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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/overview/scoped_overview_animation_settings_aura.h" | 5 #include "ash/wm/overview/scoped_overview_animation_settings_aura.h" |
6 | 6 |
7 #include "ash/common/material_design/material_design_controller.h" | 7 #include "ash/common/material_design/material_design_controller.h" |
8 #include "base/time/time.h" | 8 #include "base/time/time.h" |
9 #include "ui/aura/window.h" | 9 #include "ui/aura/window.h" |
10 #include "ui/compositor/layer.h" | 10 #include "ui/compositor/layer.h" |
11 #include "ui/compositor/layer_animation_observer.h" | |
12 #include "ui/compositor/scoped_layer_animation_settings.h" | |
13 #include "ui/gfx/animation/tween.h" | 11 #include "ui/gfx/animation/tween.h" |
14 | 12 |
15 namespace ash { | 13 namespace ash { |
16 | 14 |
17 namespace { | 15 namespace { |
18 | 16 |
19 // The time duration for transformation animations. | 17 // The time duration for transformation animations. |
20 const int kTransitionMilliseconds = 300; | 18 const int kTransitionMilliseconds = 200; |
21 | 19 |
22 // The time duration for fading out when closing an item. Only used with | 20 // The time duration for fading out when closing an item. Only used with |
23 // Material Design. | 21 // Material Design. |
24 const int kCloseFadeOutMillisecondsMd = 50; | 22 const int kCloseFadeOutMillisecondsMd = 50; |
25 | 23 |
26 // The time duration for scaling down when an item is closed. Only used with | 24 // The time duration for scaling down when an item is closed. Only used with |
27 // Material Design. | 25 // Material Design. |
28 const int kCloseScaleMillisecondsMd = 100; | 26 const int kCloseScaleMillisecondsMd = 100; |
29 | 27 |
30 // The time duration for widgets to fade in. | 28 // The time duration for widgets to fade in. |
31 const int kFadeInMilliseconds = 60; | 29 const int kFadeInMilliseconds = 80; |
32 | |
33 // The time duration for widgets to fade out. | |
34 const int kFadeOutDelayMilliseconds = kTransitionMilliseconds * 1 / 5; | |
35 const int kFadeOutMilliseconds = kTransitionMilliseconds * 3 / 5; | |
36 | 30 |
37 base::TimeDelta GetAnimationDuration(OverviewAnimationType animation_type) { | 31 base::TimeDelta GetAnimationDuration(OverviewAnimationType animation_type) { |
38 const bool material = ash::MaterialDesignController::IsOverviewMaterial(); | |
39 switch (animation_type) { | 32 switch (animation_type) { |
40 case OVERVIEW_ANIMATION_NONE: | 33 case OVERVIEW_ANIMATION_NONE: |
41 return base::TimeDelta(); | 34 return base::TimeDelta(); |
42 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: | 35 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: |
43 return base::TimeDelta::FromMilliseconds( | 36 return base::TimeDelta::FromMilliseconds(kFadeInMilliseconds); |
44 material ? kFadeInMilliseconds : kTransitionMilliseconds); | |
45 case OVERVIEW_ANIMATION_EXIT_OVERVIEW_MODE_FADE_OUT: | |
46 return base::TimeDelta::FromMilliseconds(kFadeOutMilliseconds); | |
47 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: | 37 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: |
48 case OVERVIEW_ANIMATION_RESTORE_WINDOW: | 38 case OVERVIEW_ANIMATION_RESTORE_WINDOW: |
| 39 case OVERVIEW_ANIMATION_HIDE_WINDOW: |
49 return base::TimeDelta::FromMilliseconds(kTransitionMilliseconds); | 40 return base::TimeDelta::FromMilliseconds(kTransitionMilliseconds); |
50 case OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM: | 41 case OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM: |
51 return base::TimeDelta::FromMilliseconds(kCloseScaleMillisecondsMd); | 42 return base::TimeDelta::FromMilliseconds(kCloseScaleMillisecondsMd); |
52 case OVERVIEW_ANIMATION_CLOSE_SELECTOR_ITEM: | 43 case OVERVIEW_ANIMATION_CLOSE_SELECTOR_ITEM: |
53 return base::TimeDelta::FromMilliseconds(kCloseFadeOutMillisecondsMd); | 44 return base::TimeDelta::FromMilliseconds(kCloseFadeOutMillisecondsMd); |
54 } | 45 } |
55 NOTREACHED(); | 46 NOTREACHED(); |
56 return base::TimeDelta(); | 47 return base::TimeDelta(); |
57 } | 48 } |
58 | 49 |
59 } // namespace | 50 } // namespace |
60 | 51 |
61 ScopedOverviewAnimationSettingsAura::ScopedOverviewAnimationSettingsAura( | 52 ScopedOverviewAnimationSettingsAura::ScopedOverviewAnimationSettingsAura( |
