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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef VRDisplay_h | 5 #ifndef VRDisplay_h |
6 #define VRDisplay_h | 6 #define VRDisplay_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "core/dom/Document.h" | 9 #include "core/dom/Document.h" |
10 #include "core/dom/FrameRequestCallback.h" | 10 #include "core/dom/FrameRequestCallback.h" |
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77 void submitFrame(); | 77 void submitFrame(); |
78 | 78 |
79 DECLARE_VIRTUAL_TRACE(); | 79 DECLARE_VIRTUAL_TRACE(); |
80 | 80 |
81 protected: | 81 protected: |
82 friend class VRController; | 82 friend class VRController; |
83 | 83 |
84 VRDisplay(NavigatorVR*); | 84 VRDisplay(NavigatorVR*); |
85 | 85 |
86 void update(const device::blink::VRDisplayPtr&); | 86 void update(const device::blink::VRDisplayPtr&); |
| 87 |
87 void updatePose(); | 88 void updatePose(); |
88 | 89 |
| 90 void beginPresent(ScriptPromiseResolver*); |
| 91 void forceExitPresent(); |
| 92 |
| 93 void updateLayerBounds(); |
| 94 |
89 VRController* controller(); | 95 VRController* controller(); |
90 | 96 |
91 private: | 97 private: |
92 void onFullscreenCheck(TimerBase*); | 98 void onFullscreenCheck(TimerBase*); |
93 | 99 |
94 Member<NavigatorVR> m_navigatorVR; | 100 Member<NavigatorVR> m_navigatorVR; |
95 unsigned m_displayId; | 101 unsigned m_displayId; |
96 String m_displayName; | 102 String m_displayName; |
97 bool m_isConnected; | 103 bool m_isConnected; |
98 bool m_isPresenting; | 104 bool m_isPresenting; |
99 bool m_canUpdateFramePose; | 105 bool m_canUpdateFramePose; |
100 unsigned m_compositorHandle; | 106 unsigned m_compositorHandle; |
101 Member<VRDisplayCapabilities> m_capabilities; | 107 Member<VRDisplayCapabilities> m_capabilities; |
102 Member<VRStageParameters> m_stageParameters; | 108 Member<VRStageParameters> m_stageParameters; |
103 Member<VREyeParameters> m_eyeParametersLeft; | 109 Member<VREyeParameters> m_eyeParametersLeft; |
104 Member<VREyeParameters> m_eyeParametersRight; | 110 Member<VREyeParameters> m_eyeParametersRight; |
105 device::blink::VRPosePtr m_framePose; | 111 device::blink::VRPosePtr m_framePose; |
106 VRLayer m_layer; | 112 VRLayer m_layer; |
107 double m_depthNear; | 113 double m_depthNear; |
108 double m_depthFar; | 114 double m_depthFar; |
109 | 115 |
110 Timer<VRDisplay> m_fullscreenCheckTimer; | 116 Timer<VRDisplay> m_fullscreenCheckTimer; |
111 }; | 117 }; |
112 | 118 |
113 using VRDisplayVector = HeapVector<Member<VRDisplay>>; | 119 using VRDisplayVector = HeapVector<Member<VRDisplay>>; |
114 | 120 |
115 } // namespace blink | 121 } // namespace blink |
116 | 122 |
117 #endif // VRDisplay_h | 123 #endif // VRDisplay_h |
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