Chromium Code Reviews| Index: src/record/SkRecordDraw.cpp |
| diff --git a/src/record/SkRecordDraw.cpp b/src/record/SkRecordDraw.cpp |
| index 27eb7ae5955307e50a9b94625d1e3a476a8e3fd2..4c30435d9ed5a7de95493736c576a96505595307 100644 |
| --- a/src/record/SkRecordDraw.cpp |
| +++ b/src/record/SkRecordDraw.cpp |
| @@ -17,79 +17,145 @@ public: |
| unsigned index() const { return fIndex; } |
| void next() { ++fIndex; } |
| - // No base case, so we'll be compile-time checked that we implemented all possibilities below. |
| - template <typename T> void operator()(const T&); |
| + template <typename T> void operator()(const T& r) { |
| + if (!this->canSkip(r)) { |
| + this->draw(r); |
| + this->updateClip<T>(); |
| + } |
| + } |
| private: |
| - // Must be called after any potential clip change. |
| - void updateClip() { fClipEmpty = fCanvas->isClipEmpty(); } |
| + // Can we skip this command right now? |
| + template <typename T> bool canSkip(const T&) const { |
| + // We can skip most commands if the clip is empty. Exceptions are specialized below. |
| + return fClipEmpty; |
| + } |
| + |
| + // No base case, so we'll be compile-time checked that we implemented all possibilities below. |
| + template <typename T> void draw(const T&); |
| + |
| + // Update fClipEmpty if necessary. |
| + template <typename T> void updateClip() { |
| + // Most commands don't change the clip. Exceptions are specialized below. |
| + } |
| SkCanvas* fCanvas; |
| unsigned fIndex; |
| bool fClipEmpty; |
| }; |
| -template <> void Draw::operator()(const SkRecords::PushCull& r) { |
| - if (r.popOffset != SkRecords::kUnsetPopOffset && |
| - fCanvas->quickReject(r.rect)) { |
| - // We skip to the popCull, then the loop moves us just beyond it. |
| - fIndex += r.popOffset; |
| - } else { |
| - fCanvas->pushCull(r.rect); |
| +// These commands may change the clip. |
| +#define UPDATE_CLIP(T) template <> void Draw::updateClip<SkRecords::T>() \ |
| + { fClipEmpty = fCanvas->isClipEmpty(); } |
| +UPDATE_CLIP(Restore); |
| +UPDATE_CLIP(SaveLayer); |
| +UPDATE_CLIP(ClipPath); |
| +UPDATE_CLIP(ClipRRect); |
| +UPDATE_CLIP(ClipRect); |
| +UPDATE_CLIP(ClipRegion); |
| +#undef UPDATE_CLIP |
| + |
| +// These commands must always run. |
| +#define CAN_SKIP(T) template <> bool Draw::canSkip(const SkRecords::T&) const { return false; } |
| +CAN_SKIP(Restore); |
| +CAN_SKIP(Save); |
| +CAN_SKIP(SaveLayer); |
| +CAN_SKIP(Clear); |
| +CAN_SKIP(PushCull); |
| +CAN_SKIP(PopCull); |
| +#undef CAN_SKIP |
| + |
| +// We can skip these commands only if they're intersecting an empty clip. |
|
tomhudson
2014/04/14 17:12:16
What does it mean for a clip to intersect the empt
mtklein
2014/04/14 18:08:16
This is clip-everything-away-draw-nothing empty cl
|
| +#define CAN_SKIP(T) template <> bool Draw::canSkip(const SkRecords::T& r) const \ |
| + { return fClipEmpty && SkRegion::kIntersect_Op == r.op; } |
| +CAN_SKIP(ClipPath); |
| +CAN_SKIP(ClipRRect); |
| +CAN_SKIP(ClipRect); |
| +CAN_SKIP(ClipRegion); |
| +#undef CAN_SKIP |
| + |
| +static bool can_skip_text(const SkCanvas& c, const SkPaint& p, SkScalar minY, SkScalar maxY) { |
