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Side by Side Diff: tools/SkShaper_primitive.cpp

Issue 2332473003: SkPDF: SkShaper_primitive uses new textblob API (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2016 Google Inc. 2 * Copyright 2016 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 #include "SkShaper.h" 7 #include "SkShaper.h"
8 #include "SkStream.h" 8 #include "SkStream.h"
9 #include "SkTextBlob.h" 9 #include "SkTextBlob.h"
10 #include "SkTypeface.h" 10 #include "SkTypeface.h"
11 11
12 struct SkShaper::Impl { 12 struct SkShaper::Impl {
13 sk_sp<SkTypeface> fTypeface; 13 sk_sp<SkTypeface> fTypeface;
14 }; 14 };
15 15
16 SkShaper::SkShaper(sk_sp<SkTypeface> tf) : fImpl(new Impl) { 16 SkShaper::SkShaper(sk_sp<SkTypeface> tf) : fImpl(new Impl) {
17 fImpl->fTypeface = tf ? std::move(tf) : SkTypeface::MakeDefault(); 17 fImpl->fTypeface = tf ? std::move(tf) : SkTypeface::MakeDefault();
18 } 18 }
19 19
20 SkShaper::~SkShaper() {} 20 SkShaper::~SkShaper() {}
21 21
22 bool SkShaper::good() const { return true; } 22 bool SkShaper::good() const { return true; }
23 23
24 // This example only uses public API, so we don't use SkUTF8_NextUnichar.
25 unsigned utf8_lead_byte_to_count(const char* ptr) {
26 uint8_t c = *(const uint8_t*)ptr;
27 SkASSERT(c <= 0xF7);
28 SkASSERT((c & 0xC0) != 0x80);
29 return (((0xE5 << 24) >> ((unsigned)c >> 4 << 1)) & 3) + 1;
30 }
31
24 SkScalar SkShaper::shape(SkTextBlobBuilder* builder, 32 SkScalar SkShaper::shape(SkTextBlobBuilder* builder,
25 const SkPaint& srcPaint, 33 const SkPaint& srcPaint,
26 const char* utf8text, 34 const char* utf8text,
27 size_t textBytes, 35 size_t textBytes,
28 SkPoint point) const { 36 SkPoint point) const {
29 SkPaint paint(srcPaint); 37 SkPaint paint(srcPaint);
30 paint.setTypeface(fImpl->fTypeface); 38 paint.setTypeface(fImpl->fTypeface);
31 paint.setTextEncoding(SkPaint::kUTF8_TextEncoding); 39 paint.setTextEncoding(SkPaint::kUTF8_TextEncoding);
32 int glyphCount = paint.countText(utf8text, textBytes); 40 int glyphCount = paint.countText(utf8text, textBytes);
33 if (glyphCount <= 0) { 41 if (glyphCount <= 0) {
34 return 0; 42 return 0;
35 } 43 }
36 SkRect bounds; 44 SkRect bounds;
37 (void)paint.measureText(utf8text, textBytes, &bounds); 45 (void)paint.measureText(utf8text, textBytes, &bounds);
38 paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding); 46 paint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
39 const SkTextBlobBuilder::RunBuffer& runBuffer = builder->allocRunPosH( 47 const SkTextBlobBuilder::RunBuffer& runBuffer =
40 paint, glyphCount, point.y(), &bounds); 48 builder->allocRunTextPosH(paint, glyphCount, point.y(), textBytes, SkStr ing(), &bounds);
49 memcpy(runBuffer.utf8text, utf8text, textBytes);
50 const char* txtPtr = utf8text;
51 for (int i = 0; i < glyphCount; ++i) {
52 // Each charater maps to exactly one glyph via SkGlyphCache::unicharToGl yph().
53 runBuffer.clusters[i] = SkToU32(txtPtr - utf8text);
54 txtPtr += utf8_lead_byte_to_count(txtPtr);
55 SkASSERT(txtPtr <= utf8text + textBytes);
56 }
41 paint.setTextEncoding(SkPaint::kUTF8_TextEncoding); 57 paint.setTextEncoding(SkPaint::kUTF8_TextEncoding);
42 (void)paint.textToGlyphs(utf8text, textBytes, runBuffer.glyphs); 58 (void)paint.textToGlyphs(utf8text, textBytes, runBuffer.glyphs);
43 (void)paint.getTextWidths(utf8text, textBytes, runBuffer.pos); 59 (void)paint.getTextWidths(utf8text, textBytes, runBuffer.pos);
44 SkScalar x = point.x(); 60 SkScalar x = point.x();
45 for (int i = 0; i < glyphCount; ++i) { 61 for (int i = 0; i < glyphCount; ++i) {
46 SkScalar w = runBuffer.pos[i]; 62 SkScalar w = runBuffer.pos[i];
47 runBuffer.pos[i] = x; 63 runBuffer.pos[i] = x;
48 x += w; 64 x += w;
49 } 65 }
50 return (SkScalar)x; 66 return (SkScalar)x;
51 } 67 }
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