| Index: media/audio/android/opensles_output.cc
|
| diff --git a/media/audio/android/opensles_output.cc b/media/audio/android/opensles_output.cc
|
| index c6d455715d9afccefe848b1d98c18d44934aa4ec..972a833748a789e4b3b61dddb24b57e688c04e3c 100644
|
| --- a/media/audio/android/opensles_output.cc
|
| +++ b/media/audio/android/opensles_output.cc
|
| @@ -25,10 +25,11 @@ OpenSLESOutputStream::OpenSLESOutputStream(AudioManagerAndroid* manager,
|
| callback_(NULL),
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| player_(NULL),
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| simple_buffer_queue_(NULL),
|
| - active_queue_(0),
|
| + active_buffer_index_(0),
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| buffer_size_bytes_(0),
|
| started_(false),
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| volume_(1.0) {
|
| + DVLOG(2) << "OpenSLESOutputStream::OpenSLESOutputStream()";
|
| format_.formatType = SL_DATAFORMAT_PCM;
|
| format_.numChannels = static_cast<SLuint32>(params.channels());
|
| // Provides sampling rate in milliHertz to OpenSLES.
|
| @@ -50,6 +51,8 @@ OpenSLESOutputStream::OpenSLESOutputStream(AudioManagerAndroid* manager,
|
| }
|
|
|
| OpenSLESOutputStream::~OpenSLESOutputStream() {
|
| + DVLOG(2) << "OpenSLESOutputStream::~OpenSLESOutputStream()";
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| DCHECK(!engine_object_.Get());
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| DCHECK(!player_object_.Get());
|
| DCHECK(!output_mixer_.Get());
|
| @@ -59,6 +62,8 @@ OpenSLESOutputStream::~OpenSLESOutputStream() {
|
| }
|
|
|
| bool OpenSLESOutputStream::Open() {
|
| + DVLOG(2) << "OpenSLESOutputStream::Open()";
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| if (engine_object_.Get())
|
| return false;
|
|
|
| @@ -66,37 +71,46 @@ bool OpenSLESOutputStream::Open() {
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| return false;
|
|
|
| SetupAudioBuffer();
|
| + active_buffer_index_ = 0;
|
|
|
| return true;
|
| }
|
|
|
| void OpenSLESOutputStream::Start(AudioSourceCallback* callback) {
|
| + DVLOG(2) << "OpenSLESOutputStream::Start()";
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| DCHECK(callback);
|
| DCHECK(player_);
|
| DCHECK(simple_buffer_queue_);
|
| if (started_)
|
| return;
|
|
|
| - // Enable the flags before streaming.
|
| + base::AutoLock lock(lock_);
|
| + DCHECK(callback_ == NULL || callback_ == callback);
|
| callback_ = callback;
|
| - active_queue_ = 0;
|
| - started_ = true;
|
|
|
| // Avoid start-up glitches by filling up one buffer queue before starting
|
| // the stream.
|
| - FillBufferQueue();
|
| + FillBufferQueueNoLock();
|
|
|
| - // Start streaming data by setting the play state to |SL_PLAYSTATE_PLAYING|.
|
| + // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING.
|
| + // For a player object, when the object is in the SL_PLAYSTATE_PLAYING
|
| + // state, adding buffers will implicitly start playback.
|
| LOG_ON_FAILURE_AND_RETURN(
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| (*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING));
|
| +
|
| + started_ = true;
|
| }
|
|
|
| void OpenSLESOutputStream::Stop() {
|
| + DVLOG(2) << "OpenSLESOutputStream::Stop()";
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| if (!started_)
|
| return;
|
|
|
| - started_ = false;
|
| - // Stop playing by setting the play state to |SL_PLAYSTATE_STOPPED|.
|
| + base::AutoLock lock(lock_);
|
| +
|
| + // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED.
|
| LOG_ON_FAILURE_AND_RETURN(
|
| (*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED));
|
|
|
| @@ -104,26 +118,49 @@ void OpenSLESOutputStream::Stop() {
|
| // resuming playing.