| + // If we're drawing vertical text, none of the checks we're about to do make any sense. |
| + // We use canComputeFastBounds as a proxy for "is this text going to be rectangular?". |
| + if (p.isVerticalText() || !p.canComputeFastBounds()) { |
| + return false; |
| } |
| + |
| + // Rather than checking the top and bottom font metrics, we guess. Actually looking up the top |
| + // and bottom metrics is slow, and this overapproximation should be good enough. |
| + const SkScalar buffer = p.getTextSize() * 1.5f; |
| + SkDEBUGCODE(SkPaint::FontMetrics metrics;) |
| + SkDEBUGCODE(p.getFontMetrics(&metrics);) |
| + SkASSERT(-buffer <= metrics.fTop); |
| + SkASSERT(+buffer >= metrics.fBottom); |
| + return c.quickRejectY(minY - buffer, maxY + buffer); |
| +} |
| + |
| +template <> bool Draw::canSkip(const SkRecords::DrawPosTextH& r) const { |
| + return fClipEmpty || can_skip_text(*fCanvas, r.paint, r.y, r.y); |
| } |
| -// These commands might change the clip. |
| -#define CASE(T, call) \ |
| - template <> void Draw::operator()(const SkRecords::T& r) { fCanvas->call; this->updateClip(); } |
| -CASE(Restore, restore()); |
| -CASE(SaveLayer, saveLayer(r.bounds, r.paint, r.flags)); |
| -#undef CASE |
| - |
| -// These certainly do change the clip, |
| -// but we can skip them if they're intersecting with a clip that's already empty. |
| -#define CASE(T, call) template <> void Draw::operator()(const SkRecords::T& r) { \ |
| - if (!(fClipEmpty && SkRegion::kIntersect_Op == r.op)) { fCanvas->call; this->updateClip(); } \ |
| +template <> bool Draw::canSkip(const SkRecords::DrawPosText& r) const { |
| + if (fClipEmpty) { |
| + return true; |
| + } |
| + |
| + // TODO(mtklein): may want to move this minY/maxY calculation into a one-time pass |
| + const unsigned points = r.paint.countText(r.text, r.byteLength); |
| + if (points == 0) { |
| + return true; |
| + } |
| + SkScalar minY = SK_ScalarInfinity, maxY = SK_ScalarNegativeInfinity; |
| + for (unsigned i = 0; i < points; i++) { |
| + minY = SkTMin(minY, r.pos[i].fY); |
| + maxY = SkTMax(maxY, r.pos[i].fY); |
| + } |
| + |
| + return can_skip_text(*fCanvas, r.paint, minY, maxY); |
| } |
| -CASE(ClipPath, clipPath(r.path, r.op, r.doAA)); |
| -CASE(ClipRRect, clipRRect(r.rrect, r.op, r.doAA)); |
| -CASE(ClipRect, clipRect(r.rect, r.op, r.doAA)); |
| -CASE(ClipRegion, clipRegion(r.region, r.op)); |
| -#undef CASE |
| - |
| -// Commands which must run regardless of the clip, but don't change it themselves. |
| -#define CASE(T, call) \ |
| - template <> void Draw::operator()(const SkRecords::T& r) { fCanvas->call; } |
| -CASE(Save, save(r.flags)); |
| -CASE(Clear, clear(r.color)); |
| -CASE(PopCull, popCull()); |
| -#undef CASE |
| - |
| -// Nothing fancy below here. These commands respect and don't change the clip. |
| -#define CASE(T, call) \ |
| - template <> void Draw::operator()(const SkRecords::T& r) { if (!fClipEmpty) fCanvas->call; } |
| -CASE(Concat, concat(r.matrix)); |
| -CASE(SetMatrix, setMatrix(r.matrix)); |
| - |
| -CASE(DrawBitmap, drawBitmap(r.bitmap, r.left, r.top, r.paint)); |
| -CASE(DrawBitmapMatrix, drawBitmapMatrix(r.bitmap, r.matrix, r.paint)); |
