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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. | 2 * Copyright (C) 2006, 2007, 2009, 2010, 2011, 2012 Apple Inc. All rights reserv
ed. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 145 void setFillColor(const String& color, float alpha); | 145 void setFillColor(const String& color, float alpha); |
| 146 void setFillColor(float grayLevel, float alpha); | 146 void setFillColor(float grayLevel, float alpha); |
| 147 void setFillColor(float r, float g, float b, float a); | 147 void setFillColor(float r, float g, float b, float a); |
| 148 void setFillColor(float c, float m, float y, float k, float a); | 148 void setFillColor(float c, float m, float y, float k, float a); |
| 149 | 149 |
| 150 void beginPath(); | 150 void beginPath(); |
| 151 | 151 |
| 152 PassRefPtr<Path2D> currentPath(); | 152 PassRefPtr<Path2D> currentPath(); |
| 153 void setCurrentPath(Path2D*); | 153 void setCurrentPath(Path2D*); |
| 154 void fill(const String& winding = "nonzero"); | 154 void fill(const String& winding = "nonzero"); |
| 155 void fill(Path2D*, ExceptionState&); | 155 void fill(Path2D*); |
| 156 void fill(Path2D*, const String& winding, ExceptionState&); | 156 void fill(Path2D*, const String& winding); |
| 157 void stroke(); | 157 void stroke(); |
| 158 void stroke(Path2D*, ExceptionState&); | 158 void stroke(Path2D*); |
| 159 void clip(const String& winding = "nonzero"); | 159 void clip(const String& winding = "nonzero"); |
| 160 void clip(Path2D*, ExceptionState&); | 160 void clip(Path2D*); |
| 161 void clip(Path2D*, const String& winding, ExceptionState&); | 161 void clip(Path2D*, const String& winding); |
| 162 | 162 |
| 163 bool isPointInPath(const float x, const float y, const String& winding = "no
nzero"); | 163 bool isPointInPath(const float x, const float y, const String& winding = "no
nzero"); |
| 164 bool isPointInPath(Path2D*, const float x, const float y, ExceptionState&); | 164 bool isPointInPath(Path2D*, const float x, const float y); |
| 165 bool isPointInPath(Path2D*, const float x, const float y, const String& wind
ing, ExceptionState&); | 165 bool isPointInPath(Path2D*, const float x, const float y, const String& wind
ing); |
| 166 bool isPointInStroke(const float x, const float y); | 166 bool isPointInStroke(const float x, const float y); |
| 167 bool isPointInStroke(Path2D*, const float x, const float y, ExceptionState&)
; | 167 bool isPointInStroke(Path2D*, const float x, const float y); |
| 168 | 168 |
| 169 void scrollPathIntoView(); | 169 void scrollPathIntoView(); |
| 170 void scrollPathIntoView(Path2D*, ExceptionState&); | 170 void scrollPathIntoView(Path2D*); |
| 171 | 171 |
| 172 void clearRect(float x, float y, float width, float height); | 172 void clearRect(float x, float y, float width, float height); |
| 173 void fillRect(float x, float y, float width, float height); | 173 void fillRect(float x, float y, float width, float height); |
| 174 void strokeRect(float x, float y, float width, float height); | 174 void strokeRect(float x, float y, float width, float height); |
| 175 | 175 |
| 176 void setShadow(float width, float height, float blur); | 176 void setShadow(float width, float height, float blur); |
| 177 void setShadow(float width, float height, float blur, const String& color); | 177 void setShadow(float width, float height, float blur, const String& color); |
| 178 void setShadow(float width, float height, float blur, float grayLevel); | 178 void setShadow(float width, float height, float blur, float grayLevel); |
| 179 void setShadow(float width, float height, float blur, const String& color, f
loat alpha); | 179 void setShadow(float width, float height, float blur, const String& color, f
loat alpha); |
| 180 void setShadow(float width, float height, float blur, float grayLevel, float
alpha); | 180 void setShadow(float width, float height, float blur, float grayLevel, float
alpha); |
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| 356 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; | 356 Timer<CanvasRenderingContext2D> m_dispatchContextLostEventTimer; |
| 357 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; | 357 Timer<CanvasRenderingContext2D> m_dispatchContextRestoredEventTimer; |
| 358 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; | 358 Timer<CanvasRenderingContext2D> m_tryRestoreContextEventTimer; |
| 359 }; | 359 }; |
| 360 | 360 |
| 361 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); | 361 DEFINE_TYPE_CASTS(CanvasRenderingContext2D, CanvasRenderingContext, context, con
text->is2d(), context.is2d()); |
| 362 | 362 |
| 363 } // namespace WebCore | 363 } // namespace WebCore |
| 364 | 364 |
| 365 #endif | 365 #endif |
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