|
| LOG_ON_FAILURE_AND_RETURN(
|
| (*simple_buffer_queue_)->Clear(simple_buffer_queue_));
|
| +
|
| +#ifndef NDEBUG
|
| + // Verify that the buffer queue is in fact cleared as it should.
|
| + SLAndroidSimpleBufferQueueState buffer_queue_state;
|
| + LOG_ON_FAILURE_AND_RETURN(
|
| + (*simple_buffer_queue_)->GetState(simple_buffer_queue_,
|
| + &buffer_queue_state));
|
| + DCHECK_EQ(0u, buffer_queue_state.count);
|
| + DCHECK_EQ(0u, buffer_queue_state.index);
|
| +#endif
|
| +
|
| + started_ = false;
|
| }
|
|
|
| void OpenSLESOutputStream::Close() {
|
| + DVLOG(2) << "OpenSLESOutputStream::Close()";
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| +
|
| // Stop the stream if it is still playing.
|
| Stop();
|
| -
|
| - // Explicitly free the player objects and invalidate their associated
|
| - // interfaces. They have to be done in the correct order.
|
| - player_object_.Reset();
|
| - output_mixer_.Reset();
|
| - engine_object_.Reset();
|
| - simple_buffer_queue_ = NULL;
|
| - player_ = NULL;
|
| -
|
| - ReleaseAudioBuffer();
|
| + {
|
| + // Destroy the buffer queue player object and invalidate all associated
|
| + // interfaces.
|
| + player_object_.Reset();
|
| + simple_buffer_queue_ = NULL;
|
| + player_ = NULL;
|
| +
|
| + // Destroy the mixer object. We don't store any associated interface for
|
| + // this object.
|
| + output_mixer_.Reset();
|
| +
|
| + // Destroy the engine object. We don't store any associated interface for
|
| + // this object.
|
| + engine_object_.Reset();
|
| + ReleaseAudioBuffer();
|
| + }
|
|
|
| audio_manager_->ReleaseOutputStream(this);
|
| }
|
|
|
| void OpenSLESOutputStream::SetVolume(double volume) {
|
| + DVLOG(2) << "OpenSLESOutputStream::SetVolume(" << volume << ")";
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| float volume_float = static_cast<float>(volume);
|
| if (volume_float < 0.0f || volume_float > 1.0f) {
|
| return;
|
| @@ -132,10 +169,18 @@ void OpenSLESOutputStream::SetVolume(double volume) {
|
| }
|
|
|
| void OpenSLESOutputStream::GetVolume(double* volume) {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| *volume = static_cast<double>(volume_);
|
| }
|
|
|
| bool OpenSLESOutputStream::CreatePlayer() {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| + DCHECK(!engine_object_.Get());
|
| + DCHECK(!player_object_.Get());
|
| + DCHECK(!output_mixer_.Get());
|
| + DCHECK(!player_);
|
| + DCHECK(!simple_buffer_queue_);
|
| +
|
| // Initializes the engine object with specific option. After working with the
|
| // object, we need to free the object and its resources.
|
| SLEngineOption option[] = {
|
| @@ -175,7 +220,7 @@ bool OpenSLESOutputStream::CreatePlayer() {
|
| // Audio source configuration.
|
| SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = {
|
| SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
|
| - static_cast<SLuint32>(kNumOfQueuesInBuffer)
|
| + static_cast<SLuint32>(kMaxNumOfBuffersInQueue)
|
| };
|
| SLDataSource audio_source = { &simple_buffer_queue, &format_ };
|
|
|
| @@ -257,47 +302,80 @@ void OpenSLESOutputStream::SimpleBufferQueueCallback(
|
| }
|
|
|
| void OpenSLESOutputStream::FillBufferQueue() {
|
| - if (!started_)
|
| + base::AutoLock lock(lock_);
|
| + if (!player_)
|
| return;
|
|
|
| TRACE_EVENT0("audio", "OpenSLESOutputStream::FillBufferQueue");
|
| +
|
| + // Verify that we are in a playing state.
