_animations) { |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) |
+ player->PromoteStartedAnimations(last_tick_time_, events); |
+ } |
+ |
+ { |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) |
+ player->MarkFinishedAnimations(last_tick_time_); |
+ } |
+ { |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) |
+ player->MarkAnimationsForDeletion(last_tick_time_, events); |
+ } |
+ |
+ if (start_ready_animations) { |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->needs_to_start_animations()) { |
+ player->StartAnimations(last_tick_time_); |
+ player->PromoteStartedAnimations(last_tick_time_, events); |
+ } |
+ } |
} |
- UpdateActivation(NORMAL_ACTIVATION); |
+ UpdateActivation(ActivationType::NORMAL); |
} |
void ElementAnimations::ActivateAnimations() { |
bool changed_transform_animation = false; |
bool changed_opacity_animation = false; |
bool changed_filter_animation = false; |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->affects_active_elements() != |
- animations_[i]->affects_pending_elements()) { |
- if (animations_[i]->target_property() == TargetProperty::TRANSFORM) |
- changed_transform_animation = true; |
- else if (animations_[i]->target_property() == TargetProperty::OPACITY) |
- changed_opacity_animation = true; |
- else if (animations_[i]->target_property() == TargetProperty::FILTER) |
- changed_filter_animation = true; |
- } |
- animations_[i]->set_affects_active_elements( |
- animations_[i]->affects_pending_elements()); |
+ |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ player->ActivateAnimations(&changed_transform_animation, |
+ &changed_opacity_animation, |
+ &changed_filter_animation); |
} |
- auto affects_no_elements = [](const std::unique_ptr<Animation>& animation) { |
- return !animation->affects_active_elements() && |
- !animation->affects_pending_elements(); |
- }; |
- animations_.erase(std::remove_if(animations_.begin(), animations_.end(), |
- affects_no_elements), |
- animations_.end()); |
+ |
scroll_offset_animation_was_interrupted_ = false; |
- UpdateActivation(NORMAL_ACTIVATION); |
- if (changed_transform_animation) |
- UpdateClientAnimationState(TargetProperty::TRANSFORM); |
- if (changed_opacity_animation) |
- UpdateClientAnimationState(TargetProperty::OPACITY); |
- if (changed_filter_animation) |
- UpdateClientAnimationState(TargetProperty::FILTER); |
+ UpdateActivation(ActivationType::NORMAL); |
+ UpdateClientAnimationState(changed_transform_animation, |
+ changed_opacity_animation, |
+ changed_filter_animation); |
} |
void ElementAnimations::NotifyAnimationStarted(const AnimationEvent& event) { |
- if (event.is_impl_only) { |
- NotifyPlayersAnimationStarted(event.monotonic_time, event.target_property, |
- event.group_id); |
- return; |
- } |
- |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->group() == event.group_id && |
- animations_[i]->target_property() == event.target_property && |
- animations_[i]->needs_synchronized_start_time()) { |
- animations_[i]->set_needs_synchronized_start_time(false); |
- if (!animations_[i]->has_set_start_time()) |
- animations_[i]->set_start_time(event.monotonic_time); |
- |
- NotifyPlayersAnimationStarted(event.monotonic_time, event.target_property, |
- event.group_id); |
- |
- return; |
- } |
+ DCHECK(!event.is_impl_only); |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->NotifyAnimationStarted(event)) |
+ break; |
} |
} |
void ElementAnimations::NotifyAnimationFinished(const AnimationEvent& event) { |
- if (event.is_impl_only) { |
- NotifyPlayersAnimationFinished(event.monotonic_time, event.target_property, |
- event.group_id); |
- return; |
- } |
- |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->group() == event.group_id && |
- animations_[i]->target_property() == event.target_property) { |
- animations_[i]->set_received_finished_event(true); |
- NotifyPlayersAnimationFinished(event.monotonic_time, |
- event.target_property, event.group_id); |
- |
- return; |
- } |
+ DCHECK(!event.is_impl_only); |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->NotifyAnimationFinished(event)) |
+ break; |
} |
} |
void ElementAnimations::NotifyAnimationTakeover(const AnimationEvent& event) { |
+ DCHECK(!event.is_impl_only); |
DCHECK(event.target_property == TargetProperty::SCROLL_OFFSET); |
- if (!IsEmpty()) { |
- std::unique_ptr<AnimationCurve> animation_curve = event.curve->Clone(); |
- NotifyPlayersAnimationTakeover(event.monotonic_time, event.target_property, |
- event.animation_start_time, |
- std::move(animation_curve)); |
- } |
+ |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) |
+ player->NotifyAnimationTakeover(event); |
} |
void ElementAnimations::NotifyAnimationAborted(const AnimationEvent& event) { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->group() == event.group_id && |
- animations_[i]->target_property() == event.target_property) { |
- animations_[i]->SetRunState(Animation::ABORTED, event.monotonic_time); |
- animations_[i]->set_received_finished_event(true); |
- NotifyPlayersAnimationAborted(event.monotonic_time, event.target_property, |
- event.group_id); |
- break; |
- } |
- } |
- switch (event.target_property) { |
- case TargetProperty::TRANSFORM: |
- case TargetProperty::OPACITY: |
- case TargetProperty::FILTER: |
- UpdateClientAnimationState(event.target_property); |
- break; |
- default: |
+ DCHECK(!event.is_impl_only); |
+ |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->NotifyAnimationAborted(event)) |
break; |
} |
+ |
+ UpdateClientAnimationState(event.target_property); |
} |
void ElementAnimations::NotifyAnimationPropertyUpdate( |
const AnimationEvent& event) { |
+ DCHECK(!event.is_impl_only); |
bool notify_active_elements = true; |
bool notify_pending_elements = true; |
switch (event.target_property) { |
@@ -335,24 +342,23 @@ void ElementAnimations::NotifyAnimationPropertyUpdate( |
