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Unified Diff: third_party/WebKit/Source/modules/vr/VRFrameData.cpp

Issue 2331553002: Update WebVR interface to match the 1.1 spec (Closed)
Patch Set: Addressed further feedback Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/modules/vr/VRFrameData.cpp
diff --git a/third_party/WebKit/Source/modules/vr/VRFrameData.cpp b/third_party/WebKit/Source/modules/vr/VRFrameData.cpp
new file mode 100644
index 0000000000000000000000000000000000000000..a13cc0dce1d6c6c85a9f520697b06b3624ee87d0
--- /dev/null
+++ b/third_party/WebKit/Source/modules/vr/VRFrameData.cpp
@@ -0,0 +1,213 @@
+// Copyright 2016 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "modules/vr/VRFrameData.h"
+
+#include "modules/vr/VREyeParameters.h"
+#include "modules/vr/VRPose.h"
+
+#include <cmath>
+
+namespace blink {
+
+// TODO(bajones): All of the matrix math here is temporary. It will be removed
+// once the VRService has been updated to allow the underlying VR APIs to
+// provide the projection and view matrices directly.
+
+// Build a projection matrix from a field of view and near/far planes.
+void projectionFromFieldOfView(DOMFloat32Array* outArray, VRFieldOfView* fov, float depthNear, float depthFar)
+{
+ float upTan = tanf(fov->upDegrees() * M_PI / 180.0);
+ float downTan = tanf(fov->downDegrees() * M_PI / 180.0);
+ float leftTan = tanf(fov->leftDegrees() * M_PI / 180.0);
+ float rightTan = tanf(fov->rightDegrees() * M_PI / 180.0);
+ float xScale = 2.0f / (leftTan + rightTan);
mthiesse 2016/09/12 19:43:11 I expect that for any realistic values, these tan
+ float yScale = 2.0f / (upTan + downTan);
+
+ float* out = outArray->data();
+ out[0] = xScale;
+ out[1] = 0.0f;
+ out[2] = 0.0f;
+ out[3] = 0.0f;
+ out[4] = 0.0f;
+ out[5] = yScale;
+ out[6] = 0.0f;
+ out[7] = 0.0f;
+ out[8] = -((leftTan - rightTan) * xScale * 0.5);
+ out[9] = ((upTan - downTan) * yScale * 0.5);
+ out[10] = depthFar / (depthNear - depthFar);
+ out[11] = -1.0f;
+ out[12] = 0.0f;
+ out[13] = 0.0f;
+ out[14] = (depthFar * depthNear) / (depthNear - depthFar);
+ out[15] = 0.0f;
+}
+
+// Create a matrix from a rotation and translation.
+void matrixfromRotationTranslation(DOMFloat32Array* outArray, const mojo::WTFArray<float>& rotation, const mojo::WTFArray<float>& translation)
+{
+ // Quaternion math
+ float x = rotation.is_null() ? 0.0f : rotation[0];
+ float y = rotation.is_null() ? 0.0f : rotation[1];
+ float z = rotation.is_null() ? 0.0f : rotation[2];
+ float w = rotation.is_null() ? 1.0f : rotation[3];
+ float x2 = x + x;
+ float y2 = y + y;
+ float z2 = z + z;
+
+ float xx = x * x2;
+ float xy = x * y2;
+ float xz = x * z2;
+ float yy = y * y2;
+ float yz = y * z2;
+ float zz = z * z2;
+ float wx = w * x2;
+ float wy = w * y2;
+ float wz = w * z2;
+
+ float* out = outArray->data();
+ out[0] = 1 - (yy + zz);
+ out[1] = xy + wz;
+ out[2] = xz - wy;
+ out[3] = 0;
+ out[4] = xy - wz;
+ out[5] = 1 - (xx + zz);
+ out[6] = yz + wx;
+ out[7] = 0;
+ out[8] = xz + wy;
+ out[9] = yz - wx;
+ out[10] = 1 - (xx + yy);
+ out[11] = 0;
+ out[12] = translation.is_null() ? 0.0f : translation[0];
+ out[13] = translation.is_null() ? 0.0f : translation[1];
+ out[14] = translation.is_null() ? 0.0f : translation[2];
+ out[15] = 1;
+}
+
+// Translate a matrix
+void matrixTranslate(DOMFloat32Array* outArray, const DOMFloat32Array* translation)
+{
+ if (!translation)
+ return;
+
+ float x = translation->data()[0];
+ float y = translation->data()[1];
+ float z = translation->data()[2];
+
+ float* out = outArray->data();
+ out[12] = out[0] * x + out[4] * y + out[8] * z + out[12];
