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Unified Diff: content/renderer/render_thread_impl.cc

Issue 2334533002: base: Move renderer threads to the appropriate cpuset. (Closed)
Patch Set: v3 Created 4 years, 3 months ago
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Index: content/renderer/render_thread_impl.cc
diff --git a/content/renderer/render_thread_impl.cc b/content/renderer/render_thread_impl.cc
index eb7094a55a274d2384e6dd7d58d1202cb82a859a..494064a4547b67788358b1670c747e1638c1c410 100644
--- a/content/renderer/render_thread_impl.cc
+++ b/content/renderer/render_thread_impl.cc
@@ -858,6 +858,11 @@ void RenderThreadImpl::Init(
time_zone_monitor->AddClient(
time_zone_monitor_binding_.CreateInterfacePtrAndBind());
+ ChildProcess::current()->SetIOThreadPriority(base::ThreadPriority::DISPLAY);
+ ChildThreadImpl::current()->SetThreadPriority(
+ categorized_worker_pool_->background_worker_thread_id(),
+ base::ThreadPriority::BACKGROUND);
+
is_renderer_suspended_ = false;
}
@@ -1134,6 +1139,8 @@ void RenderThreadImpl::InitializeCompositorThread() {
compositor_task_runner_->PostTask(
FROM_HERE,
base::Bind(base::IgnoreResult(&ThreadRestrictions::SetIOAllowed), false));
+ ChildThreadImpl::current()->SetThreadPriority(compositor_thread_->threadId(),
+ base::ThreadPriority::DISPLAY);
SynchronousInputHandlerProxyClient* synchronous_input_handler_proxy_client =
nullptr;
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