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Side by Side Diff: cc/animation/element_animations.h

Issue 2335043002: CC Animation: Move animations_ from ElementAnimations to AnimationPlayer. (Closed)
Patch Set: Clean it up harder. Rework UpdateClientAnimationState. Created 4 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 5 #ifndef CC_ANIMATION_ELEMENT_ANIMATIONS_H_
6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 6 #define CC_ANIMATION_ELEMENT_ANIMATIONS_H_
7 7
8 #include <bitset>
9 #include <memory> 8 #include <memory>
10 #include <vector> 9 #include <vector>
11 10
12 #include "base/macros.h" 11 #include "base/macros.h"
13 #include "base/memory/ref_counted.h" 12 #include "base/memory/ref_counted.h"
14 #include "base/observer_list.h" 13 #include "base/observer_list.h"
15 #include "base/time/time.h" 14 #include "base/time/time.h"
16 #include "cc/animation/animation.h" 15 #include "cc/animation/animation.h"
17 #include "cc/animation/animation_curve.h" 16 #include "cc/animation/animation_curve.h"
18 #include "cc/animation/animation_events.h" 17 #include "cc/animation/animation_events.h"
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166 // When a scroll animation is removed on the main thread, its compositor 165 // When a scroll animation is removed on the main thread, its compositor
167 // thread counterpart continues producing scroll deltas until activation. 166 // thread counterpart continues producing scroll deltas until activation.
168 // These scroll deltas need to be cleared at activation, so that the active 167 // These scroll deltas need to be cleared at activation, so that the active
169 // element's scroll offset matches the offset provided by the main thread 168 // element's scroll offset matches the offset provided by the main thread
170 // rather than a combination of this offset and scroll deltas produced by 169 // rather than a combination of this offset and scroll deltas produced by
171 // the removed animation. This is to provide the illusion of synchronicity to 170 // the removed animation. This is to provide the illusion of synchronicity to
172 // JS that simultaneously removes an animation and sets the scroll offset. 171 // JS that simultaneously removes an animation and sets the scroll offset.
173 bool scroll_offset_animation_was_interrupted() const { 172 bool scroll_offset_animation_was_interrupted() const {
174 return scroll_offset_animation_was_interrupted_; 173 return scroll_offset_animation_was_interrupted_;
175 } 174 }
175 void SetScrollOffsetAnimationWasInterrupted();
176 176
177 bool needs_to_start_animations_for_testing() { 177 // TODO(loyso): Erase it, use AnimationPlayer's one.
178 return needs_to_start_animations_; 178 bool needs_to_start_animations_for_testing() const;
179 }
180 179
181 void SetNeedsPushProperties(); 180 void SetNeedsPushProperties();
182 bool needs_push_properties() const { return needs_push_properties_; } 181 bool needs_push_properties() const { return needs_push_properties_; }
183 182
184 private: 183 // TODO(loyso): Rework UpdateClientAnimationState to use bitset.
ajuma 2016/09/13 17:19:16 Agreed. In particular, the version below that take
loyso (OOO) 2016/09/14 00:20:07 Acknowledged.
185 friend class base::RefCounted<ElementAnimations>; 184 void UpdateClientAnimationState(TargetProperty::Type target_property);
185 void UpdateClientAnimationState(bool transform, bool opacity, bool filter);
186 void SetNeedsUpdateImplClientState(bool transform, bool opacity, bool filter);
186 187
187 ElementAnimations(); 188 void UpdateActivationNormal();
188 ~ElementAnimations();
189
190 // A set of target properties. TargetProperty must be 0-based enum.
