| Index: src/record/SkRecordDraw.cpp
|
| diff --git a/src/record/SkRecordDraw.cpp b/src/record/SkRecordDraw.cpp
|
| index 27eb7ae5955307e50a9b94625d1e3a476a8e3fd2..f0d3772e9fbbc426d57b100481a09ab39234154b 100644
|
| --- a/src/record/SkRecordDraw.cpp
|
| +++ b/src/record/SkRecordDraw.cpp
|
| @@ -17,79 +17,145 @@ public:
|
| unsigned index() const { return fIndex; }
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| void next() { ++fIndex; }
|
|
|
| - // No base case, so we'll be compile-time checked that we implemented all possibilities below.
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| - template <typename T> void operator()(const T&);
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| + template <typename T> void operator()(const T& r) {
|
| + if (!this->canSkip(r)) {
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| + this->draw(r);
|
| + this->updateClip<T>();
|
| + }
|
| + }
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|
|
| private:
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| - // Must be called after any potential clip change.
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| - void updateClip() { fClipEmpty = fCanvas->isClipEmpty(); }
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| + // Can we skip this command right now?
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| + template <typename T> bool canSkip(const T&) const {
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| + // We can skip most commands if the clip is empty. Exceptions are specialized below.
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| + return fClipEmpty;
|
| + }
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| +
|
| + // No base case, so we'll be compile-time checked that we implemented all possibilities below.
|
| + template <typename T> void draw(const T&);
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| +
|
| + // Update fClipEmpty if necessary.
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| + template <typename T> void updateClip() {
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| + // Most commands don't change the clip. Exceptions are specialized below.
|
| + }
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|
|
| SkCanvas* fCanvas;
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| unsigned fIndex;
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| bool fClipEmpty;
|
| };
|
|
|
| -template <> void Draw::operator()(const SkRecords::PushCull& r) {
|
| - if (r.popOffset != SkRecords::kUnsetPopOffset &&
|
| - fCanvas->quickReject(r.rect)) {
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| - // We skip to the popCull, then the loop moves us just beyond it.
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| - fIndex += r.popOffset;
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| - } else {
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| - fCanvas->pushCull(r.rect);
|
| +// These commands may change the clip.
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| +#define UPDATE_CLIP(T) template <> void Draw::updateClip<SkRecords::T>() \
|
| + { fClipEmpty = fCanvas->isClipEmpty(); }
|
| +UPDATE_CLIP(Restore);
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| +UPDATE_CLIP(SaveLayer);
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| +UPDATE_CLIP(ClipPath);
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| +UPDATE_CLIP(ClipRRect);
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| +UPDATE_CLIP(ClipRect);
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| +UPDATE_CLIP(ClipRegion);
|
| +#undef UPDATE_CLIP
|
| +
|
| +// These commands must always run.
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| +#define CAN_SKIP(T) template <> bool Draw::canSkip(const SkRecords::T&) const { return false; }
|
| +CAN_SKIP(Restore);
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| +CAN_SKIP(Save);
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| +CAN_SKIP(SaveLayer);
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| +CAN_SKIP(Clear);
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| +CAN_SKIP(PushCull);
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| +CAN_SKIP(PopCull);
|
| +#undef CAN_SKIP
|
| +
|
| +// We can skip these commands if they're intersecting with a clip that's already empty.
|
| +#define CAN_SKIP(T) template <> bool Draw::canSkip(const SkRecords::T& r) const \
|
| + { return fClipEmpty && SkRegion::kIntersect_Op == r.op; }
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| +CAN_SKIP(ClipPath);
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| +CAN_SKIP(ClipRRect);
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| +CAN_SKIP(ClipRect);
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| +CAN_SKIP(ClipRegion);
|
| +#undef CAN_SKIP
|
| +
|
| +static bool can_skip_text(const SkCanvas& c, const SkPaint& p, SkScalar minY, SkScalar maxY) {
|
| + // If we're drawing vertical text, none of the checks we're about to do make any sense.