+ out[13] = out[1] * x + out[5] * y + out[9] * z + out[13];
+ out[14] = out[2] * x + out[6] * y + out[10] * z + out[14];
+ out[15] = out[3] * x + out[7] * y + out[11] * z + out[15];
+}
+
+bool matrixInvert(DOMFloat32Array* outArray)
+{
+ float* out = outArray->data();
+ float a00 = out[0];
+ float a01 = out[1];
+ float a02 = out[2];
+ float a03 = out[3];
+ float a10 = out[4];
+ float a11 = out[5];
+ float a12 = out[6];
+ float a13 = out[7];
+ float a20 = out[8];
+ float a21 = out[9];
+ float a22 = out[10];
+ float a23 = out[11];
+ float a30 = out[12];
+ float a31 = out[13];
+ float a32 = out[14];
+ float a33 = out[15];
+
+ float b00 = a00 * a11 - a01 * a10;
+ float b01 = a00 * a12 - a02 * a10;
+ float b02 = a00 * a13 - a03 * a10;
+ float b03 = a01 * a12 - a02 * a11;
+ float b04 = a01 * a13 - a03 * a11;
+ float b05 = a02 * a13 - a03 * a12;
+ float b06 = a20 * a31 - a21 * a30;
+ float b07 = a20 * a32 - a22 * a30;
+ float b08 = a20 * a33 - a23 * a30;
+ float b09 = a21 * a32 - a22 * a31;
+ float b10 = a21 * a33 - a23 * a31;
+ float b11 = a22 * a33 - a23 * a32;
+
+ // Calculate the determinant
+ float det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
+
+ if (!det)
+ return false;
+
+ det = 1.0 / det;
+
+ out[0] = (a11 * b11 - a12 * b10 + a13 * b09) * det;
+ out[1] = (a02 * b10 - a01 * b11 - a03 * b09) * det;
+ out[2] = (a31 * b05 - a32 * b04 + a33 * b03) * det;
+ out[3] = (a22 * b04 - a21 * b05 - a23 * b03) * det;
+ out[4] = (a12 * b08 - a10 * b11 - a13 * b07) * det;
+ out[5] = (a00 * b11 - a02 * b08 + a03 * b07) * det;
+ out[6] = (a32 * b02 - a30 * b05 - a33 * b01) * det;
+ out[7] = (a20 * b05 - a22 * b02 + a23 * b01) * det;
+ out[8] = (a10 * b10 - a11 * b08 + a13 * b06) * det;
+ out[9] = (a01 * b08 - a00 * b10 - a03 * b06) * det;
+ out[10] = (a30 * b04 - a31 * b02 + a33 * b00) * det;
+ out[11] = (a21 * b02 - a20 * b04 - a23 * b00) * det;
+ out[12] = (a11 * b07 - a10 * b09 - a12 * b06) * det;
+ out[13] = (a00 * b09 - a01 * b07 + a02 * b06) * det;
+ out[14] = (a31 * b01 - a30 * b03 - a32 * b00) * det;
+ out[15] = (a20 * b03 - a21 * b01 + a22 * b00) * det;
+
+ return true;
+};
+
+VRFrameData::VRFrameData()
+ : m_timestamp(0.0)
+{
+ m_leftProjectionMatrix = DOMFloat32Array::create(16);
+ m_leftViewMatrix = DOMFloat32Array::create(16);
+ m_rightProjectionMatrix = DOMFloat32Array::create(16);
+ m_rightViewMatrix = DOMFloat32Array::create(16);
+ m_pose = VRPose::create();
+}
+
+bool VRFrameData::update(const device::blink::VRPosePtr& pose, VREyeParameters* leftEye, VREyeParameters* rightEye, float depthNear, float depthFar)
+{
+ if (!pose)
+ return false;
+
+ m_timestamp = pose->timestamp;
+
+ // Build the projection matrices
+ projectionFromFieldOfView(m_leftProjectionMatrix, leftEye->fieldOfView(), depthNear, depthFar);
+ projectionFromFieldOfView(m_rightProjectionMatrix, rightEye->fieldOfView(), depthNear, depthFar);
+
+ // Build the view matrices
+ matrixfromRotationTranslation(m_leftViewMatrix, pose->orientation, pose->position);
+ matrixTranslate(m_leftViewMatrix, leftEye->offset());
+ if (!matrixInvert(m_leftViewMatrix))
+ return false;
+
+ matrixfromRotationTranslation(m_rightViewMatrix, pose->orientation, pose->position);
+ matrixTranslate(m_rightViewMatrix, rightEye->offset());
+ if (!matrixInvert(m_rightViewMatrix))
+ return false;
+
+ // Set the pose
+ m_pose->setPose(pose);
+
+ return true;
+}
+
+DEFINE_TRACE(VRFrameData)
+{
+ visitor->trace(m_leftProjectionMatrix);
+ visitor->trace(m_leftViewMatrix);
+ visitor->trace(m_rightProjectionMatrix);
+ visitor->trace(m_rightViewMatrix);
+ visitor->trace(m_pose);
+}
+
+} // namespace blink
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