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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef VRDisplay_h | 5 #ifndef VRDisplay_h |
6 #define VRDisplay_h | 6 #define VRDisplay_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "core/dom/Document.h" | 9 #include "core/dom/Document.h" |
10 #include "core/dom/FrameRequestCallback.h" | 10 #include "core/dom/FrameRequestCallback.h" |
11 #include "device/vr/vr_service.mojom-blink.h" | 11 #include "device/vr/vr_service.mojom-blink.h" |
12 #include "modules/vr/VRDisplayCapabilities.h" | 12 #include "modules/vr/VRDisplayCapabilities.h" |
13 #include "modules/vr/VRLayer.h" | 13 #include "modules/vr/VRLayer.h" |
14 #include "platform/Timer.h" | 14 #include "platform/Timer.h" |
15 #include "platform/heap/Handle.h" | 15 #include "platform/heap/Handle.h" |
16 #include "public/platform/WebGraphicsContext3DProvider.h" | 16 #include "public/platform/WebGraphicsContext3DProvider.h" |
17 #include "public/platform/WebThread.h" | |
18 #include "wtf/Forward.h" | 17 #include "wtf/Forward.h" |
19 #include "wtf/text/WTFString.h" | 18 #include "wtf/text/WTFString.h" |
20 | 19 |
21 namespace gpu { | 20 namespace gpu { |
22 namespace gles2 { | 21 namespace gles2 { |
23 class GLES2Interface; | 22 class GLES2Interface; |
24 } | 23 } |
25 } | 24 } |
26 | 25 |
27 namespace blink { | 26 namespace blink { |
28 | 27 |
29 class NavigatorVR; | 28 class NavigatorVR; |
30 class VRController; | 29 class VRController; |
31 class VREyeParameters; | 30 class VREyeParameters; |
| 31 class VRFrameData; |
32 class VRStageParameters; | 32 class VRStageParameters; |
33 class VRPose; | 33 class VRPose; |
34 | 34 |
35 class WebGLRenderingContextBase; | 35 class WebGLRenderingContextBase; |
36 | 36 |
37 enum VREye { | 37 enum VREye { |
38 VREyeNone, | 38 VREyeNone, |
39 VREyeLeft, | 39 VREyeLeft, |
40 VREyeRight | 40 VREyeRight |
41 }; | 41 }; |
42 | 42 |
43 class VRDisplay final : public GarbageCollectedFinalized<VRDisplay>, public Scri
ptWrappable, public WebThread::TaskObserver { | 43 class VRDisplay final : public GarbageCollectedFinalized<VRDisplay>, public Scri
ptWrappable { |
44 DEFINE_WRAPPERTYPEINFO(); | 44 DEFINE_WRAPPERTYPEINFO(); |
45 public: | 45 public: |
46 ~VRDisplay(); | 46 ~VRDisplay(); |
47 | 47 |
48 unsigned displayId() const { return m_displayId; } | 48 unsigned displayId() const { return m_displayId; } |
49 const String& displayName() const { return m_displayName; } | 49 const String& displayName() const { return m_displayName; } |
50 | 50 |
51 VRDisplayCapabilities* capabilities() const { return m_capabilities; } | 51 VRDisplayCapabilities* capabilities() const { return m_capabilities; } |
52 VRStageParameters* stageParameters() const { return m_stageParameters; } | 52 VRStageParameters* stageParameters() const { return m_stageParameters; } |
53 | 53 |
54 bool isConnected() const { return m_isConnected; } | 54 bool isConnected() const { return m_isConnected; } |
55 bool isPresenting() const { return m_isPresenting; } | 55 bool isPresenting() const { return m_isPresenting; } |
56 | 56 |
| 57 bool getFrameData(VRFrameData*); |
57 VRPose* getPose(); | 58 VRPose* getPose(); |
58 VRPose* getImmediatePose(); | |