} |
bool ElementAnimations::HasFilterAnimationThatInflatesBounds() const { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (!animations_[i]->is_finished() && |
- animations_[i]->target_property() == TargetProperty::FILTER && |
- animations_[i] |
- ->curve() |
- ->ToFilterAnimationCurve() |
- ->HasFilterThatMovesPixels()) |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->HasFilterAnimationThatInflatesBounds()) |
return true; |
} |
- |
return false; |
} |
bool ElementAnimations::HasTransformAnimationThatInflatesBounds() const { |
- return IsCurrentlyAnimatingProperty(TargetProperty::TRANSFORM, |
- ElementListType::ACTIVE) || |
- IsCurrentlyAnimatingProperty(TargetProperty::TRANSFORM, |
- ElementListType::PENDING); |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->HasTransformAnimationThatInflatesBounds()) |
+ return true; |
+ } |
+ return false; |
} |
bool ElementAnimations::FilterAnimationBoundsForBox(const gfx::BoxF& box, |
@@ -364,662 +370,119 @@ bool ElementAnimations::FilterAnimationBoundsForBox(const gfx::BoxF& box, |
bool ElementAnimations::TransformAnimationBoundsForBox( |
const gfx::BoxF& box, |
gfx::BoxF* bounds) const { |
- DCHECK(HasTransformAnimationThatInflatesBounds()) |
- << "TransformAnimationBoundsForBox will give incorrect results if there " |
- << "are no transform animations affecting bounds, non-animated transform " |
- << "is not known"; |
- |
- // Compute bounds based on animations for which is_finished() is false. |
- // Do nothing if there are no such animations; in this case, it is assumed |
- // that callers will take care of computing bounds based on the owning layer's |
- // actual transform. |
*bounds = gfx::BoxF(); |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->is_finished() || |
- animations_[i]->target_property() != TargetProperty::TRANSFORM) |
- continue; |
- |
- const TransformAnimationCurve* transform_animation_curve = |
- animations_[i]->curve()->ToTransformAnimationCurve(); |
- gfx::BoxF animation_bounds; |
- bool success = |
- transform_animation_curve->AnimatedBoundsForBox(box, &animation_bounds); |
+ |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ gfx::BoxF player_bounds; |
+ bool success = player->TransformAnimationBoundsForBox(box, &player_bounds); |
if (!success) |
return false; |
- bounds->Union(animation_bounds); |
+ bounds->Union(player_bounds); |
} |
- |
return true; |
} |
bool ElementAnimations::HasAnimationThatAffectsScale() const { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->is_finished() || |
- animations_[i]->target_property() != TargetProperty::TRANSFORM) |
- continue; |
- |
- const TransformAnimationCurve* transform_animation_curve = |
- animations_[i]->curve()->ToTransformAnimationCurve(); |
- if (transform_animation_curve->AffectsScale()) |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->HasAnimationThatAffectsScale()) |
return true; |
} |
- |
return false; |
} |
bool ElementAnimations::HasOnlyTranslationTransforms( |
ElementListType list_type) const { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->is_finished() || |
- animations_[i]->target_property() != TargetProperty::TRANSFORM) |
- continue; |
- |
- if ((list_type == ElementListType::ACTIVE && |
- !animations_[i]->affects_active_elements()) || |
- (list_type == ElementListType::PENDING && |
- !animations_[i]->affects_pending_elements())) |
- continue; |
- |
- const TransformAnimationCurve* transform_animation_curve = |
- animations_[i]->curve()->ToTransformAnimationCurve(); |
- if (!transform_animation_curve->IsTranslation()) |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (!player->HasOnlyTranslationTransforms(list_type)) |
return false; |
} |
- |
return true; |
} |
bool ElementAnimations::AnimationsPreserveAxisAlignment() const { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->is_finished() || |
- animations_[i]->target_property() != TargetProperty::TRANSFORM) |
- continue; |
- |
- const TransformAnimationCurve* transform_animation_curve = |
- animations_[i]->curve()->ToTransformAnimationCurve(); |
- if (!transform_animation_curve->PreservesAxisAlignment()) |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (!player->AnimationsPreserveAxisAlignment()) |
return false; |
} |
- |
return true; |
} |
bool ElementAnimations::AnimationStartScale(ElementListType list_type, |
float* start_scale) const { |
*start_scale = 0.f; |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->is_finished() || |
- animations_[i]->target_property() != TargetProperty::TRANSFORM) |
- continue; |
- |
- if ((list_type == ElementListType::ACTIVE && |
- !animations_[i]->affects_active_elements()) || |
- (list_type == ElementListType::PENDING && |
- !animations_[i]->affects_pending_elements())) |
- continue; |
- |
- bool forward_direction = true; |
- switch (animations_[i]->direction()) { |
- case Animation::Direction::NORMAL: |
- case Animation::Direction::ALTERNATE_NORMAL: |
- forward_direction = animations_[i]->playback_rate() >= 0.0; |
- break; |
- case Animation::Direction::REVERSE: |
- case Animation::Direction::ALTERNATE_REVERSE: |
- forward_direction = animations_[i]->playback_rate() < 0.0; |
- break; |
- } |
- const TransformAnimationCurve* transform_animation_curve = |
- animations_[i]->curve()->ToTransformAnimationCurve(); |
- float animation_start_scale = 0.f; |
- if (!transform_animation_curve->AnimationStartScale(forward_direction, |
- &animation_start_scale)) |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ float player_start_scale = 0.f; |
+ bool success = player->AnimationStartScale(list_type, &player_start_scale); |
+ if (!success) |
return false; |
- *start_scale = std::max(*start_scale, animation_start_scale); |
+ // Union: a maximum. |
+ *start_scale = std::max(*start_scale, player_start_scale); |
