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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 2329453002: [Command buffer] During blit FB, It is invalid if src source and dst source have identical image (Closed)
Patch Set: update webgl2 expectation Created 4 years, 3 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index ea4fb1178b2d5f08d135bd30b58a48e2ab722060..17f88c64f8af3f1bc6744b5db8eb5ad5a3373a3a 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -7547,6 +7547,51 @@ void GLES2DecoderImpl::DoBlitFramebufferCHROMIUM(
return;
}
+ // Check whether read framebuffer and draw framebuffer have identical image
+ // TODO(yunchao): consider doing something like CheckFramebufferStatus().
+ // We cache the validation results, and if read_framebuffer doesn't change,
+ // draw_framebuffer doesn't change, then use the cached status.
+ enum FeedbackLoopState {
+ FeedbackLoopTrue,
+ FeedbackLoopFalse,
+ FeedbackLoopUnknown
+ };
+
+ FeedbackLoopState is_feedback_loop = FeedbackLoopUnknown;
+ Framebuffer* read_framebuffer =
+ framebuffer_state_.bound_read_framebuffer.get();
+ Framebuffer* draw_framebuffer =
+ framebuffer_state_.bound_draw_framebuffer.get();
+ // If both read framebuffer and draw framebuffer are default framebuffer,
+ // They always have identical image. Otherwise, if one of read framebuffer
+ // and draw framebuffe is default framebuffer, but the other is fbo, they
+ // always have no identical image.
+ if (!read_framebuffer && !draw_framebuffer) {
+ is_feedback_loop = FeedbackLoopTrue;
+ } else if (!read_framebuffer || !draw_framebuffer) {
+ is_feedback_loop = FeedbackLoopFalse;
+ }
+ if ((mask & GL_DEPTH_BUFFER_BIT) != 0) {
+ const Framebuffer::Attachment* depth_buffer_read =
+ read_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT);
+ const Framebuffer::Attachment* depth_buffer_draw =
+ draw_framebuffer->GetAttachment(GL_DEPTH_ATTACHMENT);
+ if (depth_buffer_draw &&
+ depth_buffer_draw->IsSameAttachment(depth_buffer_read)) {
+ is_feedback_loop = FeedbackLoopTrue;
+ }
+ }
+ if ((mask & GL_STENCIL_BUFFER_BIT) != 0) {
+ const Framebuffer::Attachment* stencil_buffer_read =
+ read_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT);
+ const Framebuffer::Attachment* stencil_buffer_draw =
+ draw_framebuffer->GetAttachment(GL_STENCIL_ATTACHMENT);
+ if (stencil_buffer_draw &&
+ stencil_buffer_draw->IsSameAttachment(stencil_buffer_read)) {
+ is_feedback_loop = FeedbackLoopTrue;
+ }
+ }
+
GLenum src_format = GetBoundReadFramebufferInternalFormat();
GLenum src_type = GetBoundReadFramebufferTextureType();
@@ -7563,6 +7608,9 @@ void GLES2DecoderImpl::DoBlitFramebufferCHROMIUM(
GLenum src_sized_format =
GLES2Util::ConvertToSizedFormat(src_format, src_type);
+ const Framebuffer::Attachment* read_buffer =
+ is_feedback_loop == FeedbackLoopUnknown ?
+ read_framebuffer->GetReadBufferAttachment() : nullptr;
for (uint32_t ii = 0; ii < group_->max_draw_buffers(); ++ii) {
GLenum dst_format = GetBoundColorDrawBufferInternalFormat(
static_cast<GLint>(ii));
@@ -7585,8 +7633,26 @@ void GLES2DecoderImpl::DoBlitFramebufferCHROMIUM(
"incompatible src/dst color formats");
return;
}
+ // Check whether draw buffers have identical color image with read buffer
+ if (is_feedback_loop == FeedbackLoopUnknown) {
+ GLenum attachment = static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + ii);
+ const Framebuffer::Attachment* draw_buffer =
+ draw_framebuffer->GetAttachment(attachment);
+ if (!draw_buffer) {
+ continue;
+ }
+ if (draw_buffer->IsSameAttachment(read_buffer)) {
+ is_feedback_loop = FeedbackLoopTrue;
+ break;
+ }
+ }
}
}
+ if (is_feedback_loop == FeedbackLoopTrue) {
+ LOCAL_SET_GL_ERROR(GL_INVALID_OPERATION, func_name,
+ "source buffer and destination buffers are identical");
+ return;
+ }
if ((mask & (GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0) {
if (filter != GL_NEAREST) {
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