| Index: src/gpu/GrDrawContext.cpp
|
| diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp
|
| index 78615df6064987b4443a8ba49ce024450920fb2f..50965ba86f8918aeef853b8efbce6f5c5309553f 100644
|
| --- a/src/gpu/GrDrawContext.cpp
|
| +++ b/src/gpu/GrDrawContext.cpp
|
| @@ -764,14 +764,6 @@ void GrDrawContext::drawVertices(const GrClip& clip,
|
|
|
| viewMatrix.mapRect(&bounds);
|
|
|
| - // If we don't have AA then we outset for a half pixel in each direction to account for
|
| - // snapping. We also do this for the "hair" primitive types: lines and points since they have
|
| - // a 1 pixel thickness in device space.
|
| - if (!paint.isAntiAlias() || GrIsPrimTypeLines(primitiveType) ||
|
| - kPoints_GrPrimitiveType == primitiveType) {
|
| - bounds.outset(0.5f, 0.5f);
|
| - }
|
| -
|
| SkAutoTUnref<GrDrawBatch> batch(new GrDrawVerticesBatch(paint.getColor(),
|
| primitiveType, viewMatrix, positions,
|
| vertexCount, indices, indexCount,
|
|
|