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Issue 2328133002: Add cc::LayerTreeSettings for color correct rendering (Closed)
Patch Set: Move to LayerTreeSettings Created 4 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/base/switches.h" 5 #include "cc/base/switches.h"
6 6
7 #include "base/command_line.h" 7 #include "base/command_line.h"
8 8
9 namespace cc { 9 namespace cc {
10 namespace switches { 10 namespace switches {
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37 const char kTopControlsShowThreshold[] = "top-controls-show-threshold"; 37 const char kTopControlsShowThreshold[] = "top-controls-show-threshold";
38 38
39 // Re-rasters everything multiple times to simulate a much slower machine. 39 // Re-rasters everything multiple times to simulate a much slower machine.
40 // Give a scale factor to cause raster to take that many times longer to 40 // Give a scale factor to cause raster to take that many times longer to
41 // complete, such as --slow-down-raster-scale-factor=25. 41 // complete, such as --slow-down-raster-scale-factor=25.
42 const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor"; 42 const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor";
43 43
44 // Compress tile textures for GPUs supporting it. 44 // Compress tile textures for GPUs supporting it.
45 const char kEnableTileCompression[] = "enable-tile-compression"; 45 const char kEnableTileCompression[] = "enable-tile-compression";
46 46
47 // Enable color space aware rasterization and compositing.
48 const char kEnableColorCorrectRendering[] = "enable-color-correct-rendering";
49
47 // Enables the GPU benchmarking extension 50 // Enables the GPU benchmarking extension
48 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking"; 51 const char kEnableGpuBenchmarking[] = "enable-gpu-benchmarking";
49 52
50 // Renders a border around compositor layers to help debug and study 53 // Renders a border around compositor layers to help debug and study
51 // layer compositing. 54 // layer compositing.
52 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders"; 55 const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
53 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders"; 56 const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
54 57
55 // Renders a green border around GL composited texture quads to help 58 // Renders a green border around GL composited texture quads to help
56 // debug and study overlay support. 59 // debug and study overlay support.
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95 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout"; 98 const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
96 99
97 // Increases timeout for memory checkers. 100 // Increases timeout for memory checkers.
98 const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout"; 101 const char kCCLayerTreeTestLongTimeout[] = "cc-layer-tree-test-long-timeout";
99 102
100 // Makes pixel tests write their output instead of read it. 103 // Makes pixel tests write their output instead of read it.
101 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests"; 104 const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
102 105
103 } // namespace switches 106 } // namespace switches
104 } // namespace cc 107 } // namespace cc
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