62 OverviewAnimationType animation_type, | 53 OverviewAnimationType animation_type, |
63 aura::Window* window) | 54 aura::Window* window) |
64 : animation_settings_(new ui::ScopedLayerAnimationSettings( | 55 : animation_settings_(window->layer()->GetAnimator()) { |
65 window->layer()->GetAnimator())) { | |
66 const bool material = ash::MaterialDesignController::IsOverviewMaterial(); | |
67 switch (animation_type) { | 56 switch (animation_type) { |
68 case OVERVIEW_ANIMATION_NONE: | 57 case OVERVIEW_ANIMATION_NONE: |
69 animation_settings_->SetPreemptionStrategy( | 58 animation_settings_.SetPreemptionStrategy( |
70 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 59 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
71 break; | 60 break; |
72 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: | 61 case OVERVIEW_ANIMATION_ENTER_OVERVIEW_MODE_FADE_IN: |
73 if (material) { | |
74 animation_settings_->SetTweenType(gfx::Tween::EASE_IN); | |
75 } else { | |
76 window->layer()->GetAnimator()->SchedulePauseForProperties( | |
77 GetAnimationDuration(OverviewAnimationType:: | |
78 OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS), | |
79 ui::LayerAnimationElement::OPACITY); | |
80 } | |
81 animation_settings_->SetPreemptionStrategy( | |
82 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | |
83 break; | |
84 case OVERVIEW_ANIMATION_EXIT_OVERVIEW_MODE_FADE_OUT: | |
85 window->layer()->GetAnimator()->SchedulePauseForProperties( | 62 window->layer()->GetAnimator()->SchedulePauseForProperties( |
86 base::TimeDelta::FromMilliseconds(kFadeOutDelayMilliseconds), | 63 GetAnimationDuration( |
| 64 OverviewAnimationType::OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS), |
87 ui::LayerAnimationElement::OPACITY); | 65 ui::LayerAnimationElement::OPACITY); |
88 animation_settings_->SetTweenType(gfx::Tween::EASE_OUT); | 66 animation_settings_.SetPreemptionStrategy( |
89 animation_settings_->SetPreemptionStrategy( | |
90 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 67 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
91 break; | 68 break; |
92 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: | 69 case OVERVIEW_ANIMATION_LAY_OUT_SELECTOR_ITEMS: |
93 case OVERVIEW_ANIMATION_RESTORE_WINDOW: | 70 case OVERVIEW_ANIMATION_RESTORE_WINDOW: |
94 animation_settings_->SetPreemptionStrategy( | 71 animation_settings_.SetPreemptionStrategy( |
95 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); | 72 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
96 animation_settings_->SetTweenType( | 73 animation_settings_.SetTweenType( |
97 material ? gfx::Tween::EASE_OUT : gfx::Tween::FAST_OUT_SLOW_IN); | 74 ash::MaterialDesignController::IsOverviewMaterial() |
| 75 ? gfx::Tween::EASE_IN_2 |
| 76 : gfx::Tween::FAST_OUT_SLOW_IN); |
98 break; | 77 break; |
99 case OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM: | 78 case OVERVIEW_ANIMATION_CLOSING_SELECTOR_ITEM: |
100 case OVERVIEW_ANIMATION_CLOSE_SELECTOR_ITEM: | 79 case OVERVIEW_ANIMATION_CLOSE_SELECTOR_ITEM: |
101 animation_settings_->SetPreemptionStrategy( | 80 animation_settings_.SetPreemptionStrategy( |
102 ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); | 81 ui::LayerAnimator::ENQUEUE_NEW_ANIMATION); |
103 animation_settings_->SetTweenType(gfx::Tween::EASE_OUT); | 82 animation_settings_.SetTweenType(gfx::Tween::EASE_OUT); |
| 83 break; |
| 84 case OVERVIEW_ANIMATION_HIDE_WINDOW: |
| 85 animation_settings_.SetPreemptionStrategy( |
| 86 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); |
104 break; | 87 break; |
105 } | 88 } |
106 animation_settings_->SetTransitionDuration( | 89 animation_settings_.SetTransitionDuration( |
107 GetAnimationDuration(animation_type)); | 90 GetAnimationDuration(animation_type)); |
108 } | 91 } |
109 | 92 |
110 ScopedOverviewAnimationSettingsAura::~ScopedOverviewAnimationSettingsAura() {} | 93 ScopedOverviewAnimationSettingsAura::~ScopedOverviewAnimationSettingsAura() {} |
111 | 94 |
112 void ScopedOverviewAnimationSettingsAura::AddObserver( | |
113 ui::ImplicitAnimationObserver* observer) { | |
114 animation_settings_->AddObserver(observer); | |
115 } | |
116 | |
117 } // namespace ash | 95 } // namespace ash |
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