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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/gpu/gpu_service_internal.h" | 5 #include "services/ui/gpu/gpu_service_internal.h" |
6 | 6 |
7 #include "base/memory/shared_memory.h" | 7 #include "base/memory/shared_memory.h" |
8 #include "base/threading/thread_task_runner_handle.h" | 8 #include "base/threading/thread_task_runner_handle.h" |
9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
10 #include "gpu/command_buffer/service/gpu_switches.h" | 10 #include "gpu/command_buffer/service/gpu_switches.h" |
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21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" | 21 #include "media/gpu/ipc/service/gpu_jpeg_decode_accelerator.h" |
22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" | 22 #include "media/gpu/ipc/service/gpu_video_decode_accelerator.h" |
23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" | 23 #include "media/gpu/ipc/service/gpu_video_encode_accelerator.h" |
24 #include "media/gpu/ipc/service/media_service.h" | 24 #include "media/gpu/ipc/service/media_service.h" |
25 #include "ui/gl/gl_implementation.h" | 25 #include "ui/gl/gl_implementation.h" |
26 #include "ui/gl/gl_switches.h" | 26 #include "ui/gl/gl_switches.h" |
27 #include "ui/gl/gpu_switching_manager.h" | 27 #include "ui/gl/gpu_switching_manager.h" |
28 #include "ui/gl/init/gl_factory.h" | 28 #include "ui/gl/init/gl_factory.h" |
29 #include "url/gurl.h" | 29 #include "url/gurl.h" |
30 | 30 |
31 #if defined(USE_OZONE) | 31 namespace { |
32 #include "ui/ozone/public/ozone_platform.h" | 32 |
33 #endif | 33 #if defined(OS_WIN) |
34 std::unique_ptr<base::MessagePump> CreateMessagePumpWin() { | |
35 base::MessagePumpForGpu::InitFactory(); | |
36 return base::MessageLoop::CreateMessagePumpForType( | |
37 base::MessageLoop::TYPE_UI); | |
38 } | |
39 #endif // defined(OS_WIN) | |
40 | |
41 #if defined(USE_X11) | |
42 std::unique_ptr<base::MessagePump> CreateMessagePumpX11() { | |
43 // TODO(sad): This should create a TYPE_UI message pump, and create a | |
44 // PlatformEventSource when gpu process split happens. | |
45 return base::MessageLoop::CreateMessagePumpForType( | |
46 base::MessageLoop::TYPE_DEFAULT); | |
47 } | |
48 #endif // defined(USE_X11) | |
49 | |
50 #if defined(OS_MACOSX) | |
51 std::unique_ptr<base::MessagePump> CreateMessagePumpMac() { | |
52 return base::MakeUnique<base::MessagePumpCFRunLoop>(); | |
53 } | |
54 #endif // defined(OS_MACOSX) | |
55 | |
56 } // namespace | |
34 | 57 |
35 namespace ui { | 58 namespace ui { |
36 | 59 |
37 GpuServiceInternal::GpuServiceInternal( | 60 GpuServiceInternal::GpuServiceInternal( |
38 const gpu::GPUInfo& gpu_info, | 61 const gpu::GPUInfo& gpu_info, |
39 gpu::GpuWatchdogThread* watchdog_thread, | 62 gpu::GpuWatchdogThread* watchdog_thread, |
40 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) | 63 gpu::GpuMemoryBufferFactory* gpu_memory_buffer_factory) |
41 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), | 64 : main_task_runner_(base::ThreadTaskRunnerHandle::Get()), |
42 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, | 65 shutdown_event_(base::WaitableEvent::ResetPolicy::MANUAL, |
43 base::WaitableEvent::InitialState::NOT_SIGNALED), | 66 base::WaitableEvent::InitialState::NOT_SIGNALED), |
44 gpu_thread_("GpuThread"), | 67 gpu_thread_("GpuThread"), |
45 io_thread_("GpuIOThread"), | 68 io_thread_("GpuIOThread"), |
46 watchdog_thread_(watchdog_thread), | 69 watchdog_thread_(watchdog_thread), |
47 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), | 70 gpu_memory_buffer_factory_(gpu_memory_buffer_factory), |
48 gpu_info_(gpu_info), | 71 gpu_info_(gpu_info), |
49 binding_(this) { | 72 binding_(this) { |
50 base::Thread::Options thread_options(base::MessageLoop::TYPE_DEFAULT, 0); | 73 base::Thread::Options thread_options; |
51 thread_options.priority = base::ThreadPriority::NORMAL; | 74 |
75 #if defined(OS_WIN) | |
76 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpWin); | |
77 #elif defined(USE_X11) | |
78 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpX11); | |
79 #elif defined(OS_LINUX) | |
rjkroege
2016/09/12 17:27:05
So on CrOS-ozone, we will get this one?
