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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef VRDisplay_h | 5 #ifndef VRDisplay_h |
| 6 #define VRDisplay_h | 6 #define VRDisplay_h |
| 7 | 7 |
| 8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
| 9 #include "core/dom/Document.h" | 9 #include "core/dom/Document.h" |
| 10 #include "core/dom/FrameRequestCallback.h" | 10 #include "core/dom/FrameRequestCallback.h" |
| 11 #include "device/vr/vr_service.mojom-blink.h" | 11 #include "device/vr/vr_service.mojom-blink.h" |
| 12 #include "modules/vr/VRDisplayCapabilities.h" | 12 #include "modules/vr/VRDisplayCapabilities.h" |
| 13 #include "modules/vr/VRLayer.h" | 13 #include "modules/vr/VRLayer.h" |
| 14 #include "platform/Timer.h" | 14 #include "platform/Timer.h" |
| 15 #include "platform/heap/Handle.h" | 15 #include "platform/heap/Handle.h" |
| 16 #include "public/platform/WebGraphicsContext3DProvider.h" | 16 #include "public/platform/WebGraphicsContext3DProvider.h" |
| 17 #include "public/platform/WebThread.h" | |
| 18 #include "wtf/Forward.h" | 17 #include "wtf/Forward.h" |
| 19 #include "wtf/text/WTFString.h" | 18 #include "wtf/text/WTFString.h" |
| 20 | 19 |
| 21 namespace gpu { | 20 namespace gpu { |
| 22 namespace gles2 { | 21 namespace gles2 { |
| 23 class GLES2Interface; | 22 class GLES2Interface; |
| 24 } | 23 } |
| 25 } | 24 } |
| 26 | 25 |
| 27 namespace blink { | 26 namespace blink { |
| 28 | 27 |
| 29 class NavigatorVR; | 28 class NavigatorVR; |
| 30 class VRController; | 29 class VRController; |
| 31 class VREyeParameters; | 30 class VREyeParameters; |
| 31 class VRFrameData; |
| 32 class VRStageParameters; | 32 class VRStageParameters; |
| 33 class VRPose; | 33 class VRPose; |
| 34 | 34 |
| 35 class WebGLRenderingContextBase; | 35 class WebGLRenderingContextBase; |
| 36 | 36 |
| 37 enum VREye { | 37 enum VREye { |
| 38 VREyeNone, | 38 VREyeNone, |
| 39 VREyeLeft, | 39 VREyeLeft, |
| 40 VREyeRight | 40 VREyeRight |
| 41 }; | 41 }; |
| 42 | 42 |
| 43 class VRDisplay final : public GarbageCollectedFinalized<VRDisplay>, public Scri
ptWrappable, public WebThread::TaskObserver { | 43 class VRDisplay final : public GarbageCollectedFinalized<VRDisplay>, public Scri
ptWrappable { |
| 44 DEFINE_WRAPPERTYPEINFO(); | 44 DEFINE_WRAPPERTYPEINFO(); |
| 45 public: | 45 public: |
| 46 ~VRDisplay(); | 46 ~VRDisplay(); |
| 47 | 47 |
| 48 unsigned displayId() const { return m_displayId; } | 48 unsigned displayId() const { return m_displayId; } |
| 49 const String& displayName() const { return m_displayName; } | 49 const String& displayName() const { return m_displayName; } |
| 50 | 50 |
| 51 VRDisplayCapabilities* capabilities() const { return m_capabilities; } | 51 VRDisplayCapabilities* capabilities() const { return m_capabilities; } |
| 52 VRStageParameters* stageParameters() const { return m_stageParameters; } | 52 VRStageParameters* stageParameters() const { return m_stageParameters; } |
| 53 | 53 |
| 54 bool isConnected() const { return m_isConnected; } | 54 bool isConnected() const { return m_isConnected; } |
| 55 bool isPresenting() const { return m_isPresenting; } | 55 bool isPresenting() const { return m_isPresenting; } |
| 56 | 56 |
| 57 bool getFrameData(VRFrameData*); |
| 57 VRPose* getPose(); | 58 VRPose* getPose(); |
| 58 VRPose* getImmediatePose(); | |
