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Side by Side Diff: src/gpu/glsl/GrGLSLProgramBuilder.cpp

Issue 2327613002: Remove GrPrimitiveProcessor::hasTransformedLocalCoords (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "glsl/GrGLSLProgramBuilder.h" 8 #include "glsl/GrGLSLProgramBuilder.h"
9 9
10 #include "GrPipeline.h" 10 #include "GrPipeline.h"
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49 49
50 bool GrGLSLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor, 50 bool GrGLSLProgramBuilder::emitAndInstallProcs(GrGLSLExpr4* inputColor,
51 GrGLSLExpr4* inputCoverage) { 51 GrGLSLExpr4* inputCoverage) {
52 // First we loop over all of the installed processors and collect coord tran sforms. These will 52 // First we loop over all of the installed processors and collect coord tran sforms. These will
53 // be sent to the GrGLSLPrimitiveProcessor in its emitCode function 53 // be sent to the GrGLSLPrimitiveProcessor in its emitCode function
54 const GrPrimitiveProcessor& primProc = this->primitiveProcessor(); 54 const GrPrimitiveProcessor& primProc = this->primitiveProcessor();
55 55
56 for (int i = 0; i < this->pipeline().numFragmentProcessors(); i++) { 56 for (int i = 0; i < this->pipeline().numFragmentProcessors(); i++) {
57 const GrFragmentProcessor& processor = this->pipeline().getFragmentProce ssor(i); 57 const GrFragmentProcessor& processor = this->pipeline().getFragmentProce ssor(i);
58 58
59 if (!primProc.hasTransformedLocalCoords()) { 59 SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransforms.p ush_back();
60 SkTArray<const GrCoordTransform*, true>& procCoords = fCoordTransfor ms.push_back(); 60 processor.gatherCoordTransforms(&procCoords);
61 processor.gatherCoordTransforms(&procCoords);
62 }
63 } 61 }
64 62
65 this->emitAndInstallPrimProc(primProc, inputColor, inputCoverage); 63 this->emitAndInstallPrimProc(primProc, inputColor, inputCoverage);
66 64
67 int numProcs = this->pipeline().numFragmentProcessors(); 65 int numProcs = this->pipeline().numFragmentProcessors();
68 this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentProcessors (), inputColor); 66 this->emitAndInstallFragProcs(0, this->pipeline().numColorFragmentProcessors (), inputColor);
69 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentProcessors(), numProcs, 67 this->emitAndInstallFragProcs(this->pipeline().numColorFragmentProcessors(), numProcs,
70 inputCoverage); 68 inputCoverage);
71 if (primProc.getPixelLocalStorageState() != 69 if (primProc.getPixelLocalStorageState() !=
72 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) { 70 GrPixelLocalStorageState::kDraw_GrPixelLocalStorageState) {
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415 delete fFragmentProcessors[i]; 413 delete fFragmentProcessors[i];
416 } 414 }
417 } 415 }
418 416
419 void GrGLSLProgramBuilder::finalizeShaders() { 417 void GrGLSLProgramBuilder::finalizeShaders() {
420 this->varyingHandler()->finalize(); 418 this->varyingHandler()->finalize();
421 fVS.finalize(kVertex_GrShaderFlag); 419 fVS.finalize(kVertex_GrShaderFlag);
422 fFS.finalize(kFragment_GrShaderFlag); 420 fFS.finalize(kFragment_GrShaderFlag);
423 421
424 } 422 }
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