191 using TargetProperties =
192 std::bitset<TargetProperty::LAST_TARGET_PROPERTY + 1>;
193
194 void PushNewAnimationsToImplThread(
195 ElementAnimations* element_animations_impl) const;
196 void MarkAbortedAnimationsForDeletion(
197 ElementAnimations* element_animations_impl) const;
198 void RemoveAnimationsCompletedOnMainThread(
199 ElementAnimations* element_animations_impl) const;
200 void PushPropertiesToImplThread(ElementAnimations* element_animations_impl);
201
202 void StartAnimations(base::TimeTicks monotonic_time);
203 void PromoteStartedAnimations(base::TimeTicks monotonic_time,
204 AnimationEvents* events);
205 void MarkFinishedAnimations(base::TimeTicks monotonic_time);
206 void MarkAnimationsForDeletion(base::TimeTicks monotonic_time,
207 AnimationEvents* events);
208 void PurgeAnimationsMarkedForDeletion();
209
210 void TickAnimations(base::TimeTicks monotonic_time);
211
212 enum UpdateActivationType { NORMAL_ACTIVATION, FORCE_ACTIVATION };
213 void UpdateActivation(UpdateActivationType type);
214 189
215 void NotifyClientOpacityAnimated(float opacity, 190 void NotifyClientOpacityAnimated(float opacity,
216 bool notify_active_elements, 191 bool notify_active_elements,
217 bool notify_pending_elements); 192 bool notify_pending_elements);
218 void NotifyClientTransformAnimated(const gfx::Transform& transform, 193 void NotifyClientTransformAnimated(const gfx::Transform& transform,
219 bool notify_active_elements, 194 bool notify_active_elements,
220 bool notify_pending_elements); 195 bool notify_pending_elements);
221 void NotifyClientFilterAnimated(const FilterOperations& filter, 196 void NotifyClientFilterAnimated(const FilterOperations& filter,
222 bool notify_active_elements, 197 bool notify_active_elements,
223 bool notify_pending_elements); 198 bool notify_pending_elements);
224 void NotifyClientScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset, 199 void NotifyClientScrollOffsetAnimated(const gfx::ScrollOffset& scroll_offset,
225 bool notify_active_elements, 200 bool notify_active_elements,
226 bool notify_pending_elements); 201 bool notify_pending_elements);
202 gfx::ScrollOffset ScrollOffsetForAnimation() const;
203
204 private:
205 friend class base::RefCounted<ElementAnimations>;
206
207 ElementAnimations();
208 ~ElementAnimations();
209
210 enum class ActivationType { NORMAL, FORCE };
211 void UpdateActivation(ActivationType type);
212
213 void UpdateClientAnimationStateInternal(TargetProperty::Type property);
214
227 void NotifyClientAnimationChanged( 215 void NotifyClientAnimationChanged(
228 TargetProperty::Type property, 216 TargetProperty::Type property,
229 ElementListType list_type, 217 ElementListType list_type,
230 bool notify_elements_about_potential_animation, 218 bool notify_elements_about_potential_animation,
231 bool notify_elements_about_running_animation); 219 bool notify_elements_about_running_animation);
232 220
233 void UpdateClientAnimationState(TargetProperty::Type property);
234
235 void OnFilterAnimated(ElementListType list_type, 221 void OnFilterAnimated(ElementListType list_type,
236 const FilterOperations& filters); 222 const FilterOperations& filters);
237 void OnOpacityAnimated(ElementListType list_type, float opacity); 223 void OnOpacityAnimated(ElementListType list_type, float opacity);
238 void OnTransformAnimated(ElementListType list_type, 224 void OnTransformAnimated(ElementListType list_type,
239 const gfx::Transform& transform); 225 const gfx::Transform& transform);
240 void OnScrollOffsetAnimated(ElementListType list_type, 226 void OnScrollOffsetAnimated(ElementListType list_type,
241 const gfx::ScrollOffset& scroll_offset); 227 const gfx::ScrollOffset& scroll_offset);
242 void IsAnimatingChanged(ElementListType list_type, 228 void IsAnimatingChanged(ElementListType list_type,
243 TargetProperty::Type property, 229 TargetProperty::Type property,
244 AnimationChangeType change_type, 230 AnimationChangeType change_type,
245 bool is_animating); 231 bool is_animating);
