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Unified Diff: third_party/WebKit/Source/modules/vr/VRDisplay.cpp

Issue 2329893002: Isolate a presenting VR device from pages other than the one presenting. (Closed)
Patch Set: Unit tests Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/modules/vr/VRDisplay.cpp
diff --git a/third_party/WebKit/Source/modules/vr/VRDisplay.cpp b/third_party/WebKit/Source/modules/vr/VRDisplay.cpp
index 88ae98b7eea2d69815d12cd4d3b301cc5cac4c43..0e5f5abd06ad0e28605ee1b4dd45c475140adf71 100644
--- a/third_party/WebKit/Source/modules/vr/VRDisplay.cpp
+++ b/third_party/WebKit/Source/modules/vr/VRDisplay.cpp
@@ -160,11 +160,13 @@ ScriptPromise VRDisplay::requestPresent(ScriptState* scriptState, const HeapVect
return promise;
}
+ bool firstPresent = !m_isPresenting;
+
// Initiating VR presentation is only allowed in response to a user gesture.
// If the VRDisplay is already presenting, however, repeated calls are
// allowed outside a user gesture so that the presented content may be
// updated.
- if (!m_isPresenting && !UserGestureIndicator::utilizeUserGesture()) {
+ if (firstPresent && !UserGestureIndicator::utilizeUserGesture()) {
DOMException* exception = DOMException::create(InvalidStateError, "API can only be initiated by a user gesture.");
resolver->reject(exception);
return promise;
@@ -174,73 +176,46 @@ ScriptPromise VRDisplay::requestPresent(ScriptState* scriptState, const HeapVect
// A valid number of layers must be provided in order to present.
if (layers.size() == 0 || layers.size() > m_capabilities->maxLayers()) {
+ forceExitPresent();
DOMException* exception = DOMException::create(InvalidStateError, "Invalid number of layers.");
- if (m_isPresenting) {
- exitPresent(scriptState);
- }
resolver->reject(exception);
return promise;
}
m_layer = layers[0];
- if (m_layer.source()) {
- if (!m_capabilities->hasExternalDisplay()) {
- // TODO: Need a proper VR compositor, but for the moment on mobile
- // we'll just make the canvas fullscreen so that VrShell can pick it
- // up through the standard (high latency) compositing path.
- Fullscreen::requestFullscreen(*m_layer.source(), Fullscreen::UnprefixedRequest);
-
- m_isPresenting = true;
-
- resolver->resolve();
-
- m_navigatorVR->fireVRDisplayPresentChange(this);
-
- // Check to see if the canvas is still the current fullscreen
- // element once per second.
- m_fullscreenCheckTimer.startRepeating(1.0, BLINK_FROM_HERE);
-
- controller()->requestPresent(m_displayId);
- } else {
- DOMException* exception = DOMException::create(InvalidStateError, "VR Presentation not implemented for this VRDisplay.");
- resolver->reject(exception);
- }
+ if (!m_layer.source()) {
+ forceExitPresent();
+ DOMException* exception = DOMException::create(InvalidStateError, "Invalid layer source.");
+ resolver->reject(exception);
+ return promise;
+ }
- // Set up the texture bounds for the provided layer
- device::blink::VRLayerBoundsPtr leftBounds = device::blink::VRLayerBounds::New();
- device::blink::VRLayerBoundsPtr rightBounds = device::blink::VRLayerBounds::New();
+ CanvasRenderingContext* renderingContext = m_layer.source()->renderingContext();
- if (m_layer.hasLeftBounds()) {
- leftBounds->left = m_layer.leftBounds()[0];
- leftBounds->top = m_layer.leftBounds()[1];
- leftBounds->width = m_layer.leftBounds()[2];
- leftBounds->height = m_layer.leftBounds()[3];
- } else {
- // Left eye defaults
- leftBounds->left = 0.0f;
- leftBounds->top = 0.0f;
- leftBounds->width = 0.5f;
- leftBounds->height = 1.0f;
- }
+ if (!renderingContext || !renderingContext->is3d()) {
+ forceExitPresent();
+ DOMException* exception = DOMException::create(InvalidStateError, "Layer source must have a WebGLRenderingContext");
+ resolver->reject(exception);
+ return promise;
+ }
- if (m_layer.hasRightBounds()) {
- rightBounds->left = m_layer.rightBounds()[0];
- rightBounds->top = m_layer.rightBounds()[1];
- rightBounds->width = m_layer.rightBounds()[2];
- rightBounds->height = m_layer.rightBounds()[3];
- } else {
- // Right eye defaults
- rightBounds->left = 0.5f;
- rightBounds->top = 0.0f;
- rightBounds->width = 0.5f;
- rightBounds->height = 1.0f;
- }
+ if (!m_capabilities->hasExternalDisplay()) {
+ // TODO: Need a proper VR compositor, but for the moment on mobile
+ // we'll just make the canvas fullscreen so that VrShell can pick it
+ // up through the standard (high latency) compositing path.