} |
+ |
return true; |
} |
bool ElementAnimations::MaximumTargetScale(ElementListType list_type, |
float* max_scale) const { |
*max_scale = 0.f; |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->is_finished() || |
- animations_[i]->target_property() != TargetProperty::TRANSFORM) |
- continue; |
- |
- if ((list_type == ElementListType::ACTIVE && |
- !animations_[i]->affects_active_elements()) || |
- (list_type == ElementListType::PENDING && |
- !animations_[i]->affects_pending_elements())) |
- continue; |
- |
- bool forward_direction = true; |
- switch (animations_[i]->direction()) { |
- case Animation::Direction::NORMAL: |
- case Animation::Direction::ALTERNATE_NORMAL: |
- forward_direction = animations_[i]->playback_rate() >= 0.0; |
- break; |
- case Animation::Direction::REVERSE: |
- case Animation::Direction::ALTERNATE_REVERSE: |
- forward_direction = animations_[i]->playback_rate() < 0.0; |
- break; |
- } |
- const TransformAnimationCurve* transform_animation_curve = |
- animations_[i]->curve()->ToTransformAnimationCurve(); |
- float animation_scale = 0.f; |
- if (!transform_animation_curve->MaximumTargetScale(forward_direction, |
- &animation_scale)) |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ float player_max_scale = 0.f; |
+ bool success = player->MaximumTargetScale(list_type, &player_max_scale); |
+ if (!success) |
return false; |
- *max_scale = std::max(*max_scale, animation_scale); |
+ // Union: a maximum. |
+ *max_scale = std::max(*max_scale, player_max_scale); |
} |
return true; |
} |
-void ElementAnimations::PushNewAnimationsToImplThread( |
- ElementAnimations* element_animations_impl) const { |
- // Any new animations owned by the main thread's ElementAnimations are cloned |
- // and added to the impl thread's ElementAnimations. |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- // If the animation is already running on the impl thread, there is no |
- // need to copy it over. |
- if (element_animations_impl->GetAnimationById(animations_[i]->id())) |
- continue; |
- |
- if (animations_[i]->target_property() == TargetProperty::SCROLL_OFFSET && |
- !animations_[i] |
- ->curve() |
- ->ToScrollOffsetAnimationCurve() |
- ->HasSetInitialValue()) { |
- gfx::ScrollOffset current_scroll_offset; |
- if (element_animations_impl->has_element_in_active_list()) { |
- current_scroll_offset = |
- element_animations_impl->ScrollOffsetForAnimation(); |
- } else { |
- // The owning layer isn't yet in the active tree, so the main thread |
- // scroll offset will be up to date. |
- current_scroll_offset = ScrollOffsetForAnimation(); |
- } |
- animations_[i]->curve()->ToScrollOffsetAnimationCurve()->SetInitialValue( |
- current_scroll_offset); |
- } |
- |
- // The new animation should be set to run as soon as possible. |
- Animation::RunState initial_run_state = |
- Animation::WAITING_FOR_TARGET_AVAILABILITY; |
- std::unique_ptr<Animation> to_add( |
- animations_[i]->CloneAndInitialize(initial_run_state)); |
- DCHECK(!to_add->needs_synchronized_start_time()); |
- to_add->set_affects_active_elements(false); |
- element_animations_impl->AddAnimation(std::move(to_add)); |
- } |
-} |
- |
-static bool IsCompleted( |
- Animation* animation, |
- const ElementAnimations* main_thread_element_animations) { |
- if (animation->is_impl_only()) { |
- return (animation->run_state() == Animation::WAITING_FOR_DELETION); |
- } else { |
- return !main_thread_element_animations->GetAnimationById(animation->id()); |
- } |
-} |
- |
-void ElementAnimations::RemoveAnimationsCompletedOnMainThread( |
- ElementAnimations* element_animations_impl) const { |
- bool removed_transform_animation = false; |
- bool removed_opacity_animation = false; |
- bool removed_filter_animation = false; |
- // Animations removed on the main thread should no longer affect pending |
- // elements, and should stop affecting active elements after the next call |
- // to ActivateAnimations. If already WAITING_FOR_DELETION, they can be removed |
- // immediately. |
- auto& animations = element_animations_impl->animations_; |
- for (const auto& animation : animations) { |
- if (IsCompleted(animation.get(), this)) { |
- animation->set_affects_pending_elements(false); |
- if (animation->target_property() == TargetProperty::TRANSFORM) |
- removed_transform_animation = true; |
- else if (animation->target_property() == TargetProperty::OPACITY) |
- removed_opacity_animation = true; |
- else if (animation->target_property() == TargetProperty::FILTER) |
- removed_filter_animation = true; |
- } |
- } |
- auto affects_active_only_and_is_waiting_for_deletion = |
- [](const std::unique_ptr<Animation>& animation) { |
- return animation->run_state() == Animation::WAITING_FOR_DELETION && |
- !animation->affects_pending_elements(); |
- }; |
- animations.erase( |
- std::remove_if(animations.begin(), animations.end(), |
- affects_active_only_and_is_waiting_for_deletion), |
- animations.end()); |
- |
- if (removed_transform_animation) { |
- element_animations_impl->UpdateClientAnimationState( |
- TargetProperty::TRANSFORM); |
- } |
- if (removed_opacity_animation) { |
- element_animations_impl->UpdateClientAnimationState( |
- TargetProperty::OPACITY); |
- } |
- if (removed_filter_animation) { |
- element_animations_impl->UpdateClientAnimationState(TargetProperty::FILTER); |
- } |
-} |
- |
-void ElementAnimations::PushPropertiesToImplThread( |
- ElementAnimations* element_animations_impl) { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- Animation* current_impl = |
- element_animations_impl->GetAnimationById(animations_[i]->id()); |
- if (current_impl) |
- animations_[i]->PushPropertiesTo(current_impl); |
- } |
- element_animations_impl->scroll_offset_animation_was_interrupted_ = |
- scroll_offset_animation_was_interrupted_; |
- scroll_offset_animation_was_interrupted_ = false; |
