Index: include/effects/SkGaussianEdgeShader.h |
diff --git a/include/effects/SkGaussianEdgeShader.h b/include/effects/SkGaussianEdgeShader.h |
index 9e07450482b767424823cde6111480ccd36c9de2..0a2857efd1466e2f347bbfd2cea19c449a8c785b 100644 |
--- a/include/effects/SkGaussianEdgeShader.h |
+++ b/include/effects/SkGaussianEdgeShader.h |
@@ -16,7 +16,7 @@ public: |
* Currently this is only useable with Circle and RRect shapes on the GPU backend. |
* Raster will draw nothing. |
*/ |
- static sk_sp<SkShader> Make(bool largerBlur = false); |
+ static sk_sp<SkShader> Make(bool largerBlur = true); |
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |