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Side by Side Diff: third_party/WebKit/Source/platform/graphics/OffscreenCanvasFrameDispatcherImpl.cpp

Issue 2328463004: Implement WebGL's commit on the main thread (Closed)
Patch Set: address junov@'s comments Created 4 years, 3 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h" 5 #include "platform/graphics/OffscreenCanvasFrameDispatcherImpl.h"
6 6
7 #include "cc/output/compositor_frame.h" 7 #include "cc/output/compositor_frame.h"
8 #include "cc/output/delegated_frame_data.h" 8 #include "cc/output/delegated_frame_data.h"
9 #include "cc/quads/render_pass.h" 9 #include "cc/quads/render_pass.h"
10 #include "cc/quads/shared_quad_state.h" 10 #include "cc/quads/shared_quad_state.h"
11 #include "cc/quads/solid_color_draw_quad.h" 11 #include "cc/quads/solid_color_draw_quad.h"
12 #include "cc/quads/texture_draw_quad.h"
13 #include "platform/graphics/StaticBitmapImage.h"
12 #include "public/platform/InterfaceProvider.h" 14 #include "public/platform/InterfaceProvider.h"
13 #include "public/platform/Platform.h" 15 #include "public/platform/Platform.h"
16 #include "third_party/khronos/GLES2/gl2.h"
14 #include "third_party/skia/include/core/SkColor.h" 17 #include "third_party/skia/include/core/SkColor.h"
15 #include "third_party/skia/include/core/SkXfermode.h" 18 #include "third_party/skia/include/core/SkXfermode.h"
16 #include "ui/gfx/geometry/rect.h" 19 #include "ui/gfx/geometry/rect.h"
17 #include "ui/gfx/transform.h" 20 #include "ui/gfx/transform.h"
18 21
19 namespace blink { 22 namespace blink {
20 23
21 OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t clientId, uint32_t localId, uint64_t nonce, int width, int height) 24 OffscreenCanvasFrameDispatcherImpl::OffscreenCanvasFrameDispatcherImpl(uint32_t clientId, uint32_t localId, uint64_t nonce, int width, int height)
22 : m_surfaceId(cc::SurfaceId(clientId, localId, nonce)) 25 : m_surfaceId(cc::SurfaceId(clientId, localId, nonce))
23 , m_width(width) 26 , m_width(width)
24 , m_height(height) 27 , m_height(height)
25 { 28 {
26 DCHECK(!m_service.is_bound()); 29 DCHECK(!m_service.is_bound());
27 Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_ser vice)); 30 Platform::current()->interfaceProvider()->getInterface(mojo::GetProxy(&m_ser vice));
28 } 31 }
29 32
30 void OffscreenCanvasFrameDispatcherImpl::dispatchFrame() 33 void OffscreenCanvasFrameDispatcherImpl::dispatchFrame(PassRefPtr<StaticBitmapIm age> image)
31 { 34 {
32 // TODO(563852/xlai): Currently this is just a simple solid-color compositor
33 // frame. We need to update this function to extract the image data from can vas.
34 cc::CompositorFrame frame; 35 cc::CompositorFrame frame;
35 frame.metadata.device_scale_factor = 1.0f; 36 frame.metadata.device_scale_factor = 1.0f;
36 frame.delegated_frame_data.reset(new cc::DelegatedFrameData); 37 frame.delegated_frame_data.reset(new cc::DelegatedFrameData);
37 38
38 const gfx::Rect bounds(m_width, m_height); 39 const gfx::Rect bounds(m_width, m_height);
39 const cc::RenderPassId renderPassId(1, 1); 40 const cc::RenderPassId renderPassId(1, 1);
40 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create(); 41 std::unique_ptr<cc::RenderPass> pass = cc::RenderPass::Create();
41 pass->SetAll(renderPassId, bounds, bounds, gfx::Transform(), false); 42 pass->SetAll(renderPassId, bounds, bounds, gfx::Transform(), false);
42 43
43 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState(); 44 cc::SharedQuadState* sqs = pass->CreateAndAppendSharedQuadState();
44 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkX fermode::kSrcOver_Mode, 0); 45 sqs->SetAll(gfx::Transform(), bounds.size(), bounds, bounds, false, 1.f, SkX fermode::kSrcOver_Mode, 0);
45 46
46 cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidColorD rawQuad>(); 47 // TODO(xidachen): for now, we just submit a SolidColor frame to compositor in the 2d case,
47 const bool forceAntialiasingOff = false; 48 // we should extract data from image.
48 quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff); 49 if (!image) {
50 cc::SolidColorDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::SolidCo lorDrawQuad>();
51 const bool forceAntialiasingOff = false;
52 quad->SetNew(sqs, bounds, bounds, SK_ColorGREEN, forceAntialiasingOff);
53 } else { // WebGL
54 DCHECK(image->isTextureBacked());
55 cc::TransferableResource resource;
56 resource.id = image->getTextureId();
danakj 2016/09/09 20:51:42 The id is not the texture id, it's a ResourceId fr
57 resource.format = cc::ResourceFormat::RGBA_8888;
58 // TODO(crbug.com/645590): filter should respect the image-rendering CSS property of associated canvas element.
59 resource.filter = GL_LINEAR;
60 resource.size = gfx::Size(m_width, m_height);
61 resource.mailbox_holder = gpu::MailboxHolder(image->getMailbox(), image- >getSyncToken(), GL_TEXTURE_2D);
62 resource.read_lock_fences_enabled = false;
63 resource.is_software = false;
64 resource.is_overlay_candidate = false;
danakj 2016/09/09 20:51:42 Maybe TODO to make these overlay-able?
Ken Russell (switch to Gerrit) 2016/09/09 21:38:17 Second that notion -- it'd be ideal to have these
65 frame.delegated_frame_data->resource_list.push_back(std::move(resource)) ;
66
67 cc::TextureDrawQuad* quad = pass->CreateAndAppendDrawQuad<cc::TextureDra wQuad>();
68 gfx::Size rectSize(m_width, m_height);
69
70 const bool needsBlending = true;
71 const bool premultipliedAlpha = true;
Ken Russell (switch to Gerrit) 2016/09/09 21:38:17 Is there a TODO to inherit this from the WebGL con
72 const gfx::PointF uvTopLeft(0.f, 0.f);
73 const gfx::PointF uvBottomRight(1.f, 1.f);
74 float vertexOpacity[4] = {1.f, 1.f, 1.f, 1.f};
75 const bool yflipped = false;
76 // TODO(xidachen): this should be true when using style "image-rendering : pixelated".
77 const bool nearestNeighbor = false;
78 quad->SetAll(sqs, bounds, bounds, bounds, needsBlending, resource.id, gf x::Size(), premultipliedAlpha,
79 uvTopLeft, uvBottomRight, SK_ColorTRANSPARENT, vertexOpacity, yflipp ed, nearestNeighbor, false);
80 }
49 81
50 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass)); 82 frame.delegated_frame_data->render_pass_list.push_back(std::move(pass));
51 83
52 m_service->SubmitCompositorFrame(m_surfaceId, std::move(frame)); 84 m_service->SubmitCompositorFrame(m_surfaceId, std::move(frame));
53 } 85 }
54 86
55 } // namespace blink 87 } // namespace blink
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