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1 /* | 1 /* |
2 * Copyright 2016 Google Inc. | 2 * Copyright 2016 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkGaussianEdgeShader.h" | 8 #include "SkGaussianEdgeShader.h" |
9 #include "SkReadBuffer.h" | 9 #include "SkReadBuffer.h" |
10 #include "SkWriteBuffer.h" | 10 #include "SkWriteBuffer.h" |
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79 public: | 79 public: |
80 GLSLGaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) {} | 80 GLSLGaussianEdgeFP(bool largerBlur) : fLargerBlur(largerBlur) {} |
81 | 81 |
82 void emitCode(EmitArgs& args) override { | 82 void emitCode(EmitArgs& args) override { |
83 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | 83 GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; |
84 | 84 |
85 if (!args.fGpImplementsDistanceVector) { | 85 if (!args.fGpImplementsDistanceVector) { |
86 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec tor - " | 86 fragBuilder->codeAppendf("// GP does not implement fsDistanceVec tor - " |
87 " returning grey in GLSLGaussianEdgeFP\ n"); | 87 " returning grey in GLSLGaussianEdgeFP\ n"); |
88 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 88 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
89 fragBuilder->codeAppendf("%s = vec4(0, 0, 0, color.r);", args.fO utputColor); | 89 fragBuilder->codeAppendf("%s = vec4(0.0, 0.0, 0.0, color.r);", a rgs.fOutputColor); |
90 } else if (fLargerBlur) { | 90 } else if (fLargerBlur) { |
91 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 91 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
92 fragBuilder->codeAppend("float radius = color.r*256*64 + color.g *64;"); | 92 fragBuilder->codeAppend("float radius = color.r*256.0*64.0 + col or.g*64.0;"); |
93 fragBuilder->codeAppend("float pad = color.b*64;"); | 93 fragBuilder->codeAppend("float pad = color.b*64.0;"); |
94 | 94 |
95 fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/ radius, 0, 1);", | 95 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad )/radius, 0.0, 1.0);", |
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96 fragBuilder->distanceVectorName()); | 96 fragBuilder->distanceVectorName()); |
97 fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0. 018;"); | 97 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
98 fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.a);", | 98 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color. a);", |
99 args.fOutputColor); | 99 args.fOutputColor); |
100 } else { | 100 } else { |
101 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); | 101 fragBuilder->codeAppendf("vec4 color = %s;", args.fInputColor); |
102 fragBuilder->codeAppend("float radius = color.g*64;"); | 102 fragBuilder->codeAppend("float radius = color.g*64.0;"); |
103 fragBuilder->codeAppend("float pad = color.b*64;"); | 103 fragBuilder->codeAppend("float pad = color.b*64.0;"); |
104 | 104 |
105 fragBuilder->codeAppendf("float factor = 1 - clamp((%s.z - pad)/ radius, 0, 1);", | 105 fragBuilder->codeAppendf("float factor = 1.0 - clamp((%s.z - pad )/radius, 0.0, 1.0);", |
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106 fragBuilder->distanceVectorName()); | 106 fragBuilder->distanceVectorName()); |
107 fragBuilder->codeAppend("factor = exp(-factor * factor * 4) - 0. 018;"); | 107 fragBuilder->codeAppend("factor = exp(-factor * factor * 4.0) - 0.018;"); |
108 fragBuilder->codeAppendf("%s = factor*vec4(0, 0, 0, color.r);", | 108 fragBuilder->codeAppendf("%s = factor*vec4(0.0, 0.0, 0.0, color. r);", |
109 args.fOutputColor); | 109 args.fOutputColor); |
110 } | 110 } |
111 } | 111 } |
112 | 112 |
113 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, | 113 static void GenKey(const GrProcessor& proc, const GrGLSLCaps&, |
114 GrProcessorKeyBuilder* b) { | 114 GrProcessorKeyBuilder* b) { |
115 const GaussianEdgeFP& gefp = proc.cast<GaussianEdgeFP>(); | 115 const GaussianEdgeFP& gefp = proc.cast<GaussianEdgeFP>(); |
116 b->add32(gefp.fLargerBlur ? 0x1 : 0x0); | 116 b->add32(gefp.fLargerBlur ? 0x1 : 0x0); |
117 } | 117 } |
118 | 118 |
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177 return sk_make_sp<SkGaussianEdgeShaderImpl>(largerBlur); | 177 return sk_make_sp<SkGaussianEdgeShaderImpl>(largerBlur); |
178 } | 178 } |
179 | 179 |
180 /////////////////////////////////////////////////////////////////////////////// | 180 /////////////////////////////////////////////////////////////////////////////// |
181 | 181 |
182 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) | 182 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGaussianEdgeShader) |
183 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) | 183 SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkGaussianEdgeShaderImpl) |
184 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END | 184 SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END |
185 | 185 |
186 /////////////////////////////////////////////////////////////////////////////// | 186 /////////////////////////////////////////////////////////////////////////////// |
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