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Issue 2332923002: Fix scroll animation UpdateTarget for zero-duration segments (Closed)
Patch Set: Created 4 years, 3 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/scroll_offset_animation_curve.h" 5 #include "cc/animation/scroll_offset_animation_curve.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 9
10 #include "base/logging.h" 10 #include "base/logging.h"
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203 const gfx::ScrollOffset& new_target) { 203 const gfx::ScrollOffset& new_target) {
204 if (std::abs(MaximumDimension(target_value_.DeltaFrom(new_target))) < 204 if (std::abs(MaximumDimension(target_value_.DeltaFrom(new_target))) <
205 kEpsilon) { 205 kEpsilon) {
206 target_value_ = new_target; 206 target_value_ = new_target;
207 return; 207 return;
208 } 208 }
209 209
210 // The total_animation_duration_ is zero because of the delay that we 210 // The total_animation_duration_ is zero because of the delay that we
211 // accounted for when the animation was created. The new duration should 211 // accounted for when the animation was created. The new duration should
212 // also take the delay into account. 212 // also take the delay into account.
213 if (total_animation_duration_.is_zero()) { 213 if (total_animation_duration_.is_zero()) {
skobes 2016/09/12 22:45:46 I think this block is redundant now?
ymalik 2016/09/12 23:35:05 Yes, you're right.
214 DCHECK_LE(t, 0); 214 DCHECK_LE(t, 0);
215 total_animation_duration_ = 215 total_animation_duration_ =
216 SegmentDuration(new_target.DeltaFrom(initial_value_), 216 SegmentDuration(new_target.DeltaFrom(initial_value_),
217 duration_behavior_, base::TimeDelta::FromSecondsD(-t)); 217 duration_behavior_, base::TimeDelta::FromSecondsD(-t));
218 target_value_ = new_target; 218 target_value_ = new_target;
219 return; 219 return;
220 } 220 }
221 221
222 base::TimeDelta delayed_by = base::TimeDelta::FromSecondsD( 222 base::TimeDelta delayed_by = base::TimeDelta::FromSecondsD(
223 std::max(0.0, last_retarget_.InSecondsF() - t)); 223 std::max(0.0, last_retarget_.InSecondsF() - t));
224 t = std::max(t, last_retarget_.InSecondsF()); 224 t = std::max(t, last_retarget_.InSecondsF());
225 225
226 gfx::ScrollOffset current_position = 226 gfx::ScrollOffset current_position =
227 GetValue(base::TimeDelta::FromSecondsD(t)); 227 GetValue(base::TimeDelta::FromSecondsD(t));
228 gfx::Vector2dF old_delta = target_value_.DeltaFrom(initial_value_); 228 gfx::Vector2dF old_delta = target_value_.DeltaFrom(initial_value_);
229 gfx::Vector2dF new_delta = new_target.DeltaFrom(current_position); 229 gfx::Vector2dF new_delta = new_target.DeltaFrom(current_position);
230 230
231 // The last segement was of zero duration.
232 if ((total_animation_duration_ - last_retarget_).is_zero()) {
233 DCHECK_EQ(t, last_retarget_.InSecondsF());
234 total_animation_duration_ =
235 SegmentDuration(new_delta, duration_behavior_, base::TimeDelta());
skobes 2016/09/12 22:45:46 Pass delayed_by here?
ymalik 2016/09/12 23:35:05 Done.
236 target_value_ = new_target;
237 return;
238 }
239
231 double old_duration = 240 double old_duration =
232 (total_animation_duration_ - last_retarget_).InSecondsF(); 241 (total_animation_duration_ - last_retarget_).InSecondsF();
233 double old_normalized_velocity = timing_function_->Velocity( 242 double old_normalized_velocity = timing_function_->Velocity(
234 (t - last_retarget_.InSecondsF()) / old_duration); 243 (t - last_retarget_.InSecondsF()) / old_duration);
235 244
236 // Use the velocity-based duration bound when it is less than the constant 245 // Use the velocity-based duration bound when it is less than the constant
237 // segment duration. This minimizes the "rubber-band" bouncing effect when 246 // segment duration. This minimizes the "rubber-band" bouncing effect when
238 // old_normalized_velocity is large and new_delta is small. 247 // old_normalized_velocity is large and new_delta is small.
239 double new_duration = std::min( 248 double new_duration = std::min(
240 SegmentDuration(new_delta, duration_behavior_, delayed_by).InSecondsF(), 249 SegmentDuration(new_delta, duration_behavior_, delayed_by).InSecondsF(),
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256 (MaximumDimension(old_delta) / MaximumDimension(new_delta)); 265 (MaximumDimension(old_delta) / MaximumDimension(new_delta));
257 266
258 initial_value_ = current_position; 267 initial_value_ = current_position;
259 target_value_ = new_target; 268 target_value_ = new_target;
260 total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration); 269 total_animation_duration_ = base::TimeDelta::FromSecondsD(t + new_duration);
261 last_retarget_ = base::TimeDelta::FromSecondsD(t); 270 last_retarget_ = base::TimeDelta::FromSecondsD(t);
262 timing_function_ = EaseOutWithInitialVelocity(new_normalized_velocity); 271 timing_function_ = EaseOutWithInitialVelocity(new_normalized_velocity);
263 } 272 }
264 273
265 } // namespace cc 274 } // namespace cc
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