Index: ui/gfx/animation/linear_animation.h |
diff --git a/ui/gfx/animation/linear_animation.h b/ui/gfx/animation/linear_animation.h |
index d9e6de32374afcf862285c9b92e953d04b870eb8..02caac907b937c132e514e4fe224cafd33356516 100644 |
--- a/ui/gfx/animation/linear_animation.h |
+++ b/ui/gfx/animation/linear_animation.h |
@@ -17,13 +17,17 @@ class AnimationDelegate; |
// invoked. |
class GFX_EXPORT LinearAnimation : public Animation { |
public: |
+ // Default frame rate (hz). |
+ static const int kDefaultFrameRate = 60; |
+ |
// Initializes everything except the duration. |
// |
// Caller must make sure to call SetDuration() if they use this |
// constructor; it is preferable to use the full one, but sometimes |
// duration can change between calls to Start() and we need to |
// expose this interface. |
- LinearAnimation(int frame_rate, AnimationDelegate* delegate); |
+ LinearAnimation(AnimationDelegate* delegate, |
sky
2016/09/13 19:22:15
As the second parameter is optional I believe you
Evan Stade
2016/09/13 22:01:24
Done.
|
+ int frame_rate = kDefaultFrameRate); |
// Initializes all fields. |
LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate); |