| Index: content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html
|
| diff --git a/content/test/data/gpu/pixel_canvas2d.html b/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html
|
| similarity index 78%
|
| copy from content/test/data/gpu/pixel_canvas2d.html
|
| copy to content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html
|
| index 7ebbad95aaf8ff2b8700b277395bc351e01a207a..3ae0e56c24d2c1864f35277dbaa6b75ff33191d1 100644
|
| --- a/content/test/data/gpu/pixel_canvas2d.html
|
| +++ b/content/test/data/gpu/pixel_offscreenCanvas_webgl_commit_main.html
|
| @@ -8,7 +8,7 @@ that the baseline images are regenerated on the next run.
|
|
|
| <html>
|
| <head>
|
| -<title>Canvas 2D Test: Red Box over Black Background</title>
|
| +<title>OffscreenCanvas commit flow on main thread: green square on white background.</title>
|
| <style type="text/css">
|
| .nomargin {
|
| margin: 0px auto;
|
| @@ -26,10 +26,11 @@ function main()
|
| function draw()
|
| {
|
| var canvas = document.getElementById("c");
|
| - var c2d = canvas.getContext("2d");
|
| - c2d.clearRect(0, 0, canvas.width, canvas.height);
|
| - c2d.fillStyle = "rgba(255, 0, 0, 0.5)";
|
| - c2d.fillRect(50, 50, 100, 100);
|
| + var offscreenCanvas = canvas.transferControlToOffscreen();
|
| + var gl = offscreenCanvas.getContext("webgl");
|
| + gl.clearColor(0.0, 1.0, 0.0, 1.0);
|
| + gl.clear(gl.COLOR_BUFFER_BIT);
|
| + gl.commit();
|
| }
|
|
|
| function waitForFinish()
|
| @@ -46,7 +47,7 @@ function waitForFinish()
|
| </script>
|
| </head>
|
| <body onload="main()">
|
| -<div style="position:relative; width:200px; height:200px; background-color:black">
|
| +<div style="position:relative; width:200px; height:200px; background-color:white">
|
| </div>
|
| <div id="container" style="position:absolute; top:0px; left:0px">
|
| <canvas id="c" width="200" height="200" class="nomargin"></canvas>
|
|
|