| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> | 2 * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 49 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newCont
rol2, const FloatPoint& newEnd); | 49 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newCont
rol2, const FloatPoint& newEnd); |
| 50 | 50 |
| 51 void processSegment(); | 51 void processSegment(); |
| 52 | 52 |
| 53 public: | 53 public: |
| 54 PathTraversalAction m_action; | 54 PathTraversalAction m_action; |
| 55 bool m_success; | 55 bool m_success; |
| 56 | 56 |
| 57 FloatPoint m_current; | 57 FloatPoint m_current; |
| 58 FloatPoint m_start; | 58 FloatPoint m_start; |
| 59 FloatPoint m_control1; | |
| 60 FloatPoint m_control2; | |
| 61 | 59 |
| 62 float m_totalLength; | 60 float m_totalLength; |
| 63 unsigned m_segmentIndex; | 61 unsigned m_segmentIndex; |
| 64 float m_desiredLength; | 62 float m_desiredLength; |
| 65 | 63 |
| 66 // For normal calculations | 64 // For normal calculations |
| 67 FloatPoint m_previous; | 65 FloatPoint m_previous; |
| 68 float m_normalAngle; // degrees | 66 float m_normalAngle; // degrees |
| 69 }; | 67 }; |
| 70 } | 68 } |
| 71 | 69 |
| 72 #endif | 70 #endif |
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