sadrul
2016/09/13 15:05:14
Correct.
| |
80 thread_options.message_loop_type = base::MessageLoop::TYPE_DEFAULT; | |
81 #elif defined(OS_MACOSX) | |
82 thread_options.message_pump_factory = base::Bind(&CreateMessagePumpMac); | |
83 #else | |
84 thread_options.message_loop_type = base::MessageLoop::TYPE_IO; | |
85 #endif | |
86 | |
87 #if defined(OS_ANDROID) || defined(OS_CHROMEOS) | |
88 thread_options.priority = base::ThreadPriority::DISPLAY; | |
89 #endif | |
52 CHECK(gpu_thread_.StartWithOptions(thread_options)); | 90 CHECK(gpu_thread_.StartWithOptions(thread_options)); |
53 | 91 |
54 // TODO(sad): We do not need the IO thread once gpu has a separate process. It | 92 // TODO(sad): We do not need the IO thread once gpu has a separate process. It |
55 // should be possible to use |main_task_runner_| for doing IO tasks. | 93 // should be possible to use |main_task_runner_| for doing IO tasks. |
56 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); | 94 thread_options = base::Thread::Options(base::MessageLoop::TYPE_IO, 0); |
57 thread_options.priority = base::ThreadPriority::NORMAL; | 95 thread_options.priority = base::ThreadPriority::NORMAL; |
58 #if defined(OS_ANDROID) | 96 #if defined(OS_ANDROID) || defined(OS_CHROMEOS) |
rjkroege
2016/09/12 17:27:05
We should run all of mus at priority DISPLAY. Can
sadrul
2016/09/13 15:05:14
Done: crbug.com/646376
| |
59 // TODO(reveman): Remove this in favor of setting it explicitly for each type | 97 // TODO(reveman): Remove this in favor of setting it explicitly for each type |
60 // of process. | 98 // of process. |
61 thread_options.priority = base::ThreadPriority::DISPLAY; | 99 thread_options.priority = base::ThreadPriority::DISPLAY; |
62 #endif | 100 #endif |
63 CHECK(io_thread_.StartWithOptions(thread_options)); | 101 CHECK(io_thread_.StartWithOptions(thread_options)); |
64 } | 102 } |
65 | 103 |
66 GpuServiceInternal::~GpuServiceInternal() { | 104 GpuServiceInternal::~GpuServiceInternal() { |
67 // Signal this event before destroying the child process. That way all | 105 // Signal this event before destroying the child process. That way all |
68 // background threads can cleanup. | 106 // background threads can cleanup. |
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189 mojo::ScopedMessagePipeHandle channel_handle; | 227 mojo::ScopedMessagePipeHandle channel_handle; |
190 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( | 228 IPC::ChannelHandle handle = gpu_channel_manager_->EstablishChannel( |
191 client_id, client_tracing_id, preempts, allow_view_command_buffers, | 229 client_id, client_tracing_id, preempts, allow_view_command_buffers, |
192 allow_real_time_streams); | 230 allow_real_time_streams); |
193 channel_handle.reset(handle.mojo_handle); | 231 channel_handle.reset(handle.mojo_handle); |
194 media_service_->AddChannel(client_id); | 232 media_service_->AddChannel(client_id); |
195 callback.Run(std::move(channel_handle)); | 233 callback.Run(std::move(channel_handle)); |
196 } | 234 } |
197 | 235 |
198 } // namespace ui | 236 } // namespace ui |
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