+ Fullscreen::requestFullscreen(*m_layer.source(), Fullscreen::UnprefixedRequest);
+
+ // Check to see if the canvas is still the current fullscreen
+ // element once per second.
+ m_fullscreenCheckTimer.startRepeating(1.0, BLINK_FROM_HERE);
+ }
- controller()->updateLayerBounds(m_displayId, std::move(leftBounds), std::move(rightBounds));
+ if (firstPresent) {
+ controller()->requestPresent(resolver, m_displayId);
} else {
- DOMException* exception = DOMException::create(InvalidStateError, "Invalid layer source.");
- resolver->reject(exception);
+ updateLayerBounds();
+ resolver->resolve();
}
return promise;
@@ -258,22 +233,80 @@ ScriptPromise VRDisplay::exitPresent(ScriptState* scriptState)
return promise;
}
- if (!m_capabilities->hasExternalDisplay()) {
- Fullscreen::fullyExitFullscreen(m_layer.source()->document());
- m_fullscreenCheckTimer.stop();
- controller()->exitPresent(m_displayId);
- } else {
- // Can't get into this presentation mode, so nothing to do here.
+ controller()->exitPresent(m_displayId);
+
+ resolver->resolve();
+
+ forceExitPresent();
+
+ return promise;
+}
+
+void VRDisplay::beginPresent(ScriptPromiseResolver* resolver)
+{
+ if (m_capabilities->hasExternalDisplay()) {
+ forceExitPresent();
+ DOMException* exception = DOMException::create(InvalidStateError, "VR Presentation not implemented for this VRDisplay.");
+ resolver->reject(exception);
+ return;
}
- m_isPresenting = false;
+ m_isPresenting = true;
- // TODO: Resolve when exit is confirmed
- resolver->resolve();
+ updateLayerBounds();
+ resolver->resolve();
m_navigatorVR->fireVRDisplayPresentChange(this);
+}
- return promise;
+void VRDisplay::forceExitPresent()
+{
+ if (m_isPresenting) {
+ if (!m_capabilities->hasExternalDisplay()) {
+ Fullscreen::fullyExitFullscreen(m_layer.source()->document());
+ m_fullscreenCheckTimer.stop();
+ } else {
+ // Can't get into this presentation mode, so nothing to do here.
+ }
+ m_navigatorVR->fireVRDisplayPresentChange(this);
+ }
+
+ m_isPresenting = false;
+}
+
+void VRDisplay::updateLayerBounds()
+{
+ // Set up the texture bounds for the provided layer
+ device::blink::VRLayerBoundsPtr leftBounds = device::blink::VRLayerBounds::New();
+ device::blink::VRLayerBoundsPtr rightBounds = device::blink::VRLayerBounds::New();
+
+ if (m_layer.hasLeftBounds()) {
+ leftBounds->left = m_layer.leftBounds()[0];
+ leftBounds->top = m_layer.leftBounds()[1];
+ leftBounds->width = m_layer.leftBounds()[2];
+ leftBounds->height = m_layer.leftBounds()[3];
+ } else {
+ // Left eye defaults
+ leftBounds->left = 0.0f;
+ leftBounds->top = 0.0f;
+ leftBounds->width = 0.5f;
+ leftBounds->height = 1.0f;
+ }
+
+ if (m_layer.hasRightBounds()) {
+ rightBounds->left = m_layer.rightBounds()[0];
+ rightBounds->top = m_layer.rightBounds()[1];
+ rightBounds->width = m_layer.rightBounds()[2];
+ rightBounds->height = m_layer.rightBounds()[3];
+ } else {
+ // Right eye defaults
+ rightBounds->left = 0.5f;
+ rightBounds->top = 0.0f;
+ rightBounds->width = 0.5f;
+ rightBounds->height = 1.0f;
+ }
+
+ controller()->updateLayerBounds(m_displayId, std::move(leftBounds), std::move(rightBounds));
}
HeapVector<VRLayer> VRDisplay::getLayers()
@@ -289,7 +322,7 @@ HeapVector<VRLayer> VRDisplay::getLayers()
void VRDisplay::submitFrame()
{
- controller()->submitFrame(m_displayId);
+ controller()->submitFrame(m_displayId, m_framePose.Clone());
m_canUpdateFramePose = true;
}
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