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Side by Side Diff: Source/platform/graphics/PathTraversalState.h

Issue 233063003: Improve the reliability and accuracy of SVG getTotalLength (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Improved Created 6 years, 8 months ago
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1 /* 1 /*
2 * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org> 2 * Copyright (C) 2006, 2007 Eric Seidel <eric@webkit.org>
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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49 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newCont rol2, const FloatPoint& newEnd); 49 float cubicBezierTo(const FloatPoint& newControl1, const FloatPoint& newCont rol2, const FloatPoint& newEnd);
50 50
51 void processSegment(); 51 void processSegment();
52 52
53 public: 53 public:
54 PathTraversalAction m_action; 54 PathTraversalAction m_action;
55 bool m_success; 55 bool m_success;
56 56
57 FloatPoint m_current; 57 FloatPoint m_current;
58 FloatPoint m_start; 58 FloatPoint m_start;
59 FloatPoint m_control1;
60 FloatPoint m_control2;
61 59
62 float m_totalLength; 60 float m_totalLength;
63 unsigned m_segmentIndex; 61 unsigned m_segmentIndex;
64 float m_desiredLength; 62 float m_desiredLength;
65 63
66 // For normal calculations 64 // For normal calculations
67 FloatPoint m_previous; 65 FloatPoint m_previous;
68 float m_normalAngle; // degrees 66 float m_normalAngle; // degrees
69 }; 67 };
70 } 68 }
71 69
72 #endif 70 #endif
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