-} |
- |
-void ElementAnimations::StartAnimations(base::TimeTicks monotonic_time) { |
- DCHECK(needs_to_start_animations_); |
- needs_to_start_animations_ = false; |
- // First collect running properties affecting each type of element. |
- TargetProperties blocked_properties_for_active_elements; |
- TargetProperties blocked_properties_for_pending_elements; |
- std::vector<size_t> animations_waiting_for_target; |
- |
- animations_waiting_for_target.reserve(animations_.size()); |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->run_state() == Animation::STARTING || |
- animations_[i]->run_state() == Animation::RUNNING) { |
- if (animations_[i]->affects_active_elements()) { |
- blocked_properties_for_active_elements[animations_[i] |
- ->target_property()] = true; |
- } |
- if (animations_[i]->affects_pending_elements()) { |
- blocked_properties_for_pending_elements[animations_[i] |
- ->target_property()] = true; |
- } |
- } else if (animations_[i]->run_state() == |
- Animation::WAITING_FOR_TARGET_AVAILABILITY) { |
- animations_waiting_for_target.push_back(i); |
- } |
- } |
- |
- for (size_t i = 0; i < animations_waiting_for_target.size(); ++i) { |
- // Collect all properties for animations with the same group id (they |
- // should all also be in the list of animations). |
- size_t animation_index = animations_waiting_for_target[i]; |
- Animation* animation_waiting_for_target = |
- animations_[animation_index].get(); |
- // Check for the run state again even though the animation was waiting |
- // for target because it might have changed the run state while handling |
- // previous animation in this loop (if they belong to same group). |
- if (animation_waiting_for_target->run_state() == |
- Animation::WAITING_FOR_TARGET_AVAILABILITY) { |
- TargetProperties enqueued_properties; |
- bool affects_active_elements = |
- animation_waiting_for_target->affects_active_elements(); |
- bool affects_pending_elements = |
- animation_waiting_for_target->affects_pending_elements(); |
- enqueued_properties[animation_waiting_for_target->target_property()] = |
- true; |
- for (size_t j = animation_index + 1; j < animations_.size(); ++j) { |
- if (animation_waiting_for_target->group() == animations_[j]->group()) { |
- enqueued_properties[animations_[j]->target_property()] = true; |
- affects_active_elements |= animations_[j]->affects_active_elements(); |
- affects_pending_elements |= |
- animations_[j]->affects_pending_elements(); |
- } |
- } |
- |
- // Check to see if intersection of the list of properties affected by |
- // the group and the list of currently blocked properties is null, taking |
- // into account the type(s) of elements affected by the group. In any |
- // case, the group's target properties need to be added to the lists of |
- // blocked properties. |
- bool null_intersection = true; |
- static_assert(TargetProperty::FIRST_TARGET_PROPERTY == 0, |
- "TargetProperty must be 0-based enum"); |
- for (int property = TargetProperty::FIRST_TARGET_PROPERTY; |
- property <= TargetProperty::LAST_TARGET_PROPERTY; ++property) { |
- if (enqueued_properties[property]) { |
- if (affects_active_elements) { |
- if (blocked_properties_for_active_elements[property]) |
- null_intersection = false; |
- else |
- blocked_properties_for_active_elements[property] = true; |
- } |
- if (affects_pending_elements) { |
- if (blocked_properties_for_pending_elements[property]) |
- null_intersection = false; |
- else |
- blocked_properties_for_pending_elements[property] = true; |
- } |
- } |
- } |
- |
- // If the intersection is null, then we are free to start the animations |
- // in the group. |
- if (null_intersection) { |
- animation_waiting_for_target->SetRunState(Animation::STARTING, |
- monotonic_time); |
- for (size_t j = animation_index + 1; j < animations_.size(); ++j) { |
- if (animation_waiting_for_target->group() == |
- animations_[j]->group()) { |
- animations_[j]->SetRunState(Animation::STARTING, monotonic_time); |
- } |
- } |
- } else { |
- needs_to_start_animations_ = true; |
- } |
- } |
- } |
-} |
- |
-void ElementAnimations::PromoteStartedAnimations(base::TimeTicks monotonic_time, |
- AnimationEvents* events) { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->run_state() == Animation::STARTING && |
- animations_[i]->affects_active_elements()) { |
- animations_[i]->SetRunState(Animation::RUNNING, monotonic_time); |
- if (!animations_[i]->has_set_start_time() && |
- !animations_[i]->needs_synchronized_start_time()) |
- animations_[i]->set_start_time(monotonic_time); |
- if (events) { |
- base::TimeTicks start_time; |
- if (animations_[i]->has_set_start_time()) |
- start_time = animations_[i]->start_time(); |
- else |
- start_time = monotonic_time; |
- AnimationEvent started_event( |
- AnimationEvent::STARTED, element_id_, animations_[i]->group(), |
- animations_[i]->target_property(), start_time); |
- started_event.is_impl_only = animations_[i]->is_impl_only(); |
- if (started_event.is_impl_only) |
- NotifyAnimationStarted(started_event); |
- else |
- events->events_.push_back(started_event); |
- } |
- } |
- } |
-} |
+void ElementAnimations::SetNeedsUpdateImplClientState(bool transform, |
+ bool opacity, |
+ bool filter) { |
+ if (transform) |
+ needs_update_impl_client_state_transform_ = true; |
+ if (opacity) |
+ needs_update_impl_client_state_opacity_ = true; |
+ if (filter) |
+ needs_update_impl_client_state_filter_ = true; |
-void ElementAnimations::MarkFinishedAnimations(base::TimeTicks monotonic_time) { |
- bool finished_transform_animation = false; |
- bool finished_opacity_animation = false; |
- bool finished_filter_animation = false; |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (!animations_[i]->is_finished() && |
- animations_[i]->IsFinishedAt(monotonic_time)) { |
