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Unified Diff: media/audio/android/opensles_output.cc

Issue 23296008: Adding audio unit tests for Android (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: rebased Created 7 years, 3 months ago
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Index: media/audio/android/opensles_output.cc
diff --git a/media/audio/android/opensles_output.cc b/media/audio/android/opensles_output.cc
index c6d455715d9afccefe848b1d98c18d44934aa4ec..181550bdf90b419e3909d21927172dbf33d91f7b 100644
--- a/media/audio/android/opensles_output.cc
+++ b/media/audio/android/opensles_output.cc
@@ -25,10 +25,11 @@ OpenSLESOutputStream::OpenSLESOutputStream(AudioManagerAndroid* manager,
callback_(NULL),
player_(NULL),
simple_buffer_queue_(NULL),
- active_queue_(0),
+ active_buffer_(0),
buffer_size_bytes_(0),
started_(false),
volume_(1.0) {
+ DVLOG(2) << "OpenSLESOutputStream::OpenSLESOutputStream()";
format_.formatType = SL_DATAFORMAT_PCM;
format_.numChannels = static_cast<SLuint32>(params.channels());
// Provides sampling rate in milliHertz to OpenSLES.
@@ -50,6 +51,8 @@ OpenSLESOutputStream::OpenSLESOutputStream(AudioManagerAndroid* manager,
}
OpenSLESOutputStream::~OpenSLESOutputStream() {
+ DVLOG(2) << "OpenSLESOutputStream::~OpenSLESOutputStream()";
+ DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(!engine_object_.Get());
DCHECK(!player_object_.Get());
DCHECK(!output_mixer_.Get());
@@ -59,6 +62,8 @@ OpenSLESOutputStream::~OpenSLESOutputStream() {
}
bool OpenSLESOutputStream::Open() {
+ DVLOG(2) << "OpenSLESOutputStream::Open()";
+ DCHECK(thread_checker_.CalledOnValidThread());
if (engine_object_.Get())
return false;
@@ -66,37 +71,46 @@ bool OpenSLESOutputStream::Open() {
return false;
SetupAudioBuffer();
+ active_buffer_ = 0;
return true;
}
void OpenSLESOutputStream::Start(AudioSourceCallback* callback) {
+ DVLOG(2) << "OpenSLESOutputStream::Start()";
+ DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(callback);
DCHECK(player_);
DCHECK(simple_buffer_queue_);
if (started_)
return;
- // Enable the flags before streaming.
+ base::AutoLock lock(lock_);
+ DCHECK(callback_ == NULL || callback_ == callback);
callback_ = callback;
- active_queue_ = 0;
- started_ = true;
// Avoid start-up glitches by filling up one buffer queue before starting
// the stream.
- FillBufferQueue();
+ FillBufferQueueNoLock();
- // Start streaming data by setting the play state to |SL_PLAYSTATE_PLAYING|.
+ // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING.
+ // For a player object, when the object is in the SL_PLAYSTATE_PLAYING
+ // state, adding buffers will implicitly start playback.
LOG_ON_FAILURE_AND_RETURN(
(*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING));
+
+ started_ = true;
}
void OpenSLESOutputStream::Stop() {
+ DVLOG(2) << "OpenSLESOutputStream::Stop()";
+ DCHECK(thread_checker_.CalledOnValidThread());
if (!started_)
return;
- started_ = false;
- // Stop playing by setting the play state to |SL_PLAYSTATE_STOPPED|.
+ base::AutoLock lock(lock_);
+
+ // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED.
LOG_ON_FAILURE_AND_RETURN(
(*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED));
@@ -104,26 +118,49 @@ void OpenSLESOutputStream::Stop() {
// resuming playing.
LOG_ON_FAILURE_AND_RETURN(
(*simple_buffer_queue_)->Clear(simple_buffer_queue_));
+
+#ifndef NDEBUG
+ // Verify that the buffer queue is in fact cleared as it should.
+ SLAndroidSimpleBufferQueueState buffer_queue_state;
+ LOG_ON_FAILURE_AND_RETURN(
+ (*simple_buffer_queue_)->GetState(simple_buffer_queue_,
+ &buffer_queue_state));
+ DCHECK_EQ(0u, buffer_queue_state.count);
+ DCHECK_EQ(0u, buffer_queue_state.index);
+#endif
+
+ started_ = false;
}
void OpenSLESOutputStream::Close() {
+ DVLOG(2) << "OpenSLESOutputStream::Close()";
+ DCHECK(thread_checker_.CalledOnValidThread());
+
// Stop the stream if it is still playing.
Stop();
-
- // Explicitly free the player objects and invalidate their associated
- // interfaces. They have to be done in the correct order.
- player_object_.Reset();
- output_mixer_.Reset();
- engine_object_.Reset();
- simple_buffer_queue_ = NULL;
- player_ = NULL;
-
- ReleaseAudioBuffer();
+ {
+ // Destroy the buffer queue player object and invalidate all associated
+ // interfaces.
+ player_object_.Reset();
+ simple_buffer_queue_ = NULL;
+ player_ = NULL;
+
+ // Destroy the mixer object. We don't store any associated interface for
+ // this object.
+ output_mixer_.Reset();
+
+ // Destroy the engine object. We don't store any associated interface for
+ // this object.
