Index: src/gpu/GrDrawContext.cpp |
diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp |
index 78615df6064987b4443a8ba49ce024450920fb2f..50965ba86f8918aeef853b8efbce6f5c5309553f 100644 |
--- a/src/gpu/GrDrawContext.cpp |
+++ b/src/gpu/GrDrawContext.cpp |
@@ -764,14 +764,6 @@ void GrDrawContext::drawVertices(const GrClip& clip, |
viewMatrix.mapRect(&bounds); |
- // If we don't have AA then we outset for a half pixel in each direction to account for |
- // snapping. We also do this for the "hair" primitive types: lines and points since they have |
- // a 1 pixel thickness in device space. |
- if (!paint.isAntiAlias() || GrIsPrimTypeLines(primitiveType) || |
- kPoints_GrPrimitiveType == primitiveType) { |
- bounds.outset(0.5f, 0.5f); |
- } |
- |
SkAutoTUnref<GrDrawBatch> batch(new GrDrawVerticesBatch(paint.getColor(), |
primitiveType, viewMatrix, positions, |
vertexCount, indices, indexCount, |