Chromium Code Reviews| Index: media/audio/android/opensles_input.cc |
| diff --git a/media/audio/android/opensles_input.cc b/media/audio/android/opensles_input.cc |
| index 15c3eac3726389bb7f8d0a7f37ee4b8d35a82f91..815c92f71adbb41ec985227069ac2d091eff9b7d 100644 |
| --- a/media/audio/android/opensles_input.cc |
| +++ b/media/audio/android/opensles_input.cc |
| @@ -27,6 +27,7 @@ OpenSLESInputStream::OpenSLESInputStream(AudioManagerAndroid* audio_manager, |
| active_queue_(0), |
| buffer_size_bytes_(0), |
| started_(false) { |
| + DVLOG(2) << "OpenSLESInputStream::OpenSLESInputStream()"; |
| format_.formatType = SL_DATAFORMAT_PCM; |
| format_.numChannels = static_cast<SLuint32>(params.channels()); |
| // Provides sampling rate in milliHertz to OpenSLES. |
| @@ -47,6 +48,8 @@ OpenSLESInputStream::OpenSLESInputStream(AudioManagerAndroid* audio_manager, |
| } |
| OpenSLESInputStream::~OpenSLESInputStream() { |
| + DVLOG(2) << "OpenSLESInputStream::~OpenSLESInputStream()"; |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
|
tommi (sloooow) - chröme
2013/08/29 09:56:27
nice to have the thread checker in here.
henrika (OOO until Aug 14)
2013/08/29 11:59:07
Thanks. It was a really smart guy who suggested it
|
| DCHECK(!recorder_object_.Get()); |
| DCHECK(!engine_object_.Get()); |
| DCHECK(!recorder_); |
| @@ -55,6 +58,8 @@ OpenSLESInputStream::~OpenSLESInputStream() { |
| } |
| bool OpenSLESInputStream::Open() { |
| + DVLOG(2) << "OpenSLESInputStream::Open()"; |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| if (engine_object_.Get()) |
| return false; |
| @@ -67,16 +72,20 @@ bool OpenSLESInputStream::Open() { |
| } |
| void OpenSLESInputStream::Start(AudioInputCallback* callback) { |
| + DVLOG(2) << "OpenSLESInputStream::Start()"; |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| DCHECK(callback); |
| DCHECK(recorder_); |
| DCHECK(simple_buffer_queue_); |
| if (started_) |
|
tommi (sloooow) - chröme
2013/08/29 09:56:27
this needs to be checked under the lock
henrika (OOO until Aug 14)
2013/08/29 11:59:07
Done.
|
| return; |
| - |
| - // Enable the flags before streaming. |
| - callback_ = callback; |
| - active_queue_ = 0; |
| - started_ = true; |
| + { |
| + base::AutoLock lock(lock_); |
| + // Enable the flags before streaming. |
| + callback_ = callback; |
| + active_queue_ = 0; |
| + started_ = true; |
| + } |
| SLresult err = SL_RESULT_UNKNOWN_ERROR; |
| // Enqueues |kNumOfQueuesInBuffer| zero buffers to get the ball rolling. |
| @@ -98,6 +107,8 @@ void OpenSLESInputStream::Start(AudioInputCallback* callback) { |
| } |
| void OpenSLESInputStream::Stop() { |
| + DVLOG(2) << "OpenSLESInputStream::Stop()"; |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| if (!started_) |
|
tommi (sloooow) - chröme
2013/08/29 09:56:27
need to hold lock.
henrika (OOO until Aug 14)
2013/08/29 11:59:07
Done.
|
| return; |
| @@ -105,23 +116,38 @@ void OpenSLESInputStream::Stop() { |
| LOG_ON_FAILURE_AND_RETURN( |
| (*recorder_)->SetRecordState(recorder_, |
| SL_RECORDSTATE_STOPPED)); |
| + { |
| + base::AutoLock lock(lock_); |
| - // Clear the buffer queue to get rid of old data when resuming recording. |
| - LOG_ON_FAILURE_AND_RETURN( |
| - (*simple_buffer_queue_)->Clear(simple_buffer_queue_)); |
| + // Clear the buffer queue to get rid of old data when resuming recording. |
| + LOG_ON_FAILURE_AND_RETURN( |
| + (*simple_buffer_queue_)->Clear(simple_buffer_queue_)); |
| - started_ = false; |
| + started_ = false; |
| + } |
| } |
| void OpenSLESInputStream::Close() { |
| + DVLOG(2) << "OpenSLESInputStream::Close()"; |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| // Stop the stream if it is still recording. |
| Stop(); |
| + { |
| + base::AutoLock lock(lock_); |
| + if (callback_) { |
| + callback_->OnClose(this); |
| + callback_ = NULL; |
| + } |
| + } |
| // Explicitly free the player objects and invalidate their associated |
| // interfaces. They have to be done in the correct order. |
| recorder_object_.Reset(); |
| engine_object_.Reset(); |
|
tommi (sloooow) - chröme
2013/08/29 09:56:27
If I understand things correctly, resetting the en
henrika (OOO until Aug 14)
2013/08/29 11:59:07
Good point, thanks. Analyzed how things are create
|
| - simple_buffer_queue_ = NULL; |
| + { |
| + base::AutoLock lock(lock_); |
| + simple_buffer_queue_ = NULL; |
|
tommi (sloooow) - chröme
2013/08/29 09:56:27
here you actually do grab the lock before changing
henrika (OOO until Aug 14)
2013/08/29 11:59:07
Done.
|
| + } |
| recorder_ = NULL; |
| ReleaseAudioBuffer(); |
| @@ -153,6 +179,7 @@ bool OpenSLESInputStream::GetAutomaticGainControl() { |
| } |
| bool OpenSLESInputStream::CreateRecorder() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
|
tommi (sloooow) - chröme
2013/08/29 09:56:27
We should also dcheck that all interface and objec
henrika (OOO until Aug 14)
2013/08/29 11:59:07
Done.
|
| // Initializes the engine object with specific option. After working with the |
| // object, we need to free the object and its resources. |
| SLEngineOption option[] = { |
| @@ -265,6 +292,7 @@ void OpenSLESInputStream::SimpleBufferQueueCallback( |
| } |
| void OpenSLESInputStream::ReadBufferQueue() { |
| + base::AutoLock lock(lock_); |
| if (!started_) |
| return; |
| @@ -287,6 +315,7 @@ void OpenSLESInputStream::ReadBufferQueue() { |
| } |
| void OpenSLESInputStream::SetupAudioBuffer() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| DCHECK(!audio_data_[0]); |
| for (int i = 0; i < kNumOfQueuesInBuffer; ++i) { |
| audio_data_[i] = new uint8[buffer_size_bytes_]; |
| @@ -294,6 +323,7 @@ void OpenSLESInputStream::SetupAudioBuffer() { |
| } |
| void OpenSLESInputStream::ReleaseAudioBuffer() { |
| + DCHECK(thread_checker_.CalledOnValidThread()); |
| if (audio_data_[0]) { |
| for (int i = 0; i < kNumOfQueuesInBuffer; ++i) { |
| delete [] audio_data_[i]; |