59 void resetPose(); | 59 void resetPose(); |
60 | 60 |
| 61 double depthNear() const { return m_depthNear; } |
| 62 double depthFar() const { return m_depthFar; } |
| 63 |
| 64 void setDepthNear(double value) { m_depthNear = value; } |
| 65 void setDepthFar(double value) { m_depthFar = value; } |
| 66 |
61 VREyeParameters* getEyeParameters(const String&); | 67 VREyeParameters* getEyeParameters(const String&); |
62 | 68 |
63 int requestAnimationFrame(FrameRequestCallback*); | 69 int requestAnimationFrame(FrameRequestCallback*); |
64 void cancelAnimationFrame(int id); | 70 void cancelAnimationFrame(int id); |
65 | 71 |
66 ScriptPromise requestPresent(ScriptState*, const HeapVector<VRLayer>& layers
); | 72 ScriptPromise requestPresent(ScriptState*, const HeapVector<VRLayer>& layers
); |
67 ScriptPromise exitPresent(ScriptState*); | 73 ScriptPromise exitPresent(ScriptState*); |
68 | 74 |
69 HeapVector<VRLayer> getLayers(); | 75 HeapVector<VRLayer> getLayers(); |
70 | 76 |
71 void submitFrame(VRPose*); | 77 void submitFrame(); |
72 | 78 |
73 DECLARE_VIRTUAL_TRACE(); | 79 DECLARE_VIRTUAL_TRACE(); |
74 | 80 |
75 protected: | 81 protected: |
76 friend class VRController; | 82 friend class VRController; |
77 | 83 |
78 VRDisplay(NavigatorVR*); | 84 VRDisplay(NavigatorVR*); |
79 | 85 |
80 void update(const device::blink::VRDisplayPtr&); | 86 void update(const device::blink::VRDisplayPtr&); |
| 87 void updatePose(); |
81 | 88 |
82 VRController* controller(); | 89 VRController* controller(); |
83 | 90 |
84 private: | 91 private: |
85 // TaskObserver implementation. | |
86 void didProcessTask() override; | |
87 void willProcessTask() override { } | |
88 | |
89 void onFullscreenCheck(TimerBase*); | 92 void onFullscreenCheck(TimerBase*); |
90 | 93 |
91 Member<NavigatorVR> m_navigatorVR; | 94 Member<NavigatorVR> m_navigatorVR; |
92 unsigned m_displayId; | 95 unsigned m_displayId; |
93 String m_displayName; | 96 String m_displayName; |
94 bool m_isConnected; | 97 bool m_isConnected; |
95 bool m_isPresenting; | 98 bool m_isPresenting; |
96 bool m_canUpdateFramePose; | 99 bool m_canUpdateFramePose; |
97 unsigned m_compositorHandle; | 100 unsigned m_compositorHandle; |
98 Member<VRDisplayCapabilities> m_capabilities; | 101 Member<VRDisplayCapabilities> m_capabilities; |
99 Member<VRStageParameters> m_stageParameters; | 102 Member<VRStageParameters> m_stageParameters; |
100 Member<VREyeParameters> m_eyeParametersLeft; | 103 Member<VREyeParameters> m_eyeParametersLeft; |
101 Member<VREyeParameters> m_eyeParametersRight; | 104 Member<VREyeParameters> m_eyeParametersRight; |
102 Member<VRPose> m_framePose; | 105 device::blink::VRPosePtr m_framePose; |
103 VRLayer m_layer; | 106 VRLayer m_layer; |
| 107 double m_depthNear; |
| 108 double m_depthFar; |
104 | 109 |
105 Timer<VRDisplay> m_fullscreenCheckTimer; | 110 Timer<VRDisplay> m_fullscreenCheckTimer; |
106 }; | 111 }; |
107 | 112 |
108 using VRDisplayVector = HeapVector<Member<VRDisplay>>; | 113 using VRDisplayVector = HeapVector<Member<VRDisplay>>; |
109 | 114 |
110 } // namespace blink | 115 } // namespace blink |
111 | 116 |
112 #endif // VRDisplay_h | 117 #endif // VRDisplay_h |
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