- animations_[i]->SetRunState(Animation::FINISHED, monotonic_time); |
- if (animations_[i]->target_property() == TargetProperty::TRANSFORM) |
- finished_transform_animation = true; |
- else if (animations_[i]->target_property() == TargetProperty::OPACITY) |
- finished_opacity_animation = true; |
- else if (animations_[i]->target_property() == TargetProperty::FILTER) |
- finished_filter_animation = true; |
- } |
- } |
- if (finished_transform_animation) |
- UpdateClientAnimationState(TargetProperty::TRANSFORM); |
- if (finished_opacity_animation) |
- UpdateClientAnimationState(TargetProperty::OPACITY); |
- if (finished_filter_animation) |
- UpdateClientAnimationState(TargetProperty::FILTER); |
+ if (needs_update_impl_client_state_transform_ || |
+ needs_update_impl_client_state_opacity_ || |
+ needs_update_impl_client_state_filter_) |
+ SetNeedsPushProperties(); |
} |
-void ElementAnimations::MarkAnimationsForDeletion( |
- base::TimeTicks monotonic_time, |
- AnimationEvents* events) { |
- bool marked_animations_for_deletions = false; |
- std::vector<size_t> animations_with_same_group_id; |
- |
- animations_with_same_group_id.reserve(animations_.size()); |
- // Non-aborted animations are marked for deletion after a corresponding |
- // AnimationEvent::FINISHED event is sent or received. This means that if |
- // we don't have an events vector, we must ensure that non-aborted animations |
- // have received a finished event before marking them for deletion. |
- for (size_t i = 0; i < animations_.size(); i++) { |
- int group_id = animations_[i]->group(); |
- if (animations_[i]->run_state() == Animation::ABORTED) { |
- if (events && !animations_[i]->is_impl_only()) { |
- AnimationEvent aborted_event( |
- AnimationEvent::ABORTED, element_id_, group_id, |
- animations_[i]->target_property(), monotonic_time); |
- events->events_.push_back(aborted_event); |
- } |
- // If on the compositor or on the main thread and received finish event, |
- // animation can be marked for deletion. |
- if (events || animations_[i]->received_finished_event()) { |
- animations_[i]->SetRunState(Animation::WAITING_FOR_DELETION, |
- monotonic_time); |
- marked_animations_for_deletions = true; |
- } |
- continue; |
- } |
- |
- // If running on the compositor and need to complete an aborted animation |
- // on the main thread. |
- if (events && |
- animations_[i]->run_state() == |
- Animation::ABORTED_BUT_NEEDS_COMPLETION) { |
- AnimationEvent aborted_event(AnimationEvent::TAKEOVER, element_id_, |
- group_id, animations_[i]->target_property(), |
- monotonic_time); |
- aborted_event.animation_start_time = |
- (animations_[i]->start_time() - base::TimeTicks()).InSecondsF(); |
- const ScrollOffsetAnimationCurve* scroll_offset_animation_curve = |
- animations_[i]->curve()->ToScrollOffsetAnimationCurve(); |
- aborted_event.curve = scroll_offset_animation_curve->Clone(); |
- // Notify the compositor that the animation is finished. |
- NotifyPlayersAnimationFinished(aborted_event.monotonic_time, |
- aborted_event.target_property, |
- aborted_event.group_id); |
- // Notify main thread. |
- events->events_.push_back(aborted_event); |
- |
- // Remove the animation from the compositor. |
- animations_[i]->SetRunState(Animation::WAITING_FOR_DELETION, |
- monotonic_time); |
- marked_animations_for_deletions = true; |
- continue; |
- } |
- |
- bool all_anims_with_same_id_are_finished = false; |
- |
- // Since deleting an animation on the main thread leads to its deletion |
- // on the impl thread, we only mark a FINISHED main thread animation for |
- // deletion once it has received a FINISHED event from the impl thread. |
- bool animation_i_will_send_or_has_received_finish_event = |
- animations_[i]->is_controlling_instance() || |
- animations_[i]->is_impl_only() || |
- animations_[i]->received_finished_event(); |
- // If an animation is finished, and not already marked for deletion, |
- // find out if all other animations in the same group are also finished. |
- if (animations_[i]->run_state() == Animation::FINISHED && |
- animation_i_will_send_or_has_received_finish_event) { |
- // Clear the animations_with_same_group_id if it was added for |
- // the previous animation's iteration. |
- if (animations_with_same_group_id.size() > 0) |
- animations_with_same_group_id.clear(); |
- all_anims_with_same_id_are_finished = true; |
- for (size_t j = 0; j < animations_.size(); ++j) { |
- bool animation_j_will_send_or_has_received_finish_event = |
- animations_[j]->is_controlling_instance() || |
- animations_[j]->is_impl_only() || |
- animations_[j]->received_finished_event(); |
- if (group_id == animations_[j]->group()) { |
- if (!animations_[j]->is_finished() || |
- (animations_[j]->run_state() == Animation::FINISHED && |
- !animation_j_will_send_or_has_received_finish_event)) { |
- all_anims_with_same_id_are_finished = false; |
- break; |
- } else if (j >= i && |
- animations_[j]->run_state() != Animation::ABORTED) { |
- // Mark down the animations which belong to the same group |
- // and is not yet aborted. If this current iteration finds that all |
- // animations with same ID are finished, then the marked |
- // animations below will be set to WAITING_FOR_DELETION in next |
- // iteration. |
- animations_with_same_group_id.push_back(j); |
- } |
- } |
- } |
- } |
- if (all_anims_with_same_id_are_finished) { |
- // We now need to remove all animations with the same group id as |
- // group_id (and send along animation finished notifications, if |
- // necessary). |
- for (size_t j = 0; j < animations_with_same_group_id.size(); j++) { |
- size_t animation_index = animations_with_same_group_id[j]; |
- if (events) { |
- AnimationEvent finished_event( |
- AnimationEvent::FINISHED, element_id_, |
- animations_[animation_index]->group(), |
- animations_[animation_index]->target_property(), monotonic_time); |
