 Chromium Code Reviews
 Chromium Code Reviews Issue 2328463004:
  Implement WebGL's commit on the main thread  (Closed)
    
  
    Issue 2328463004:
  Implement WebGL's commit on the main thread  (Closed) 
  | Index: third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp | 
| diff --git a/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp b/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp | 
| index 137299ee91d4b4ba89685e00a6a616e0bef09cb3..ee7b81cb9ec4c8a53de49003037482c78142ee26 100644 | 
| --- a/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp | 
| +++ b/third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp | 
| @@ -9,8 +9,11 @@ | 
| #include "cc/quads/render_pass.h" | 
| #include "cc/quads/shared_quad_state.h" | 
| #include "cc/quads/solid_color_draw_quad.h" | 
| +#include "cc/quads/texture_draw_quad.h" | 
| +#include "platform/graphics/StaticBitmapImage.h" | 
| #include "public/platform/InterfaceProvider.h" | 
| #include "public/platform/Platform.h" | 
| +#include "third_party/khronos/GLES2/gl2.h" | 
| #include "third_party/skia/include/core/SkColor.h" | 
| #include "third_party/skia/include/core/SkXfermode.h" | 
| #include "ui/gfx/geometry/rect.h" | 
| @@ -27,10 +30,8 @@ OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t | 
| Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_service)); | 
| } | 
| -void OffscreenCanvasFrameDispatcherImpl::dispatchFrame() | 
| +void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(PassRefPtr<StaticBitmapImage> image) | 
| 
Justin Novosad
2016/09/12 13:53:25
PassRefPtr is old school.  Use RefPtr, and std::mo
 
xidachen
2016/09/14 01:33:12
Done.
 | 
| { | 
| - // TODO(563852/xlai): Currently this is just a simple solid-color compositor | 
| - // frame. We need to update this function to extract the image data from canvas. | 
| cc::CompositorFrame frame; | 
| frame.metadata.device_scale_factor = 1.0f; | 
| frame.delegated_frame_data.reset(new cc::DelegatedFrameData); | 
| @@ -43,9 +44,43 @@ void OffscreenCanvasFrameDispatcherImpl::dispatchFrame() | 
| cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); | 
| sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkXfermode::kSrcOver_Mode, 0); | 
| - cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidColorDrawQuad>(); | 
| - const bool forceAntialiasingOff = false; | 
| - quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff); | 
| + // TODO(xidachen): for now, we just submit a SolidColor frame to compositor in the 2d case, | 
| + // we should extract data from image. | 
| + if (!image) { | 
| + cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidColorDrawQuad>(); | 
| + const bool forceAntialiasingOff = false; | 
| + quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff); | 
| + } else { // WebGL | 
| + DCHECK(image->isTextureBacked()); | 
| + unsigned resourceId = 1u; | 
| + cc::TransferableResource resource; | 
| + resource.id = resourceId++; | 
| + resource.format = cc::ResourceFormat::RGBA_8888; | 
| + // TODO(crbug.com/645590): filter should respect the image-rendering CSS property of associated canvas element. | 
| + resource.filter = GL_LINEAR; | 
| + resource.size = gfx::Size(m_width, m_height); | 
| + resource.mailbox_holder = gpu::MailboxHolder(image->getMailbox(), image->getSyncToken(), GL_TEXTURE_2D); | 
| 
Justin Novosad
2016/09/12 13:53:25
Should we call ensureMailbox first?  I think there
 
xidachen
2016/09/14 01:33:12
Done.
 | 
| + resource.read_lock_fences_enabled = false; | 
| + resource.is_software = false; | 
| + // TODO(xidachen): making this overlay-able. | 
| + resource.is_overlay_candidate = false; | 
| + frame.delegated_frame_data->resource_list.push_back(std::move(resource)); | 
| + | 
| + cc::TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::TextureDrawQuad>(); | 
| + gfx::Size rectSize(m_width, m_height); | 
| + | 
| + const bool needsBlending = true; | 
| + // TOOD(xidachen): this should be inherited from WebGL context's creation settings. | 
| 
Justin Novosad
2016/09/12 13:53:25
crbug?
 
xidachen
2016/09/14 01:33:12
Done.
 | 
| + const bool premultipliedAlpha = true; | 
| + const gfx::PointF uvTopLeft(0.f, 0.f); | 
| + const gfx::PointF uvBottomRight(1.f, 1.f); | 
| + float vertexOpacity[4] = {1.f, 1.f, 1.f, 1.f}; | 
| + const bool yflipped = false; | 
| + // TODO(xidachen): this should be true when using style "image-rendering: pixelated". | 
| + const bool nearestNeighbor = false; | 
| + quad->SetAll(sqs, bounds, bounds, bounds, needsBlending, resource.id, gfx::Size(), premultipliedAlpha, | 
| + uvTopLeft, uvBottomRight, SK_ColorTRANSPARENT, vertexOpacity, yflipped, nearestNeighbor, false); | 
| + } | 
| frame.delegated_frame_data->render_pass_list.push_back(std::move(pass)); |