|
| + SLuint32 state;
|
| + SLresult err = (*player_)->GetPlayState(player_, &state);
|
| + if (SL_RESULT_SUCCESS != err) {
|
| + HandleError(err);
|
| + return;
|
| + }
|
| + if (state != SL_PLAYSTATE_PLAYING) {
|
| + DLOG(WARNING) << "Received callback in non-playing state";
|
| + return;
|
| + }
|
| +
|
| + // Fill up one buffer in the queue by asking the registered source for
|
| + // data using the OnMoreData() callback.
|
| + FillBufferQueueNoLock();
|
| +}
|
| +
|
| +void OpenSLESOutputStream::FillBufferQueueNoLock() {
|
| + // Ensure that the calling thread has acquired the lock since it is not
|
| + // done in this method.
|
| + lock_.AssertAcquired();
|
| +
|
| // Read data from the registered client source.
|
| - // TODO(xians): Get an accurate delay estimation.
|
| - uint32 hardware_delay = buffer_size_bytes_;
|
| + // TODO(henrika): Investigate if it is possible to get a more accurate
|
| + // delay estimation.
|
| + const uint32 hardware_delay = buffer_size_bytes_;
|
| int frames_filled = callback_->OnMoreData(
|
| audio_bus_.get(), AudioBuffersState(0, hardware_delay));
|
| - if (frames_filled <= 0)
|
| - return; // Audio source is shutting down, or halted on error.
|
| - int num_filled_bytes =
|
| - frames_filled * audio_bus_->channels() * format_.bitsPerSample / 8;
|
| - DCHECK_LE(static_cast<size_t>(num_filled_bytes), buffer_size_bytes_);
|
| - // Note: If this ever changes to output raw float the data must be clipped and
|
| - // sanitized since it may come from an untrusted source such as NaCl.
|
| + if (frames_filled <= 0) {
|
| + // Audio source is shutting down, or halted on error.
|
| + return;
|
| + }
|
| +
|
| + // Note: If the internal representation ever changes from 16-bit PCM to
|
| + // raw float, the data must be clipped and sanitized since it may come
|
| + // from an untrusted source such as NaCl.
|
| audio_bus_->Scale(volume_);
|
| audio_bus_->ToInterleaved(
|
| - frames_filled, format_.bitsPerSample / 8, audio_data_[active_queue_]);
|
| + frames_filled, format_.bitsPerSample / 8,
|
| + audio_data_[active_buffer_index_]);
|
| +
|
| + const int num_filled_bytes =
|
| + frames_filled * audio_bus_->channels() * format_.bitsPerSample / 8;
|
| + DCHECK_LE(static_cast<size_t>(num_filled_bytes), buffer_size_bytes_);
|
|
|
| // Enqueue the buffer for playback.
|
| SLresult err = (*simple_buffer_queue_)->Enqueue(
|
| simple_buffer_queue_,
|
| - audio_data_[active_queue_],
|
| + audio_data_[active_buffer_index_],
|
| num_filled_bytes);
|
| if (SL_RESULT_SUCCESS != err)
|
| HandleError(err);
|
|
|
| - active_queue_ = (active_queue_ + 1) % kNumOfQueuesInBuffer;
|
| + active_buffer_index_ = (active_buffer_index_ + 1) % kMaxNumOfBuffersInQueue;
|
| }
|
|
|
| void OpenSLESOutputStream::SetupAudioBuffer() {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| DCHECK(!audio_data_[0]);
|
| - for (int i = 0; i < kNumOfQueuesInBuffer; ++i) {
|
| + for (int i = 0; i < kMaxNumOfBuffersInQueue; ++i) {
|
| audio_data_[i] = new uint8[buffer_size_bytes_];
|
| }
|
| }
|
|
|
| void OpenSLESOutputStream::ReleaseAudioBuffer() {
|
| + DCHECK(thread_checker_.CalledOnValidThread());
|
| if (audio_data_[0]) {
|
| - for (int i = 0; i < kNumOfQueuesInBuffer; ++i) {
|
| + for (int i = 0; i < kMaxNumOfBuffersInQueue; ++i) {
|
| delete [] audio_data_[i];
|
| audio_data_[i] = NULL;
|
| }
|
|
|