Chromium Code Reviews| Index: third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h |
| diff --git a/third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h b/third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h |
| index e423490f14e67e3027cbb1ed728176d82528de23..96a45895f6d89ecd2d483b1498bd7f6d7e5ceb83 100644 |
| --- a/third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h |
| +++ b/third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h |
| @@ -6,8 +6,6 @@ |
| #define AcceleratedStaticBitmapImage_h |
| #include "base/threading/thread_checker.h" |
| -#include "gpu/command_buffer/common/mailbox.h" |
| -#include "gpu/command_buffer/common/sync_token.h" |
| #include "platform/geometry/IntSize.h" |
| #include "platform/graphics/StaticBitmapImage.h" |
| #include "third_party/skia/include/core/SkRefCnt.h" |
| @@ -29,7 +27,7 @@ public: |
| static PassRefPtr<AcceleratedStaticBitmapImage> createFromSharedContextImage(sk_sp<SkImage>); |
| // Can specify the GrContext that created the texture backing the for the given SkImage. Ideally all callers would use this option. |
| // The |mailbox| is a name for the texture backing the SkImage, allowing other contexts to use the same backing. |
| - static PassRefPtr<AcceleratedStaticBitmapImage> createFromWebGLContextImage(sk_sp<SkImage>, const gpu::Mailbox&, const gpu::SyncToken&); |
| + static PassRefPtr<AcceleratedStaticBitmapImage> createFromWebGLContextImage(sk_sp<SkImage>, const gpu::Mailbox&, const gpu::SyncToken&, GLuint); |
| ~AcceleratedStaticBitmapImage() override; |
| @@ -43,9 +41,13 @@ public: |
| // To be called on sender thread before performing a transfer |
| void transfer() final; |
| + gpu::Mailbox getMailbox() final { return m_mailbox; } |
| + gpu::SyncToken getSyncToken() final { return m_syncToken; } |
| + unsigned getTextureId() final { return m_textureId; } |
| + |
| private: |
| AcceleratedStaticBitmapImage(sk_sp<SkImage>); |
| - AcceleratedStaticBitmapImage(sk_sp<SkImage>, const gpu::Mailbox&, const gpu::SyncToken&); |
| + AcceleratedStaticBitmapImage(sk_sp<SkImage>, const gpu::Mailbox&, const gpu::SyncToken&, GLuint); |
| void ensureMailbox(); |
| void createImageFromMailboxIfNeeded(); |
| @@ -69,6 +71,9 @@ private: |
| base::ThreadChecker m_threadChecker; |
| bool m_detachThreadAtNextCheck = false; |
| + |
| + // keep textureId which is required when preparing cc::TransferableResource |
| + unsigned m_textureId = 0; |
|
Justin Novosad
2016/09/09 19:10:50
Do we really need this? This texture Id is not us
xidachen
2016/09/09 19:23:42
But don't we need something like:
gl->DeleteTextur
|
| }; |
| } // namespace blink |