| -CASE(DrawBitmapNine, drawBitmapNine(r.bitmap, r.center, r.dst, r.paint)); |
| -CASE(DrawBitmapRectToRect, drawBitmapRectToRect(r.bitmap, r.src, r.dst, r.paint, r.flags)); |
| -CASE(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint)); |
| -CASE(DrawOval, drawOval(r.oval, r.paint)); |
| -CASE(DrawPaint, drawPaint(r.paint)); |
| -CASE(DrawPath, drawPath(r.path, r.paint)); |
| -CASE(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint)); |
| -CASE(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint)); |
| -CASE(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint)); |
| -CASE(DrawRRect, drawRRect(r.rrect, r.paint)); |
| -CASE(DrawRect, drawRect(r.rect, r.paint)); |
| -CASE(DrawSprite, drawSprite(r.bitmap, r.left, r.top, r.paint)); |
| -CASE(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint)); |
| -CASE(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint)); |
| -CASE(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors, |
| + |
| +#define DRAW(T, call) template <> void Draw::draw(const SkRecords::T& r) { fCanvas->call; } |
| +DRAW(Restore, restore()); |
| +DRAW(Save, save(r.flags)); |
| +DRAW(SaveLayer, saveLayer(r.bounds, r.paint, r.flags)); |
| +DRAW(PopCull, popCull()); |
| +DRAW(Clear, clear(r.color)); |
| +DRAW(Concat, concat(r.matrix)); |
| +DRAW(SetMatrix, setMatrix(r.matrix)); |
| + |
| +DRAW(ClipPath, clipPath(r.path, r.op, r.doAA)); |
| +DRAW(ClipRRect, clipRRect(r.rrect, r.op, r.doAA)); |
| +DRAW(ClipRect, clipRect(r.rect, r.op, r.doAA)); |
| +DRAW(ClipRegion, clipRegion(r.region, r.op)); |
| + |
| +DRAW(DrawBitmap, drawBitmap(r.bitmap, r.left, r.top, r.paint)); |
| +DRAW(DrawBitmapMatrix, drawBitmapMatrix(r.bitmap, r.matrix, r.paint)); |
| +DRAW(DrawBitmapNine, drawBitmapNine(r.bitmap, r.center, r.dst, r.paint)); |
| +DRAW(DrawBitmapRectToRect, drawBitmapRectToRect(r.bitmap, r.src, r.dst, r.paint, r.flags)); |
| +DRAW(DrawDRRect, drawDRRect(r.outer, r.inner, r.paint)); |
| +DRAW(DrawOval, drawOval(r.oval, r.paint)); |
| +DRAW(DrawPaint, drawPaint(r.paint)); |
| +DRAW(DrawPath, drawPath(r.path, r.paint)); |
| +DRAW(DrawPoints, drawPoints(r.mode, r.count, r.pts, r.paint)); |
| +DRAW(DrawPosText, drawPosText(r.text, r.byteLength, r.pos, r.paint)); |
| +DRAW(DrawPosTextH, drawPosTextH(r.text, r.byteLength, r.xpos, r.y, r.paint)); |
| +DRAW(DrawRRect, drawRRect(r.rrect, r.paint)); |
| +DRAW(DrawRect, drawRect(r.rect, r.paint)); |
| +DRAW(DrawSprite, drawSprite(r.bitmap, r.left, r.top, r.paint)); |
| +DRAW(DrawText, drawText(r.text, r.byteLength, r.x, r.y, r.paint)); |
| +DRAW(DrawTextOnPath, drawTextOnPath(r.text, r.byteLength, r.path, r.matrix, r.paint)); |
| +DRAW(DrawVertices, drawVertices(r.vmode, r.vertexCount, r.vertices, r.texs, r.colors, |
| r.xmode.get(), r.indices, r.indexCount, r.paint)); |
| -#undef CASE |
| +#undef DRAW |
| + |
| +// PushCull is a bit of a oddball. We might be able to just skip until just past its popCull. |
| +template <> void Draw::draw(const SkRecords::PushCull& r) { |
| + if (r.popOffset != SkRecords::kUnsetPopOffset && fCanvas->quickReject(r.rect)) { |
| + fIndex += r.popOffset; |
| + } else { |
| + fCanvas->pushCull(r.rect); |
| + } |
| +} |
| } // namespace |