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Issue 2328463004: Implement WebGL's commit on the main thread (Closed)
Patch Set: fix compile error on win_dbg Created 4 years, 3 months ago
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1 <!DOCTYPE HTML> 1 <!DOCTYPE HTML>
2 2
3 <!-- READ BEFORE UPDATING: 3 <!-- READ BEFORE UPDATING:
4 If this test is updated make sure to increment the "revision" value of the 4 If this test is updated make sure to increment the "revision" value of the
5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure 5 associated test in content/test/gpu/page_sets/pixel_tests.py. This will ensure
6 that the baseline images are regenerated on the next run. 6 that the baseline images are regenerated on the next run.
7 --> 7 -->
8 8
9 <html> 9 <html>
10 <head> 10 <head>
11 <title>Canvas 2D Test: Red Box over Black Background</title> 11 <title>OffscreenCanvas commit flow on main thread: green square on white backgro und.</title>
12 <style type="text/css"> 12 <style type="text/css">
13 .nomargin { 13 .nomargin {
14 margin: 0px auto; 14 margin: 0px auto;
15 } 15 }
16 </style> 16 </style>
17 <script> 17 <script>
18 var g_swapsBeforeAck = 15; 18 var g_swapsBeforeAck = 15;
19 19
20 function main() 20 function main()
21 { 21 {
22 draw(); 22 draw();
23 waitForFinish(); 23 waitForFinish();
24 } 24 }
25 25
26 function draw() 26 function draw()
27 { 27 {
28 var canvas = document.getElementById("c"); 28 var canvas = document.getElementById("c");
29 var c2d = canvas.getContext("2d"); 29 var offscreenCanvas = canvas.transferControlToOffscreen();
30 c2d.clearRect(0, 0, canvas.width, canvas.height); 30 var gl = offscreenCanvas.getContext("webgl");
31 c2d.fillStyle = "rgba(255, 0, 0, 0.5)"; 31 gl.clearColor(0.0, 1.0, 0.0, 1.0);
32 c2d.fillRect(50, 50, 100, 100); 32 gl.clear(gl.COLOR_BUFFER_BIT);
33 gl.commit();
33 } 34 }
34 35
35 function waitForFinish() 36 function waitForFinish()
36 { 37 {
37 if (g_swapsBeforeAck == 0) { 38 if (g_swapsBeforeAck == 0) {
38 domAutomationController.setAutomationId(1); 39 domAutomationController.setAutomationId(1);
39 domAutomationController.send("SUCCESS"); 40 domAutomationController.send("SUCCESS");
40 } else { 41 } else {
41 g_swapsBeforeAck--; 42 g_swapsBeforeAck--;
42 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1; 43 document.getElementById('container').style.zIndex = g_swapsBeforeAck + 1;
43 window.webkitRequestAnimationFrame(waitForFinish); 44 window.webkitRequestAnimationFrame(waitForFinish);
44 } 45 }
45 } 46 }
46 </script> 47 </script>
47 </head> 48 </head>
48 <body onload="main()"> 49 <body onload="main()">
49 <div style="position:relative; width:200px; height:200px; background-color:black "> 50 <div style="position:relative; width:200px; height:200px; background-color:white ">
50 </div> 51 </div>
51 <div id="container" style="position:absolute; top:0px; left:0px"> 52 <div id="container" style="position:absolute; top:0px; left:0px">
52 <canvas id="c" width="200" height="200" class="nomargin"></canvas> 53 <canvas id="c" width="200" height="200" class="nomargin"></canvas>
53 </div> 54 </div>
54 </body> 55 </body>
55 </html> 56 </html>
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