- finished_event.is_impl_only = |
- animations_[animation_index]->is_impl_only(); |
- if (finished_event.is_impl_only) |
- NotifyAnimationFinished(finished_event); |
- else |
- events->events_.push_back(finished_event); |
- } |
- animations_[animation_index]->SetRunState( |
- Animation::WAITING_FOR_DELETION, monotonic_time); |
- } |
- marked_animations_for_deletions = true; |
- } |
- } |
- if (marked_animations_for_deletions) |
- NotifyPlayersAnimationWaitingForDeletion(); |
+void ElementAnimations::ClearNeedsUpdateImplClientState() { |
+ needs_update_impl_client_state_transform_ = false; |
+ needs_update_impl_client_state_opacity_ = false; |
+ needs_update_impl_client_state_filter_ = false; |
} |
-void ElementAnimations::MarkAbortedAnimationsForDeletion( |
- ElementAnimations* element_animations_impl) const { |
- bool aborted_transform_animation = false; |
- bool aborted_opacity_animation = false; |
- bool aborted_filter_animation = false; |
- auto& animations_impl = element_animations_impl->animations_; |
- for (const auto& animation_impl : animations_impl) { |
- // If the animation has been aborted on the main thread, mark it for |
- // deletion. |
- if (Animation* animation = GetAnimationById(animation_impl->id())) { |
- if (animation->run_state() == Animation::ABORTED) { |
- animation_impl->SetRunState(Animation::WAITING_FOR_DELETION, |
- element_animations_impl->last_tick_time_); |
- animation->SetRunState(Animation::WAITING_FOR_DELETION, |
- last_tick_time_); |
- if (animation_impl->target_property() == TargetProperty::TRANSFORM) |
- aborted_transform_animation = true; |
- else if (animation_impl->target_property() == TargetProperty::OPACITY) |
- aborted_opacity_animation = true; |
- else if (animation_impl->target_property() == TargetProperty::FILTER) |
- aborted_filter_animation = true; |
- } |
- } |
- } |
- |
- if (aborted_transform_animation) { |
- element_animations_impl->UpdateClientAnimationState( |
- TargetProperty::TRANSFORM); |
- } |
- if (aborted_opacity_animation) { |
- element_animations_impl->UpdateClientAnimationState( |
- TargetProperty::OPACITY); |
- } |
- if (aborted_filter_animation) { |
- element_animations_impl->UpdateClientAnimationState(TargetProperty::FILTER); |
- } |
-} |
- |
-void ElementAnimations::PurgeAnimationsMarkedForDeletion() { |
- animations_.erase( |
- std::remove_if(animations_.begin(), animations_.end(), |
- [](const std::unique_ptr<Animation>& animation) { |
- return animation->run_state() == |
- Animation::WAITING_FOR_DELETION; |
- }), |
- animations_.end()); |
-} |
- |
-void ElementAnimations::TickAnimations(base::TimeTicks monotonic_time) { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->run_state() == Animation::STARTING || |
- animations_[i]->run_state() == Animation::RUNNING || |
- animations_[i]->run_state() == Animation::PAUSED) { |
- if (!animations_[i]->InEffect(monotonic_time)) |
- continue; |
- |
- base::TimeDelta trimmed = |
- animations_[i]->TrimTimeToCurrentIteration(monotonic_time); |
- |
- switch (animations_[i]->target_property()) { |
- case TargetProperty::TRANSFORM: { |
- const TransformAnimationCurve* transform_animation_curve = |
- animations_[i]->curve()->ToTransformAnimationCurve(); |
- const gfx::Transform transform = |
- transform_animation_curve->GetValue(trimmed); |
- NotifyClientTransformAnimated( |
- transform, animations_[i]->affects_active_elements(), |
- animations_[i]->affects_pending_elements()); |
- break; |
- } |
- |
- case TargetProperty::OPACITY: { |
- const FloatAnimationCurve* float_animation_curve = |
- animations_[i]->curve()->ToFloatAnimationCurve(); |
- const float opacity = std::max( |
- std::min(float_animation_curve->GetValue(trimmed), 1.0f), 0.f); |
- NotifyClientOpacityAnimated( |
- opacity, animations_[i]->affects_active_elements(), |
- animations_[i]->affects_pending_elements()); |
- break; |
- } |
- |
- case TargetProperty::FILTER: { |
- const FilterAnimationCurve* filter_animation_curve = |
- animations_[i]->curve()->ToFilterAnimationCurve(); |
- const FilterOperations filter = |
- filter_animation_curve->GetValue(trimmed); |
- NotifyClientFilterAnimated( |
- filter, animations_[i]->affects_active_elements(), |
- animations_[i]->affects_pending_elements()); |
- break; |
- } |
- |
- case TargetProperty::BACKGROUND_COLOR: { |
- // Not yet implemented. |
- break; |
- } |
- |
- case TargetProperty::SCROLL_OFFSET: { |
- const ScrollOffsetAnimationCurve* scroll_offset_animation_curve = |
- animations_[i]->curve()->ToScrollOffsetAnimationCurve(); |
- const gfx::ScrollOffset scroll_offset = |
- scroll_offset_animation_curve->GetValue(trimmed); |
- NotifyClientScrollOffsetAnimated( |
- scroll_offset, animations_[i]->affects_active_elements(), |
- animations_[i]->affects_pending_elements()); |
- break; |
- } |
- } |
- } |
- } |
-} |
- |
-void ElementAnimations::UpdateActivation(UpdateActivationType type) { |
- bool force = type == FORCE_ACTIVATION; |
+void ElementAnimations::UpdateActivation(ActivationType type) { |
+ bool force = type == ActivationType::FORCE; |
if (animation_host_) { |
bool was_active = is_active_; |
is_active_ = false; |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->run_state() != Animation::WAITING_FOR_DELETION) { |
+ |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->HasNonDeletedAnimation()) { |
is_active_ = true; |
break; |
} |
@@ -1036,6 +499,10 @@ void ElementAnimations::UpdateActivation(UpdateActivationType type) { |
} |
} |
+void ElementAnimations::UpdateActivationNormal() { |
+ UpdateActivation(ActivationType::NORMAL); |
+} |
+ |
void ElementAnimations::NotifyClientOpacityAnimated( |
float opacity, |
bool notify_active_elements, |
@@ -1126,7 +593,7 @@ void ElementAnimations::NotifyClientAnimationChanged( |
} |
} |
-void ElementAnimations::UpdateClientAnimationState( |
