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Side by Side Diff: src/gpu/GrGeometryProcessor.h

Issue 2327613002: Remove GrPrimitiveProcessor::hasTransformedLocalCoords (Closed)
Patch Set: Created 4 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGeometryProcessor_DEFINED 8 #ifndef GrGeometryProcessor_DEFINED
9 #define GrGeometryProcessor_DEFINED 9 #define GrGeometryProcessor_DEFINED
10 10
11 #include "GrPrimitiveProcessor.h" 11 #include "GrPrimitiveProcessor.h"
12 12
13 /** 13 /**
14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr GeometryProcessor 14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The Gr GeometryProcessor
15 * has complete control over vertex attributes and uniforms(aside from the rende r target) but it 15 * has complete control over vertex attributes and uniforms(aside from the rende r target) but it
16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and 16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and
17 * coverage into the fragment shader. Where this color and coverage come from i s completely the 17 * coverage into the fragment shader. Where this color and coverage come from i s completely the
18 * responsibility of the GrGeometryProcessor. 18 * responsibility of the GrGeometryProcessor.
19 */ 19 */
20 class GrGeometryProcessor : public GrPrimitiveProcessor { 20 class GrGeometryProcessor : public GrPrimitiveProcessor {
21 public: 21 public:
22 GrGeometryProcessor() 22 GrGeometryProcessor()
23 : fWillUseGeoShader(false) 23 : fWillUseGeoShader(false)
24 , fLocalCoordsType(kUnused_LocalCoordsType) 24 , fLocalCoordsType(kUnused_LocalCoordsType)
25 , fSampleShading(0.0) {} 25 , fSampleShading(0.0) {}
26 26
27 bool willUseGeoShader() const override { return fWillUseGeoShader; } 27 bool willUseGeoShader() const override { return fWillUseGeoShader; }
28 28
29 bool hasTransformedLocalCoords() const override {
30 return kHasTransformed_LocalCoordsType == fLocalCoordsType;
31 }
32
33 bool hasExplicitLocalCoords() const override { 29 bool hasExplicitLocalCoords() const override {
34 return kHasExplicit_LocalCoordsType == fLocalCoordsType; 30 return kHasExplicit_LocalCoordsType == fLocalCoordsType;
35 } 31 }
36 32
37 /** 33 /**
38 * Returns the minimum fraction of samples for which the fragment shader wil l be run. For 34 * Returns the minimum fraction of samples for which the fragment shader wil l be run. For
39 * instance, if sampleShading is 0.5 in MSAA16 mode, the fragment shader wil l run a minimum of 35 * instance, if sampleShading is 0.5 in MSAA16 mode, the fragment shader wil l run a minimum of
40 * 8 times per pixel. The default value is zero. 36 * 8 times per pixel. The default value is zero.
41 */ 37 */
42 float getSampleShading() const override { 38 float getSampleShading() const override {
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
91 87
92 private: 88 private:
93 bool fWillUseGeoShader; 89 bool fWillUseGeoShader;
94 LocalCoordsType fLocalCoordsType; 90 LocalCoordsType fLocalCoordsType;
95 float fSampleShading; 91 float fSampleShading;
96 92
97 typedef GrPrimitiveProcessor INHERITED; 93 typedef GrPrimitiveProcessor INHERITED;
98 }; 94 };
99 95
100 #endif 96 #endif
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