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| 1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_CODE_ASSEMBLER_H_ | 5 #ifndef V8_COMPILER_CODE_ASSEMBLER_H_ |
| 6 #define V8_COMPILER_CODE_ASSEMBLER_H_ | 6 #define V8_COMPILER_CODE_ASSEMBLER_H_ |
| 7 | 7 |
| 8 #include <map> | 8 #include <map> |
| 9 #include <memory> | 9 #include <memory> |
| 10 | 10 |
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| 141 V(ChangeFloat32ToFloat64) \ | 141 V(ChangeFloat32ToFloat64) \ |
| 142 V(ChangeFloat64ToUint32) \ | 142 V(ChangeFloat64ToUint32) \ |
| 143 V(ChangeInt32ToFloat64) \ | 143 V(ChangeInt32ToFloat64) \ |
| 144 V(ChangeInt32ToInt64) \ | 144 V(ChangeInt32ToInt64) \ |
| 145 V(ChangeUint32ToFloat64) \ | 145 V(ChangeUint32ToFloat64) \ |
| 146 V(ChangeUint32ToUint64) \ | 146 V(ChangeUint32ToUint64) \ |
| 147 V(RoundFloat64ToInt32) \ | 147 V(RoundFloat64ToInt32) \ |
| 148 V(Float64RoundDown) \ | 148 V(Float64RoundDown) \ |
| 149 V(Float64RoundUp) \ | 149 V(Float64RoundUp) \ |
| 150 V(Float64RoundTruncate) \ | 150 V(Float64RoundTruncate) \ |
| 151 V(Word32Clz) | 151 V(Word32Clz) \ |
| 152 V(Word32BinaryNot) |
| 152 | 153 |
| 153 // A "public" interface used by components outside of compiler directory to | 154 // A "public" interface used by components outside of compiler directory to |
| 154 // create code objects with TurboFan's backend. This class is mostly a thin shim | 155 // create code objects with TurboFan's backend. This class is mostly a thin shim |
| 155 // around the RawMachineAssembler, and its primary job is to ensure that the | 156 // around the RawMachineAssembler, and its primary job is to ensure that the |
| 156 // innards of the RawMachineAssembler and other compiler implementation details | 157 // innards of the RawMachineAssembler and other compiler implementation details |
| 157 // don't leak outside of the the compiler directory.. | 158 // don't leak outside of the the compiler directory.. |
| 158 // | 159 // |
| 159 // V8 components that need to generate low-level code using this interface | 160 // V8 components that need to generate low-level code using this interface |
| 160 // should include this header--and this header only--from the compiler directory | 161 // should include this header--and this header only--from the compiler directory |
| 161 // (this is actually enforced). Since all interesting data structures are | 162 // (this is actually enforced). Since all interesting data structures are |
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| 486 // Map of variables to the list of value nodes that have been added from each | 487 // Map of variables to the list of value nodes that have been added from each |
| 487 // merge path in their order of merging. | 488 // merge path in their order of merging. |
| 488 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_; | 489 std::map<Variable::Impl*, std::vector<Node*>> variable_merges_; |
| 489 }; | 490 }; |
| 490 | 491 |
| 491 } // namespace compiler | 492 } // namespace compiler |
| 492 } // namespace internal | 493 } // namespace internal |
| 493 } // namespace v8 | 494 } // namespace v8 |
| 494 | 495 |
| 495 #endif // V8_COMPILER_CODE_ASSEMBLER_H_ | 496 #endif // V8_COMPILER_CODE_ASSEMBLER_H_ |
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