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| + // We use canComputeFastBounds as a proxy for "is this text going to be rectangular?".
|
| + if (p.isVerticalText() || !p.canComputeFastBounds()) {
|
| + return false;
|
| }
|
| +
|
| + // Rather than checking the top and bottom font metrics, we guess. Actually looking up the top
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| + // and bottom metrics is slow, and this overapproximation should be good enough.
|
| + const SkScalar buffer = p.getTextSize() * 1.5f;
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| + SkDEBUGCODE(SkPaint::FontMetrics metrics;)
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| + SkDEBUGCODE(p.getFontMetrics(&metrics);)
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| + SkASSERT(-buffer <= metrics.fTop);
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| + SkASSERT(+buffer >= metrics.fBottom);
|
| + return c.quickRejectY(minY - buffer, maxY + buffer);
|
| +}
|
| +
|
| +template <> bool Draw::canSkip(const SkRecords::DrawPosTextH& r) const {
|
| + return fClipEmpty || can_skip_text(*fCanvas, r.paint, r.y, r.y);
|
| }
|
|
|
| -// These commands might change the clip.
|
| -#define CASE(T, call) \
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| - template <> void Draw::operator()(const SkRecords::T& r) { fCanvas->call; this->updateClip(); }
|
| -CASE(Restore, restore());
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| -CASE(SaveLayer, saveLayer(r.bounds, r.paint, r.flags));
|
| -#undef CASE
|
| -
|
| -// These certainly do change the clip,
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| -// but we can skip them if they're intersecting with a clip that's already empty.
|
| -#define CASE(T, call) template <> void Draw::operator()(const SkRecords::T& r) { \
|
| - if (!(fClipEmpty && SkRegion::kIntersect_Op == r.op)) { fCanvas->call; this->updateClip(); } \
|
| +template <> bool Draw::canSkip(const SkRecords::DrawPosText& r) const {
|
| + if (fClipEmpty) {
|
| + return true;
|
| + }
|
| +
|
| + // TODO(mtklein): may want to move this minY/maxY calculation into a one-time pass
|
| + const unsigned points = r.paint.countText(r.text, r.byteLength);
|
| + if (points == 0) {
|
| + return true;
|
| + }
|
| + SkScalar minY = SK_ScalarInfinity, maxY = SK_ScalarNegativeInfinity;
|
| + for (unsigned i = 0; i < points; i++) {
|
| + minY = SkTMin(minY, r.pos[i].fY);
|
| + maxY = SkTMax(maxY, r.pos[i].fY);
|
| + }
|
| +
|
| + return can_skip_text(*fCanvas, r.paint, minY, maxY);
|
| }
|
| -CASE(ClipPath, clipPath(r.path, r.op, r.doAA));
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| -CASE(ClipRRect, clipRRect(r.rrect, r.op, r.doAA));
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| -CASE(ClipRect, clipRect(r.rect, r.op, r.doAA));
|
| -CASE(ClipRegion, clipRegion(r.region, r.op));
|
| -#undef CASE
|
| -
|
| -// Commands which must run regardless of the clip, but don't change it themselves.
|
| -#define CASE(T, call) \
|
| - template <> void Draw::operator()(const SkRecords::T& r) { fCanvas->call; }
|
| -CASE(Save, save(r.flags));
|
| -CASE(Clear, clear(r.color));
|
| -CASE(PopCull, popCull());
|
| -#undef CASE
|
| -
|
| -// Nothing fancy below here. These commands respect and don't change the clip.
