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1 /* | 1 /* |
2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. | 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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145 void setFillColor(const String& color, float alpha); | 145 void setFillColor(const String& color, float alpha); |
146 void setFillColor(float grayLevel, float alpha); | 146 void setFillColor(float grayLevel, float alpha); |
147 void setFillColor(float r, float g, float b, float a); | 147 void setFillColor(float r, float g, float b, float a); |
148 void setFillColor(float c, float m, float y, float k, float a); | 148 void setFillColor(float c, float m, float y, float k, float a); |
149 | 149 |
150 void beginPath(); | 150 void beginPath(); |
151 | 151 |
152 PassRefPtr<Path2D> currentPath(); | 152 PassRefPtr<Path2D> currentPath(); |
153 void setCurrentPath(Path2D*); | 153 void setCurrentPath(Path2D*); |
154 void fill(const String& winding = "nonzero"); | 154 void fill(const String& winding = "nonzero"); |
155 void fill(Path2D*, ExceptionState&); | 155 void fill(Path2D*); |
156 void fill(Path2D*, const String& winding, ExceptionState&); | 156 void fill(Path2D*, const String& winding); |
157 void stroke(); | 157 void stroke(); |
158 void stroke(Path2D*, ExceptionState&); | 158 void stroke(Path2D*); |
159 void clip(const String& winding = "nonzero"); | 159 void clip(const String& winding = "nonzero"); |
160 void clip(Path2D*, ExceptionState&); | 160 void clip(Path2D*); |
161 void clip(Path2D*, const String& winding, ExceptionState&); | 161 void clip(Path2D*, const String& winding); |
162 | 162 |
163 bool isPointInPath(const float x, const float y, const String& winding = "no
nzero"); | 163 bool isPointInPath(const float x, const float y, const String& winding = "no
nzero"); |
164 bool isPointInPath(Path2D*, const float x, const float y, ExceptionState&); | 164 bool isPointInPath(Path2D*, const float x, const float y); |
165 bool isPointInPath(Path2D*, const float x, const float y, const String& wind
ing, ExceptionState&); | 165 bool isPointInPath(Path2D*, const float x, const float y, const String& wind
ing); |
166 bool isPointInStroke(const float x, const float y); | 166 bool isPointInStroke(const float x, const float y); |
167 bool isPointInStroke(Path2D*, const float x, const float y, ExceptionState&)
; | 167 bool isPointInStroke(Path2D*, const float x, const float y); |
168 | 168 |
169 void scrollPathIntoView(); | 169 void scrollPathIntoView(); |
170 void scrollPathIntoView(Path2D*, ExceptionState&); | 170 void scrollPathIntoView(Path2D*); |
171 | 171 |
172 void clearRect(float x, float y, float width, float height); | 172 void clearRect(float x, float y, float width, float height); |
173 void fillRect(float x, float y, float width, float height); | 173 void fillRect(float x, float y, float width, float height); |
174 void strokeRect(float x, float y, float width, float height); | 174 void strokeRect(float x, float y, float width, float height); |
175 | 175 |
176 void setShadow(float width, float height, float blur); | 176 void setShadow(float width, float height, float blur); |
177 void setShadow(float width, float height, float blur, const String& color); | 177 void setShadow(float width, float height, float blur, const String& color); |
178 void setShadow(float width, float height, float blur, float grayLevel); | 178 void setShadow(float width, float height, float blur, float grayLevel); |
179 void setShadow(float width, float height, float blur, const String& color, f
loat alpha); | 179 void setShadow(float width, float height, float blur, const String& color, f
loat alpha); |
180 void setShadow(float width, float height, float blur, float grayLevel, float
alpha); | 180 void setShadow(float width, float height, float blur, float grayLevel, float
alpha); |
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356 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; | 356 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; |
357 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; | 357 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; |
358 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; | 358 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; |
359 }; | 359 }; |
360 | 360 |
361 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); | 361 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); |
362 | 362 |
363 } // namespace WebCore | 363 } // namespace WebCore |
364 | 364 |
365 #endif | 365 #endif |
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