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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2012 Intel Inc. | 3 * Copyright 2012 Intel Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkBlurDrawLooper.h" | 9 #include "SkBlurDrawLooper.h" |
10 #include "SkBlurMask.h" | 10 #include "SkBlurMask.h" |
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74 SkShader::kClamp_TileMode); | 74 SkShader::kClamp_TileMode); |
75 p.setShader(s)->unref(); | 75 p.setShader(s)->unref(); |
76 fPaints.push_back(p); | 76 fPaints.push_back(p); |
77 } | 77 } |
78 | 78 |
79 { | 79 { |
80 // AA with blur | 80 // AA with blur |
81 SkPaint p; | 81 SkPaint p; |
82 p.setAntiAlias(true); | 82 p.setAntiAlias(true); |
83 SkBlurDrawLooper* shadowLooper = | 83 SkBlurDrawLooper* shadowLooper = |
84 new SkBlurDrawLooper (SK_ColorBLUE, | 84 SkBlurDrawLooper::Create(SK_ColorBLUE, |
85 SkBlurMask::ConvertRadiusToSigma(SkIntToScalar
(10)), | 85 SkBlurMask::ConvertRadiusToSigma(SkIntToSca
lar(10)), |
86 SkIntToScalar(5), SkIntToScalar(10), | 86 SkIntToScalar(5), SkIntToScalar(10), |
87 SkBlurDrawLooper::kIgnoreTransform_BlurFlag | | 87 SkBlurDrawLooper::kIgnoreTransform_BlurFlag
| |
88 SkBlurDrawLooper::kOverrideColor_BlurFlag | | 88 SkBlurDrawLooper::kOverrideColor_BlurFlag | |
89 SkBlurDrawLooper::kHighQuality_BlurFlag); | 89 SkBlurDrawLooper::kHighQuality_BlurFlag); |
90 SkAutoUnref aurL0(shadowLooper); | 90 SkAutoUnref aurL0(shadowLooper); |
91 p.setLooper(shadowLooper); | 91 p.setLooper(shadowLooper); |
92 fPaints.push_back(p); | 92 fPaints.push_back(p); |
93 } | 93 } |
94 | 94 |
95 { | 95 { |
96 // AA with stroke style | 96 // AA with stroke style |
97 SkPaint p; | 97 SkPaint p; |
98 p.setAntiAlias(true); | 98 p.setAntiAlias(true); |
99 p.setStyle(SkPaint::kStroke_Style); | 99 p.setStyle(SkPaint::kStroke_Style); |
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198 SkTArray<SkPaint> fPaints; | 198 SkTArray<SkPaint> fPaints; |
199 SkTArray<SkMatrix> fMatrices; | 199 SkTArray<SkMatrix> fMatrices; |
200 }; | 200 }; |
201 | 201 |
202 ////////////////////////////////////////////////////////////////////////////// | 202 ////////////////////////////////////////////////////////////////////////////// |
203 | 203 |
204 static GM* MyFactory(void*) { return new CircleGM; } | 204 static GM* MyFactory(void*) { return new CircleGM; } |
205 static GMRegistry reg(MyFactory); | 205 static GMRegistry reg(MyFactory); |
206 | 206 |
207 } | 207 } |
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