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Unified Diff: ui/display/display.h

Issue 2325773003: cc: Plumb the monitor color profile to renderer for rasterization (Closed)
Patch Set: Unrevert Created 4 years, 3 months ago
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Index: ui/display/display.h
diff --git a/ui/display/display.h b/ui/display/display.h
index 17bb00bb49139ea5225a24b95ae561b05b19c3b9..b9d48b6c7ed74d16b9665a5f6a92e865e920e6a1 100644
--- a/ui/display/display.h
+++ b/ui/display/display.h
@@ -10,6 +10,7 @@
#include "base/compiler_specific.h"
#include "ui/display/display_export.h"
#include "ui/gfx/geometry/rect.h"
+#include "ui/gfx/icc_profile.h"
#if !defined(OS_IOS)
#include "mojo/public/cpp/bindings/struct_traits.h" // nogncheck
@@ -164,16 +165,32 @@ class DISPLAY_EXPORT Display final {
maximum_cursor_size_ = size;
}
+ // The full ICC profile of the display.
+ gfx::ICCProfile icc_profile() const { return icc_profile_; }
+ void set_icc_profile(const gfx::ICCProfile& icc_profile) {
+ icc_profile_ = icc_profile;
+ }
+
+ // The number of bits per pixel. Used by media query APIs.
int color_depth() const { return color_depth_; }
void set_color_depth(int color_depth) {
color_depth_ = color_depth;
}
+ // The number of bits per color component (all color components are assumed to
+ // have the same number of bits). Used by media query APIs.
int depth_per_component() const { return depth_per_component_; }
void set_depth_per_component(int depth_per_component) {
depth_per_component_ = depth_per_component;
}
+ // True if this is a monochrome display (e.g, for accessiblity). Used by media
+ // query APIs.
+ bool is_monochrome() const { return is_monochrome_; }
+ void set_is_monochrome(bool is_monochrome) {
+ is_monochrome_ = is_monochrome;
+ }
+
private:
int64_t id_;
gfx::Rect bounds_;
@@ -182,8 +199,10 @@ class DISPLAY_EXPORT Display final {
Rotation rotation_;
TouchSupport touch_support_;
gfx::Size maximum_cursor_size_;
+ gfx::ICCProfile icc_profile_;
int color_depth_;
int depth_per_component_;
+ bool is_monochrome_;
#if !defined(OS_IOS)
friend struct mojo::StructTraits<display::mojom::DisplayDataView,
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