+void ElementAnimations::UpdateClientAnimationStateInternal( |
TargetProperty::Type property) { |
struct PropertyAnimationState* animation_state = nullptr; |
switch (property) { |
@@ -1158,18 +625,23 @@ void ElementAnimations::UpdateClientAnimationState( |
DCHECK(was_potentially_animating_for_pending_elements || |
!was_currently_running_animation_for_pending_elements); |
- for (const auto& animation : animations_) { |
- if (!animation->is_finished() && animation->target_property() == property) { |
- animation_state->potentially_animating_for_active_elements |= |
- animation->affects_active_elements(); |
- animation_state->potentially_animating_for_pending_elements |= |
- animation->affects_pending_elements(); |
- animation_state->currently_running_for_active_elements = |
- animation_state->potentially_animating_for_active_elements && |
- animation->InEffect(last_tick_time_); |
- animation_state->currently_running_for_pending_elements = |
- animation_state->potentially_animating_for_pending_elements && |
- animation->InEffect(last_tick_time_); |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ for (const auto& animation : player->animations()) { |
+ if (!animation->is_finished() && |
+ animation->target_property() == property) { |
+ animation_state->potentially_animating_for_active_elements |= |
+ animation->affects_active_elements(); |
+ animation_state->potentially_animating_for_pending_elements |= |
+ animation->affects_pending_elements(); |
+ animation_state->currently_running_for_active_elements = |
+ animation_state->potentially_animating_for_active_elements && |
+ animation->InEffect(last_tick_time_); |
+ animation_state->currently_running_for_pending_elements = |
+ animation_state->potentially_animating_for_pending_elements && |
+ animation->InEffect(last_tick_time_); |
+ } |
} |
} |
@@ -1203,169 +675,116 @@ void ElementAnimations::UpdateClientAnimationState( |
} |
bool ElementAnimations::HasActiveAnimation() const { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (!animations_[i]->is_finished()) |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->HasActiveAnimation()) |
return true; |
} |
+ |
return false; |
} |
bool ElementAnimations::HasAnyAnimation() const { |
- return !animations_.empty(); |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->has_any_animation()) |
+ return true; |
+ } |
+ |
+ return false; |
} |
bool ElementAnimations::IsPotentiallyAnimatingProperty( |
TargetProperty::Type target_property, |
ElementListType list_type) const { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (!animations_[i]->is_finished() && |
- animations_[i]->target_property() == target_property) { |
- if ((list_type == ElementListType::ACTIVE && |
- animations_[i]->affects_active_elements()) || |
- (list_type == ElementListType::PENDING && |
- animations_[i]->affects_pending_elements())) |
- return true; |
- } |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->IsPotentiallyAnimatingProperty(target_property, list_type)) |
+ return true; |
} |
+ |
return false; |
} |
bool ElementAnimations::IsCurrentlyAnimatingProperty( |
TargetProperty::Type target_property, |
ElementListType list_type) const { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (!animations_[i]->is_finished() && |
- animations_[i]->InEffect(last_tick_time_) && |
- animations_[i]->target_property() == target_property) { |
- if ((list_type == ElementListType::ACTIVE && |
- animations_[i]->affects_active_elements()) || |
- (list_type == ElementListType::PENDING && |
- animations_[i]->affects_pending_elements())) |
- return true; |
- } |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->IsCurrentlyAnimatingProperty(target_property, list_type)) |
+ return true; |
} |
+ |
return false; |
} |
-void ElementAnimations::PauseAnimation(int animation_id, |
- base::TimeDelta time_offset) { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->id() == animation_id) { |
- animations_[i]->SetRunState(Animation::PAUSED, |
- time_offset + animations_[i]->start_time() + |
- animations_[i]->time_offset()); |
- } |
- } |
- SetNeedsPushProperties(); |
+void ElementAnimations::SetScrollOffsetAnimationWasInterrupted() { |
+ scroll_offset_animation_was_interrupted_ = true; |
} |
-void ElementAnimations::RemoveAnimation(int animation_id) { |
- bool removed_transform_animation = false; |
- bool removed_opacity_animation = false; |
- bool removed_filter_animation = false; |
- // Since we want to use the animations that we're going to remove, we need to |
- // use a stable_parition here instead of remove_if. Remove_if leaves the |
- // removed items in an unspecified state. |
- auto animations_to_remove = std::stable_partition( |
- animations_.begin(), animations_.end(), |
- [animation_id](const std::unique_ptr<Animation>& animation) { |
- return animation->id() != animation_id; |
- }); |
- for (auto it = animations_to_remove; it != animations_.end(); ++it) { |
- if ((*it)->target_property() == TargetProperty::SCROLL_OFFSET) { |
- scroll_offset_animation_was_interrupted_ = true; |
- } else if ((*it)->target_property() == TargetProperty::TRANSFORM && |
- !(*it)->is_finished()) { |
- removed_transform_animation = true; |
- } else if ((*it)->target_property() == TargetProperty::OPACITY && |
- !(*it)->is_finished()) { |
- removed_opacity_animation = true; |
- } else if ((*it)->target_property() == TargetProperty::FILTER && |
- !(*it)->is_finished()) { |
- removed_filter_animation = true; |
- } |
+bool ElementAnimations::needs_to_start_animations_for_testing() const { |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (player->needs_to_start_animations()) |
+ return true; |
} |
- animations_.erase(animations_to_remove, animations_.end()); |
- UpdateActivation(NORMAL_ACTIVATION); |
- if (removed_transform_animation) |
