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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h" | 5 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h" |
6 | 6 |
7 #include "cc/output/compositor_frame.h" | 7 #include "cc/output/compositor_frame.h" |
8 #include "cc/output/delegated_frame_data.h" | 8 #include "cc/output/delegated_frame_data.h" |
9 #include "cc/quads/render_pass.h" | 9 #include "cc/quads/render_pass.h" |
10 #include "cc/quads/shared_quad_state.h" | 10 #include "cc/quads/shared_quad_state.h" |
11 #include "cc/quads/solid_color_draw_quad.h" | 11 #include "cc/quads/solid_color_draw_quad.h" |
12 #include "cc/quads/texture_draw_quad.h" | |
13 #include "platform/graphics/StaticBitmapImage.h" | |
12 #include "public/platform/InterfaceProvider.h" | 14 #include "public/platform/InterfaceProvider.h" |
13 #include "public/platform/Platform.h" | 15 #include "public/platform/Platform.h" |
16 #include "third_party/khronos/GLES2/gl2.h" | |
14 #include "third_party/skia/include/core/SkColor.h" | 17 #include "third_party/skia/include/core/SkColor.h" |
15 #include "third_party/skia/include/core/SkXfermode.h" | 18 #include "third_party/skia/include/core/SkXfermode.h" |
16 #include "ui/gfx/geometry/rect.h" | 19 #include "ui/gfx/geometry/rect.h" |
17 #include "ui/gfx/transform.h" | 20 #include "ui/gfx/transform.h" |
18 | 21 |
19 namespace blink { | 22 namespace blink { |
20 | 23 |
21 OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t clientId, uint32_t localId, uint64_t nonce, int width, int height) | 24 OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t clientId, uint32_t localId, uint64_t nonce, int width, int height) |
22 : m_surfaceId(cc::SurfaceId(clientId, localId, nonce)) | 25 : m_surfaceId(cc::SurfaceId(clientId, localId, nonce)) |
23 , m_width(width) | 26 , m_width(width) |
24 , m_height(height) | 27 , m_height(height) |
25 { | 28 { |
26 DCHECK(!m_service.is_bound()); | 29 DCHECK(!m_service.is_bound()); |
27 Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_ser vice)); | 30 Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_ser vice)); |
28 } | 31 } |
29 | 32 |
30 void OffscreenCanvasFrameDispatcherImpl::dispatchFrame() | 33 void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(PassRefPtr<StaticBitmapIm age> image) |
31 { | 34 { |
32 // TODO(563852/xlai): Currently this is just a simple solid-color compositor | |
33 // frame. We need to update this function to extract the image data from can vas. | |
34 cc::CompositorFrame frame; | 35 cc::CompositorFrame frame; |
35 frame.metadata.device_scale_factor = 1.0f; | 36 frame.metadata.device_scale_factor = 1.0f; |
36 frame.delegated_frame_data.reset(new cc::DelegatedFrameData); | 37 frame.delegated_frame_data.reset(new cc::DelegatedFrameData); |
37 | 38 |
38 const gfx::Rect bounds(m_width, m_height); | 39 const gfx::Rect bounds(m_width, m_height); |
39 const cc::RenderPassId renderPassId(1, 1); | 40 const cc::RenderPassId renderPassId(1, 1); |
40 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create(); | 41 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create(); |
41 pass->SetAll(renderPassId, bounds, bounds, gfx::Transform(), false); | 42 pass->SetAll(renderPassId, bounds, bounds, gfx::Transform(), false); |
42 | 43 |
43 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); | 44 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); |
44 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkX fermode::kSrcOver_Mode, 0); | 45 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkX fermode::kSrcOver_Mode, 0); |
45 | 46 |
46 cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidColorD rawQuad>(); | 47 // TODO(xidachen): for now, we just submit a SolidColor frame to compositor in the 2d case, |
47 const bool forceAntialiasingOff = false; | 48 // we should extract data from image. |
48 quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff); | 49 if (!image) { |
50 cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidCo lorDrawQuad>(); | |
51 const bool forceAntialiasingOff = false; | |
52 quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff); | |
53 } else { // WebGL | |
54 DCHECK(image->isTextureBacked()); | |
55 cc::TransferableResource resource; | |
56 resource.id = image->getTextureId(); | |
danakj
2016/09/09 20:51:42
The id is not the texture id, it's a ResourceId fr
| |
57 resource.format = cc::ResourceFormat::RGBA_8888; | |
58 // TODO(crbug.com/645590): filter should respect the image-rendering CSS property of associated canvas element. | |
59 resource.filter = GL_LINEAR; | |
60 resource.size = gfx::Size(m_width, m_height); | |
61 resource.mailbox_holder = gpu::MailboxHolder(image->getMailbox(), image- >getSyncToken(), GL_TEXTURE_2D); | |
62 resource.read_lock_fences_enabled = false; | |
63 resource.is_software = false; | |
64 resource.is_overlay_candidate = false; | |
danakj
2016/09/09 20:51:42
Maybe TODO to make these overlay-able?
Ken Russell (switch to Gerrit)
2016/09/09 21:38:17
Second that notion -- it'd be ideal to have these
| |
65 frame.delegated_frame_data->resource_list.push_back(std::move(resource)) ; | |
66 | |
67 cc::TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::TextureDra wQuad>(); | |
68 gfx::Size rectSize(m_width, m_height); | |
69 | |
70 const bool needsBlending = true; | |
71 const bool premultipliedAlpha = true; | |
Ken Russell (switch to Gerrit)
2016/09/09 21:38:17
Is there a TODO to inherit this from the WebGL con
| |
72 const gfx::PointF uvTopLeft(0.f, 0.f); | |
73 const gfx::PointF uvBottomRight(1.f, 1.f); | |
74 float vertexOpacity[4] = {1.f, 1.f, 1.f, 1.f}; | |
75 const bool yflipped = false; | |
76 // TODO(xidachen): this should be true when using style "image-rendering : pixelated". | |
77 const bool nearestNeighbor = false; | |
78 quad->SetAll(sqs, bounds, bounds, bounds, needsBlending, resource.id, gf x::Size(), premultipliedAlpha, | |
79 uvTopLeft, uvBottomRight, SK_ColorTRANSPARENT, vertexOpacity, yflipp ed, nearestNeighbor, false); | |
80 } | |
49 | 81 |
50 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass)); | 82 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass)); |
51 | 83 |
52 m_service->SubmitCompositorFrame(m_surfaceId, std::move(frame)); | 84 m_service->SubmitCompositorFrame(m_surfaceId, std::move(frame)); |
53 } | 85 } |
54 | 86 |
55 } // namespace blink | 87 } // namespace blink |
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