| 59 void resetPose(); | 59 void resetPose(); |
| 60 | 60 |
| 61 double depthNear() const { return m_depthNear; } |
| 62 double depthFar() const { return m_depthFar; } |
| 63 |
| 64 void setDepthNear(double value) { m_depthNear = value; } |
| 65 void setDepthFar(double value) { m_depthFar = value; } |
| 66 |
| 61 VREyeParameters* getEyeParameters(const String&); | 67 VREyeParameters* getEyeParameters(const String&); |
| 62 | 68 |
| 63 int requestAnimationFrame(FrameRequestCallback*); | 69 int requestAnimationFrame(FrameRequestCallback*); |
| 64 void cancelAnimationFrame(int id); | 70 void cancelAnimationFrame(int id); |
| 65 | 71 |
| 66 ScriptPromise requestPresent(ScriptState*, const HeapVector<VRLayer>& layers
); | 72 ScriptPromise requestPresent(ScriptState*, const HeapVector<VRLayer>& layers
); |
| 67 ScriptPromise exitPresent(ScriptState*); | 73 ScriptPromise exitPresent(ScriptState*); |
| 68 | 74 |
| 69 HeapVector<VRLayer> getLayers(); | 75 HeapVector<VRLayer> getLayers(); |
| 70 | 76 |
| 71 void submitFrame(VRPose*); | 77 void submitFrame(); |
| 72 | 78 |
| 73 DECLARE_VIRTUAL_TRACE(); | 79 DECLARE_VIRTUAL_TRACE(); |
| 74 | 80 |
| 75 protected: | 81 protected: |
| 76 friend class VRController; | 82 friend class VRController; |
| 77 | 83 |
| 78 VRDisplay(NavigatorVR*); | 84 VRDisplay(NavigatorVR*); |
| 79 | 85 |
| 80 void update(const device::blink::VRDisplayPtr&); | 86 void update(const device::blink::VRDisplayPtr&); |
| 87 void updatePose(); |
| 81 | 88 |
| 82 VRController* controller(); | 89 VRController* controller(); |
| 83 | 90 |
| 84 private: | 91 private: |
| 85 // TaskObserver implementation. | |
| 86 void didProcessTask() override; | |
| 87 void willProcessTask() override { } | |
| 88 | |
| 89 void onFullscreenCheck(TimerBase*); | 92 void onFullscreenCheck(TimerBase*); |
| 90 | 93 |
| 91 Member<NavigatorVR> m_navigatorVR; | 94 Member<NavigatorVR> m_navigatorVR; |
| 92 unsigned m_displayId; | 95 unsigned m_displayId; |
| 93 String m_displayName; | 96 String m_displayName; |
| 94 bool m_isConnected; | 97 bool m_isConnected; |
| 95 bool m_isPresenting; | 98 bool m_isPresenting; |
| 96 bool m_canUpdateFramePose; | 99 bool m_canUpdateFramePose; |
| 97 unsigned m_compositorHandle; | 100 unsigned m_compositorHandle; |
| 98 Member<VRDisplayCapabilities> m_capabilities; | 101 Member<VRDisplayCapabilities> m_capabilities; |
| 99 Member<VRStageParameters> m_stageParameters; | 102 Member<VRStageParameters> m_stageParameters; |
| 100 Member<VREyeParameters> m_eyeParametersLeft; | 103 Member<VREyeParameters> m_eyeParametersLeft; |
| 101 Member<VREyeParameters> m_eyeParametersRight; | 104 Member<VREyeParameters> m_eyeParametersRight; |
| 102 Member<VRPose> m_framePose; | 105 device::blink::VRPosePtr m_framePose; |
| 103 VRLayer m_layer; | 106 VRLayer m_layer; |
| 107 double m_depthNear; |
| 108 double m_depthFar; |
| 104 | 109 |
| 105 Timer<VRDisplay> m_fullscreenCheckTimer; | 110 Timer<VRDisplay> m_fullscreenCheckTimer; |
| 106 }; | 111 }; |
| 107 | 112 |
| 108 using VRDisplayVector = HeapVector<Member<VRDisplay>>; | 113 using VRDisplayVector = HeapVector<Member<VRDisplay>>; |
| 109 | 114 |
| 110 } // namespace blink | 115 } // namespace blink |
| 111 | 116 |
| 112 #endif // VRDisplay_h | 117 #endif // VRDisplay_h |
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