+ engine_object_.Reset();
+ ReleaseAudioBuffer();
+ }
audio_manager_->ReleaseOutputStream(this);
}
void OpenSLESOutputStream::SetVolume(double volume) {
+ DVLOG(2) << "OpenSLESOutputStream::SetVolume(" << volume << ")";
+ DCHECK(thread_checker_.CalledOnValidThread());
float volume_float = static_cast<float>(volume);
if (volume_float < 0.0f || volume_float > 1.0f) {
return;
@@ -132,10 +169,18 @@ void OpenSLESOutputStream::SetVolume(double volume) {
}
void OpenSLESOutputStream::GetVolume(double* volume) {
+ DCHECK(thread_checker_.CalledOnValidThread());
*volume = static_cast<double>(volume_);
}
bool OpenSLESOutputStream::CreatePlayer() {
+ DCHECK(thread_checker_.CalledOnValidThread());
+ DCHECK(!engine_object_.Get());
+ DCHECK(!player_object_.Get());
+ DCHECK(!output_mixer_.Get());
+ DCHECK(!player_);
+ DCHECK(!simple_buffer_queue_);
+
// Initializes the engine object with specific option. After working with the
// object, we need to free the object and its resources.
SLEngineOption option[] = {
@@ -175,7 +220,7 @@ bool OpenSLESOutputStream::CreatePlayer() {
// Audio source configuration.
SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = {
SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE,
- static_cast<SLuint32>(kNumOfQueuesInBuffer)
+ static_cast<SLuint32>(kMaxNumOfBuffersInQueue)
};
SLDataSource audio_source = { &simple_buffer_queue, &format_ };
@@ -257,47 +302,79 @@ void OpenSLESOutputStream::SimpleBufferQueueCallback(
}
void OpenSLESOutputStream::FillBufferQueue() {
- if (!started_)
+ base::AutoLock lock(lock_);
+ if (!player_)
return;
TRACE_EVENT0("audio", "OpenSLESOutputStream::FillBufferQueue");
+
+ // Verify that we are in a playing state.
+ SLuint32 state;
+ SLresult err = (*player_)->GetPlayState(player_, &state);
+ if (SL_RESULT_SUCCESS != err) {
+ HandleError(err);
+ return;
+ }
+ if (state != SL_PLAYSTATE_PLAYING) {
+ DLOG(WARNING) << "Received callback in non-playing state";
+ return;
+ }
+
+ // Fill up one buffer in the queue by asking the registered source for
+ // data using the OnMoreData() callback.
+ FillBufferQueueNoLock();
+}
+
+void OpenSLESOutputStream::FillBufferQueueNoLock() {
+ // Ensure that the calling thread has acquired the lock since it is not
+ // done in this method.
+ lock_.AssertAcquired();
+
// Read data from the registered client source.
- // TODO(xians): Get an accurate delay estimation.
- uint32 hardware_delay = buffer_size_bytes_;
+ // TODO(henrika): Investigate if it is possible to get a more accurate
+ // delay estimation.
+ const uint32 hardware_delay = buffer_size_bytes_;
int frames_filled = callback_->OnMoreData(
audio_bus_.get(), AudioBuffersState(0, hardware_delay));
- if (frames_filled <= 0)
- return; // Audio source is shutting down, or halted on error.
- int num_filled_bytes =
- frames_filled * audio_bus_->channels() * format_.bitsPerSample / 8;
- DCHECK_LE(static_cast<size_t>(num_filled_bytes), buffer_size_bytes_);
- // Note: If this ever changes to output raw float the data must be clipped and
- // sanitized since it may come from an untrusted source such as NaCl.
+ if (frames_filled <= 0) {
+ // Audio source is shutting down, or halted on error.
+ return;
+ }
+
+ // Note: If the internal representation ever changes from 16-bit PCM to
+ // raw float, the data must be clipped and sanitized since it may come
+ // from an untrusted source such as NaCl.
audio_bus_->Scale(volume_);
audio_bus_->ToInterleaved(
- frames_filled, format_.bitsPerSample / 8, audio_data_[active_queue_]);
+ frames_filled, format_.bitsPerSample / 8, audio_data_[active_buffer_]);
+
+ const int num_filled_bytes =
+ frames_filled * audio_bus_->channels() * format_.bitsPerSample / 8;
+ DCHECK_LE(static_cast<size_t>(num_filled_bytes), buffer_size_bytes_);
// Enqueue the buffer for playback.
SLresult err = (*simple_buffer_queue_)->Enqueue(
simple_buffer_queue_,
- audio_data_[active_queue_],
+ audio_data_[active_buffer_],
num_filled_bytes);
if (SL_RESULT_SUCCESS != err)
HandleError(err);
- active_queue_ = (active_queue_ + 1) % kNumOfQueuesInBuffer;
+ active_buffer_ = (active_buffer_ + 1) % kMaxNumOfBuffersInQueue;
}
void OpenSLESOutputStream::SetupAudioBuffer() {
+ DCHECK(thread_checker_.CalledOnValidThread());
DCHECK(!audio_data_[0]);
- for (int i = 0; i < kNumOfQueuesInBuffer; ++i) {
+ for (int i = 0; i < kMaxNumOfBuffersInQueue; ++i) {
audio_data_[i] = new uint8[buffer_size_bytes_];
}
}
void OpenSLESOutputStream::ReleaseAudioBuffer() {
+ DCHECK(thread_checker_.CalledOnValidThread());
if (audio_data_[0]) {
- for (int i = 0; i < kNumOfQueuesInBuffer; ++i) {
+ for (int i = 0; i < kMaxNumOfBuffersInQueue; ++i) {
delete [] audio_data_[i];
audio_data_[i] = NULL;
}

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