- UpdateClientAnimationState(TargetProperty::TRANSFORM); |
- if (removed_opacity_animation) |
- UpdateClientAnimationState(TargetProperty::OPACITY); |
- if (removed_filter_animation) |
- UpdateClientAnimationState(TargetProperty::FILTER); |
+ return false; |
+} |
- SetNeedsPushProperties(); |
+void ElementAnimations::PauseAnimation(int animation_id, |
+ base::TimeDelta time_offset) { |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) |
+ player->PauseAnimation(animation_id, time_offset.InSecondsF()); |
} |
-void ElementAnimations::AbortAnimation(int animation_id) { |
- if (Animation* animation = GetAnimationById(animation_id)) { |
- if (!animation->is_finished()) { |
- animation->SetRunState(Animation::ABORTED, last_tick_time_); |
- switch (animation->target_property()) { |
- case TargetProperty::TRANSFORM: |
- case TargetProperty::OPACITY: |
- case TargetProperty::FILTER: |
- UpdateClientAnimationState(animation->target_property()); |
- break; |
- default: |
- break; |
- } |
- } |
- } |
+void ElementAnimations::RemoveAnimation(int animation_id) { |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) |
+ player->RemoveAnimation(animation_id); |
+} |
- SetNeedsPushProperties(); |
+void ElementAnimations::AbortAnimation(int animation_id) { |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) |
+ player->AbortAnimation(animation_id); |
} |
void ElementAnimations::AbortAnimations(TargetProperty::Type target_property, |
bool needs_completion) { |
- if (needs_completion) |
- DCHECK(target_property == TargetProperty::SCROLL_OFFSET); |
- |
- bool aborted_animation = false; |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- if (animations_[i]->target_property() == target_property && |
- !animations_[i]->is_finished()) { |
- // Currently only impl-only scroll offset animations can be completed on |
- // the main thread. |
- if (needs_completion && animations_[i]->is_impl_only()) { |
- animations_[i]->SetRunState(Animation::ABORTED_BUT_NEEDS_COMPLETION, |
- last_tick_time_); |
- } else { |
- animations_[i]->SetRunState(Animation::ABORTED, last_tick_time_); |
- } |
- aborted_animation = true; |
- } |
- } |
- if (aborted_animation) { |
- switch (target_property) { |
- case TargetProperty::TRANSFORM: |
- case TargetProperty::OPACITY: |
- case TargetProperty::FILTER: |
- UpdateClientAnimationState(target_property); |
- break; |
- default: |
- break; |
- } |
- } |
- |
- SetNeedsPushProperties(); |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) |
+ player->AbortAnimations(target_property, needs_completion); |
} |
Animation* ElementAnimations::GetAnimation( |
TargetProperty::Type target_property) const { |
- for (size_t i = 0; i < animations_.size(); ++i) { |
- size_t index = animations_.size() - i - 1; |
- if (animations_[index]->target_property() == target_property) |
- return animations_[index].get(); |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (Animation* animation = player->GetAnimation(target_property)) |
+ return animation; |
} |
return nullptr; |
} |
Animation* ElementAnimations::GetAnimationById(int animation_id) const { |
- for (size_t i = 0; i < animations_.size(); ++i) |
- if (animations_[i]->id() == animation_id) |
- return animations_[i].get(); |
+ ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
+ AnimationPlayer* player; |
+ while ((player = it.GetNext()) != nullptr) { |
+ if (Animation* animation = player->GetAnimationById(animation_id)) |
+ return animation; |
+ } |
return nullptr; |
} |
@@ -1440,61 +859,6 @@ void ElementAnimations::IsAnimatingChanged(ElementListType list_type, |
} |
} |
-void ElementAnimations::NotifyPlayersAnimationStarted( |
- base::TimeTicks monotonic_time, |
- TargetProperty::Type target_property, |
- int group) { |
- ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
- AnimationPlayer* player; |
- // TODO(crbug.com/634916): Shouldn't manually iterate through the list if |
- // base::ObserverList has a callback mechanism. |
- while ((player = it.GetNext()) != nullptr) |
- player->NotifyAnimationStarted(monotonic_time, target_property, group); |
-} |
- |
-void ElementAnimations::NotifyPlayersAnimationFinished( |
- base::TimeTicks monotonic_time, |
- TargetProperty::Type target_property, |
- int group) { |
- ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
- AnimationPlayer* player; |
- while ((player = it.GetNext()) != nullptr) |
- player->NotifyAnimationFinished(monotonic_time, target_property, group); |
-} |
- |
-void ElementAnimations::NotifyPlayersAnimationAborted( |
- base::TimeTicks monotonic_time, |
- TargetProperty::Type target_property, |
- int group) { |
- ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
- AnimationPlayer* player; |
- while ((player = it.GetNext()) != nullptr) |
- player->NotifyAnimationAborted(monotonic_time, target_property, group); |
-} |
- |
-void ElementAnimations::NotifyPlayersAnimationWaitingForDeletion() { |
- ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
- AnimationPlayer* player; |
- while ((player = it.GetNext()) != nullptr) |
- player->NotifyAnimationWaitingForDeletion(); |
-} |
- |
-void ElementAnimations::NotifyPlayersAnimationTakeover( |
- base::TimeTicks monotonic_time, |
- TargetProperty::Type target_property, |
- double animation_start_time, |
- std::unique_ptr<AnimationCurve> curve) { |
- DCHECK(curve); |
- ElementAnimations::PlayersList::Iterator it(players_list_.get()); |
- AnimationPlayer* player; |
- while ((player = it.GetNext()) != nullptr) { |
- std::unique_ptr<AnimationCurve> animation_curve = curve->Clone(); |
- player->NotifyAnimationTakeover(monotonic_time, target_property, |
- animation_start_time, |
- std::move(animation_curve)); |
- } |
-} |
- |
gfx::ScrollOffset ElementAnimations::ScrollOffsetForAnimation() const { |
if (animation_host()) { |
DCHECK(animation_host()->mutator_host_client()); |