246 gfx::ScrollOffset ScrollOffsetForAnimation() const;
247 232
248 void NotifyPlayersAnimationStarted(base::TimeTicks monotonic_time, 233 void ClearNeedsUpdateImplClientState();
249 TargetProperty::Type target_property,
250 int group);
251 void NotifyPlayersAnimationFinished(base::TimeTicks monotonic_time,
252 TargetProperty::Type target_property,
253 int group);
254 void NotifyPlayersAnimationAborted(base::TimeTicks monotonic_time,
255 TargetProperty::Type target_property,
256 int group);
257 void NotifyPlayersAnimationWaitingForDeletion();
258 void NotifyPlayersAnimationPropertyUpdate(const AnimationEvent& event);
259 void NotifyPlayersAnimationTakeover(base::TimeTicks monotonic_time,
260 TargetProperty::Type target_property,
261 double animation_start_time,
262 std::unique_ptr<AnimationCurve> curve);
263 234
264 std::unique_ptr<PlayersList> players_list_; 235 std::unique_ptr<PlayersList> players_list_;
265 AnimationHost* animation_host_; 236 AnimationHost* animation_host_;
266 ElementId element_id_; 237 ElementId element_id_;
267 std::vector<std::unique_ptr<Animation>> animations_;
268 238
269 // This is used to ensure that we don't spam the animation host. 239 // This is used to ensure that we don't spam the animation host.
270 bool is_active_; 240 bool is_active_;
271 241
272 base::TimeTicks last_tick_time_; 242 base::TimeTicks last_tick_time_;
273 243
274 bool has_element_in_active_list_; 244 bool has_element_in_active_list_;
275 bool has_element_in_pending_list_; 245 bool has_element_in_pending_list_;
276 246
277 // Only try to start animations when new animations are added or when the
278 // previous attempt at starting animations failed to start all animations.
279 bool needs_to_start_animations_;
280
281 bool scroll_offset_animation_was_interrupted_; 247 bool scroll_offset_animation_was_interrupted_;
282 248
283 bool needs_push_properties_; 249 bool needs_push_properties_;
284 250
285 struct PropertyAnimationState { 251 struct PropertyAnimationState {
286 bool currently_running_for_active_elements = false; 252 bool currently_running_for_active_elements = false;
287 bool currently_running_for_pending_elements = false; 253 bool currently_running_for_pending_elements = false;
288 bool potentially_animating_for_active_elements = false; 254 bool potentially_animating_for_active_elements = false;
289 bool potentially_animating_for_pending_elements = false; 255 bool potentially_animating_for_pending_elements = false;
290 void Clear() { 256 void Clear() {
291 currently_running_for_active_elements = false; 257 currently_running_for_active_elements = false;
292 currently_running_for_pending_elements = false; 258 currently_running_for_pending_elements = false;
293 potentially_animating_for_active_elements = false; 259 potentially_animating_for_active_elements = false;
294 potentially_animating_for_pending_elements = false; 260 potentially_animating_for_pending_elements = false;
295 } 261 }
296 }; 262 };
297 263
298 struct PropertyAnimationState filter_animation_state_; 264 struct PropertyAnimationState filter_animation_state_;
299 struct PropertyAnimationState opacity_animation_state_; 265 struct PropertyAnimationState opacity_animation_state_;
300 struct PropertyAnimationState transform_animation_state_; 266 struct PropertyAnimationState transform_animation_state_;
301 267
268 bool needs_update_impl_client_state_transform_ : 1;
269 bool needs_update_impl_client_state_opacity_ : 1;
270 bool needs_update_impl_client_state_filter_ : 1;
ajuma 2016/09/13 17:19:16 These need to be initialized.
loyso (OOO) 2016/09/14 00:20:07 It is initialized. See ClearNeedsUpdateImplClientS
271
302 DISALLOW_COPY_AND_ASSIGN(ElementAnimations); 272 DISALLOW_COPY_AND_ASSIGN(ElementAnimations);
303 }; 273 };
304 274
305 } // namespace cc 275 } // namespace cc
306 276
307 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_ 277 #endif // CC_ANIMATION_ELEMENT_ANIMATIONS_H_
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