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| 1 /* | 1 /* |
| 2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGaussianEdgeShader.h" | 8 #include "SkGaussianEdgeShader.h" |
| 9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
| 10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
| (...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 79 public: | 79 public: |
| 80 GLSLGaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) {} | 80 GLSLGaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) {} |
| 81 | 81 |
| 82 void emitCode(EmitArgs& args) override { | 82 void emitCode(EmitArgs& args) override { |
| 83 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 83 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
| 84 | 84 |
| 85 if (!args.fGpImplementsDistanceVector) { | 85 if (!args.fGpImplementsDistanceVector) { |
| 86 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec tor - " | 86 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec tor - " |
| 87 " returning grey in GLSLGaussianEdgeFP\ n"); | 87 " returning grey in GLSLGaussianEdgeFP\ n"); |
| 88 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 88 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
| 89 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, color.r);", args.fO utputColor); | 89 fragBuilder->codeAppendf("%s = vec4(0.0, 0.0, 0.0, color.r);", a rgs.fOutputColor); |
| 90 } else if (fLargerBlur) { | 90 } else if (fLargerBlur) { |
| 91 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 91 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
| 92 fragBuilder->codeAppend("float radius = color.r*256*64 + color.g *64;"); | 92 fragBuilder->codeAppend("float radius = color.r*256.0*64.0 + col or.g*64.0;"); |
| 93 fragBuilder->codeAppend("float pad = color.b*64;"); | 93 fragBuilder->codeAppend("float pad = color.b*64.0;"); |
| 94 | 94 |
| 95 fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/ radius, 0, 1);", | 95 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad )/radius, 0.0, 1.0);", |
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egdaniel
2016/09/12 17:07:00
100 chars
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| 96 fragBuilder->distanceVectorName()); | 96 fragBuilder->distanceVectorName()); |
| 97 fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0. 018;"); | 97 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
| 98 fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.a);", | 98 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color. a);", |
| 99 args.fOutputColor); | 99 args.fOutputColor); |
| 100 } else { | 100 } else { |
| 101 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 101 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
| 102 fragBuilder->codeAppend("float radius = color.g*64;"); | 102 fragBuilder->codeAppend("float radius = color.g*64.0;"); |
| 103 fragBuilder->codeAppend("float pad = color.b*64;"); | 103 fragBuilder->codeAppend("float pad = color.b*64.0;"); |
| 104 | 104 |
| 105 fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/ radius, 0, 1);", | 105 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad )/radius, 0.0, 1.0);", |
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egdaniel
2016/09/12 17:07:00
100chars
| |
| 106 fragBuilder->distanceVectorName()); | 106 fragBuilder->distanceVectorName()); |
| 107 fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0. 018;"); | 107 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
| 108 fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.r);", | 108 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color. r);", |
| 109 args.fOutputColor); | 109 args.fOutputColor); |
| 110 } | 110 } |
| 111 } | 111 } |
| 112 | 112 |
| 113 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 113 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
| 114 GrProcessorKeyBuilder* b) { | 114 GrProcessorKeyBuilder* b) { |
| 115 const GaussianEdgeFP& gefp = proc.cast<GaussianEdgeFP>(); | 115 const GaussianEdgeFP& gefp = proc.cast<GaussianEdgeFP>(); |
| 116 b->add32(gefp.fLargerBlur ? 0x1 : 0x0); | 116 b->add32(gefp.fLargerBlur ? 0x1 : 0x0); |
| 117 } | 117 } |
| 118 | 118 |
| (...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 177 return sk_make_sp<SkGaussianEdgeShaderImpl>(largerBlur); | 177 return sk_make_sp<SkGaussianEdgeShaderImpl>(largerBlur); |
| 178 } | 178 } |
| 179 | 179 |
| 180 /////////////////////////////////////////////////////////////////////////////// | 180 /////////////////////////////////////////////////////////////////////////////// |
| 181 | 181 |
| 182 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) | 182 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) |
| 183 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) | 183 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) |
| 184 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 184 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
| 185 | 185 |
| 186 /////////////////////////////////////////////////////////////////////////////// | 186 /////////////////////////////////////////////////////////////////////////////// |
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