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Unified Diff: third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h

Issue 2328463004: Implement WebGL's commit on the main thread (Closed)
Patch Set: written as a gpu pixel test Created 4 years, 3 months ago
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Index: third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h
diff --git a/third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h b/third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h
index e423490f14e67e3027cbb1ed728176d82528de23..96a45895f6d89ecd2d483b1498bd7f6d7e5ceb83 100644
--- a/third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h
+++ b/third_party/WebKit/Source/platform/graphics/AcceleratedStaticBitmapImage.h
@@ -6,8 +6,6 @@
#define AcceleratedStaticBitmapImage_h
#include "base/threading/thread_checker.h"
-#include "gpu/command_buffer/common/mailbox.h"
-#include "gpu/command_buffer/common/sync_token.h"
#include "platform/geometry/IntSize.h"
#include "platform/graphics/StaticBitmapImage.h"
#include "third_party/skia/include/core/SkRefCnt.h"
@@ -29,7 +27,7 @@ public:
static PassRefPtr<AcceleratedStaticBitmapImage> createFromSharedContextImage(sk_sp<SkImage>);
// Can specify the GrContext that created the texture backing the for the given SkImage. Ideally all callers would use this option.
// The |mailbox| is a name for the texture backing the SkImage, allowing other contexts to use the same backing.
- static PassRefPtr<AcceleratedStaticBitmapImage> createFromWebGLContextImage(sk_sp<SkImage>, const gpu::Mailbox&, const gpu::SyncToken&);
+ static PassRefPtr<AcceleratedStaticBitmapImage> createFromWebGLContextImage(sk_sp<SkImage>, const gpu::Mailbox&, const gpu::SyncToken&, GLuint);
~AcceleratedStaticBitmapImage() override;
@@ -43,9 +41,13 @@ public:
// To be called on sender thread before performing a transfer
void transfer() final;
+ gpu::Mailbox getMailbox() final { return m_mailbox; }
+ gpu::SyncToken getSyncToken() final { return m_syncToken; }
+ unsigned getTextureId() final { return m_textureId; }
+
private:
AcceleratedStaticBitmapImage(sk_sp<SkImage>);
- AcceleratedStaticBitmapImage(sk_sp<SkImage>, const gpu::Mailbox&, const gpu::SyncToken&);
+ AcceleratedStaticBitmapImage(sk_sp<SkImage>, const gpu::Mailbox&, const gpu::SyncToken&, GLuint);
void ensureMailbox();
void createImageFromMailboxIfNeeded();
@@ -69,6 +71,9 @@ private:
base::ThreadChecker m_threadChecker;
bool m_detachThreadAtNextCheck = false;
+
+ // keep textureId which is required when preparing cc::TransferableResource
+ unsigned m_textureId = 0;
Justin Novosad 2016/09/09 19:10:50 Do we really need this? This texture Id is not us
xidachen 2016/09/09 19:23:42 But don't we need something like: gl->DeleteTextur
};
} // namespace blink

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