|
| -#define CASE(T, call) \
|
| - template <> void Draw::operator()(const SkRecords::T& r) { if (!fClipEmpty) fCanvas->call; }
|
| -CASE(Concat, concat(r.matrix));
|
| -CASE(SetMatrix, setMatrix(r.matrix));
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| -
|
| -CASE(DrawBitmap, drawBitmap(r.bitmap, r.left, r.top, r.paint));
|
| -CASE(DrawBitmapMatrix, drawBitmapMatrix(r.bitmap, r.matrix, r.paint));
|
| -CASE(DrawBitmapNine, drawBitmapNine(r.bitmap, r.center, r.dst, r.paint));
|
| -CASE(DrawBitmapRectToRect, drawBitmapRectToRect(r.bitmap, r.src, r.dst, r.paint, r.flags));
|
| -CASE(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint));
|
| -CASE(DrawOval, drawOval(r.oval, r.paint));
|
| -CASE(DrawPaint, drawPaint(r.paint));
|
| -CASE(DrawPath, drawPath(r.path, r.paint));
|
| -CASE(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint));
|
| -CASE(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint));
|
| -CASE(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint));
|
| -CASE(DrawRRect, drawRRect(r.rrect, r.paint));
|
| -CASE(DrawRect, drawRect(r.rect, r.paint));
|
| -CASE(DrawSprite, drawSprite(r.bitmap, r.left, r.top, r.paint));
|
| -CASE(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint));
|
| -CASE(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint));
|
| -CASE(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors,
|
| +
|
| +#define DRAW(T, call) template <> void Draw::draw(const SkRecords::T& r) { fCanvas->call; }
|
| +DRAW(Restore, restore());
|
| +DRAW(Save, save(r.flags));
|
| +DRAW(SaveLayer, saveLayer(r.bounds, r.paint, r.flags));
|
| +DRAW(PopCull, popCull());
|
| +DRAW(Clear, clear(r.color));
|
| +DRAW(Concat, concat(r.matrix));
|
| +DRAW(SetMatrix, setMatrix(r.matrix));
|
| +
|
| +DRAW(ClipPath, clipPath(r.path, r.op, r.doAA));
|
| +DRAW(ClipRRect, clipRRect(r.rrect, r.op, r.doAA));
|
| +DRAW(ClipRect, clipRect(r.rect, r.op, r.doAA));
|
| +DRAW(ClipRegion, clipRegion(r.region, r.op));
|
| +
|
| +DRAW(DrawBitmap, drawBitmap(r.bitmap, r.left, r.top, r.paint));
|
| +DRAW(DrawBitmapMatrix, drawBitmapMatrix(r.bitmap, r.matrix, r.paint));
|
| +DRAW(DrawBitmapNine, drawBitmapNine(r.bitmap, r.center, r.dst, r.paint));
|
| +DRAW(DrawBitmapRectToRect, drawBitmapRectToRect(r.bitmap, r.src, r.dst, r.paint, r.flags));
|
| +DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint));
|
| +DRAW(DrawOval, drawOval(r.oval, r.paint));
|
| +DRAW(DrawPaint, drawPaint(r.paint));
|
| +DRAW(DrawPath, drawPath(r.path, r.paint));
|
| +DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint));
|
| +DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint));
|
| +DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint));
|
| +DRAW(DrawRRect, drawRRect(r.rrect, r.paint));
|
| +DRAW(DrawRect, drawRect(r.rect, r.paint));
|
| +DRAW(DrawSprite, drawSprite(r.bitmap, r.left, r.top, r.paint));
|
| +DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint));
|
| +DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint));
|
| +DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors,
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| r.xmode.get(), r.indices, r.indexCount, r.paint));
|
| -#undef CASE
|
| +#undef DRAW
|
| +
|
| +// PushCull is a bit of a oddball. We might be able to just skip until just past its popCull.
|
| +template <> void Draw::draw(const SkRecords::PushCull& r) {
|
| + if (r.popOffset != SkRecords::kUnsetPopOffset && fCanvas->quickReject(r.rect)) {
|
| + fIndex += r.popOffset;
|
| + } else {
|
| + fCanvas->pushCull(r.rect);
|
| + }
|
| +}
|
|
|
| } // namespace
|
|
|
|
|