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| 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "base/run_loop.h" | 5 #include "base/run_loop.h" |
| 6 #include "build/build_config.h" | 6 #include "build/build_config.h" |
| 7 #include "testing/gtest/include/gtest/gtest.h" | 7 #include "testing/gtest/include/gtest/gtest.h" |
| 8 #include "ui/gfx/animation/animation_delegate.h" | 8 #include "ui/gfx/animation/animation_delegate.h" |
| 9 #include "ui/gfx/animation/linear_animation.h" | 9 #include "ui/gfx/animation/linear_animation.h" |
| 10 #include "ui/gfx/animation/test_animation_delegate.h" | 10 #include "ui/gfx/animation/test_animation_delegate.h" |
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| 21 }; | 21 }; |
| 22 | 22 |
| 23 namespace { | 23 namespace { |
| 24 | 24 |
| 25 /////////////////////////////////////////////////////////////////////////////// | 25 /////////////////////////////////////////////////////////////////////////////// |
| 26 // RunAnimation | 26 // RunAnimation |
| 27 | 27 |
| 28 class RunAnimation : public LinearAnimation { | 28 class RunAnimation : public LinearAnimation { |
| 29 public: | 29 public: |
| 30 RunAnimation(int frame_rate, AnimationDelegate* delegate) | 30 RunAnimation(int frame_rate, AnimationDelegate* delegate) |
| 31 : LinearAnimation(frame_rate, delegate) { | 31 : LinearAnimation(delegate, frame_rate) {} |
| 32 } | |
| 33 | 32 |
| 34 void AnimateToState(double state) override { | 33 void AnimateToState(double state) override { |
| 35 EXPECT_LE(0.0, state); | 34 EXPECT_LE(0.0, state); |
| 36 EXPECT_GE(1.0, state); | 35 EXPECT_GE(1.0, state); |
| 37 } | 36 } |
| 38 }; | 37 }; |
| 39 | 38 |
| 40 /////////////////////////////////////////////////////////////////////////////// | 39 /////////////////////////////////////////////////////////////////////////////// |
| 41 // CancelAnimation | 40 // CancelAnimation |
| 42 | 41 |
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| 151 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 150 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
| 152 animation.Start(); | 151 animation.Start(); |
| 153 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 152 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
| 154 animation.End(); | 153 animation.End(); |
| 155 EXPECT_EQ(1.0, animation.GetCurrentValue()); | 154 EXPECT_EQ(1.0, animation.GetCurrentValue()); |
| 156 animation.Start(); | 155 animation.Start(); |
| 157 EXPECT_EQ(0.0, animation.GetCurrentValue()); | 156 EXPECT_EQ(0.0, animation.GetCurrentValue()); |
| 158 } | 157 } |
| 159 | 158 |
| 160 } // namespace gfx | 159 } // namespace gfx |
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